Full ReleasePC

Lethal Company

Zeekerss · Horror, Indie, Action

Overview

Lethal Company is a co-op horror roguelite game about scavenging at abandoned moons to sell scrap to the Company.

THE GAMEQ VERDICT10,000 reviews analyzed

What players are actually saying

GameQ verdict: Essential

Scary, funny co-op that thrives on proximity chat and mods, held back by rough public lobbies, harsh deaths and a loop that wears thin.

97% positive on Steam · 511,396 reviews

1. Summary

Lethal Company is a co-op horror game about scavenging scrap from monster-filled facilities to meet a rising quota, and the reviews treat it as a game you buy for your friend group. 55% of the longer reviews talk about friends or co-op, and the praise centres on how the game swings from screaming to laughing in the same run, on monsters that each behave differently, on proximity chat that makes a teammate's death audible and funny, and on a deep modding scene that keeps old saves fresh. Players also like that it is cheap, and some say it runs on modest hardware.

Public-lobby trouble shows up in 18% of the negative longer reviews: instant kicks, cheaters with debug mods, adult-themed servers and join errors. Other negative reviews describe deaths that feel unfair, with monsters that one-shot you or spawn on top of you. Reviewers disagree about solo play, about whether the loop stays fresh past the first weeks, and about update pace. Some praise what each update adds, while others say updates come too rarely and that recent balance changes made favourite moons worse.

2. What keeps coming up

What players praise
Playing with friends is the whole pointHigh

55% of the longer reviews mention friends or co-op, more than any other topic. Reviewers describe one person staying on the ship to watch the radar and open doors while the others go inside, dragging bodies back, missing quota by a few credits and blaming each other afterwards. Some write that the game brought an old friend group back together or found them new friends. About a third of the negative longer reviews mention friends too, usually to say the fun came from the people and not the game. One long negative review put it this way: "the people I was playing with were providing more variety than the game itself."

Horror and comedy in the same runHigh

22% of the longer reviews call the game funny, hilarious or a source of laughs, 18% call it scary, tense or creepy, and 10% say both. Players describe a teammate going silent mid-sentence, a body flying off a landmine, or a run turning from a joke into real dread once someone is separated from the group. "The vibe swaps from funny to terrifying to funny seamlessly," one reviewer wrote. A few reviewers who normally avoid horror say they enjoyed it anyway, and others say it stops being frightening once you learn the monsters.

Monsters that each play differentlyHigh

24% of the longer reviews name monsters, creatures or specific enemies (the Bracken, Coil-Head, Thumper, Nutcracker, Jester, eyeless dogs and the spiders come up by name). Reviewers tell fond stories about them and praise how each one asks for a different reaction: look at one, stay quiet for another, run from a third. One reviewer wrote that "each monster has its own format and way of going about things that nothing feels like another version of the other." Hoarding bugs that steal your scrap get special affection. These same monsters are behind the complaints about unfair deaths further down.

Mods keep the game freshHigh

21% of the longer reviews talk about mods. 8% say outright that mods make the game better or recommend a mod manager, and about 1% complain about mod trouble. Reviewers name Thunderstore and r2modman as the way to get bigger lobbies, new moons, new monsters, cosmetics and quality-of-life fixes. "Even if you get bored, Thunderstore has so many mods you can toy with to expand your horizons and make the game even more fun and chaotic," one player wrote. A few go further and say the unmodded game is dull. On the other side, players ask for official mod support or a workshop and say updates break mods; one wrote that the modding scene is "held back by nearly every update breaking nearly ever mod."

The scrap-and-quota loop and its gambleMedium

9% of the longer reviews talk about the quota, usually as the engine of the fun: risk one more trip inside for a valuable item, or leave with what you have. Players like that runs can be played loosely for laughs or seriously as high-quota attempts, and some say the skill ceiling keeps them learning. As one long review put it, "The game frequently makes greed feel like a reasonable strategy right up until everything collapses."

Atmosphere and soundMedium

6% of the longer reviews praise the atmosphere, ambience or sound design. Players single out the quiet facilities, distant noises, the voice filters and the way being alone in a dark corridor feels different from being with the group. "Hearing an unexplained sound somewhere beyond the flashlight's reach can generate more tension than an elaborate cinematic sequence," one reviewer wrote. The low-fidelity art style gets fond mentions, though a handful of reviewers find it ugly or hard to read (see the visibility item below).

Proximity chat and walkie-talkiesMedium

Proximity voice chat and the walkie-talkies come up in 5% of the longer reviews, which treat them as a highlight. Reviewers say a friend's voice fading out, crackling over the radio or cutting off mid-scream gives them many of their best moments. "The proximity chat is half the game," one wrote, and a couple of reviewers advise using the in-game voice instead of Discord because it is scarier.

Cheap for what it givesMedium

7% of the longer reviews bring up the price or value. Players mention the roughly ten-dollar price, the lack of microtransactions, and the number of evenings it gave their group. "Plus, it's only like 10 USD, and has a ton of charm crammed into it," one wrote. The few dissenters say it is only worth it if you have a group, or only on sale if you plan to play vanilla.

Hidden loreLow

3% of the longer reviews bring up the lore, usually to enjoy the scraps of story in terminal logs, bestiary entries and notes. "There seems to be some deep lore, but its only ever hinted at you," one player wrote. A few ask for a proper ending or more story, and a few say there is not much there.

Where players are split
Playing soloHigh

16% of the longer reviews discuss playing alone. Some say solo is where the horror works best, because nobody is there to break the tension: "It's funny with friends, but the second you're separated from the group, you feel the shift very quickly." Others call solo punishing and empty, since the balance assumes several players and one death costs the whole day's scrap: "solo is pain unless your able to laugh at losing 2 hours of progress because there was a turret at the end of a hallway." A smaller group just enjoys it either way, calling it "an amazing game to play solo or with friends." Requests for a solo stamina or difficulty adjustment come up in both positive and negative reviews.

Does the loop stay fresh?Medium

7% of the longer reviews say the game gets repetitive or boring, and 6% praise its replay value. Those who stay call it endlessly replayable thanks to random interiors, weather, monster mixes and the group itself: "Insanely replayable, even without having any end goals or progression." Those who drift away describe the same building layouts and the same carry-scrap-back routine once the monsters stop being a surprise. The same long negative review quoted above traced that arc: "It was fun. Then it became repetitive. Then it became boring." Repetition comes up in 15% of the negative longer reviews, often next to requests for more interiors, more moons or an end goal.

Update pace and recent changesMedium

6% of the longer reviews say updates are too rare or that the game feels abandoned, and another 6% praise the updates or note that it is still being updated. Fans of the updates say each one is substantial when it lands: "Very fun game, doesn't get updates often but when it does they are really good and add lots of content." Critics describe long gaps, with one player writing that "the game barely gets updates, just 1 or 2 per YEAR, and they barely add anything significant." Reviewers writing in spring 2026 describe a large update with new monsters, reworked forest moons and new graphics settings, which several of them welcomed. A small group of veteran high-quota players objects to balance changes in recent updates, such as reworked or nerfed moons and the rule that "the game itself will punish players for savescumming."

The comparison with R.E.P.O.Medium

4% of the longer reviews compare the game with R.E.P.O., and they cut both ways. Some say the newer game does the same idea better: "Overall, the game is kind of just a worse REPO." Others prefer Lethal Company for its tone, with one writing that it "has crazy good atmosphere with its visuals and sound design that i think games like REPO arent able to capture."

What frustrates players
Public lobbies are a gambleMedium

5% of the longer reviews describe trouble in public lobbies, and 18% of the negative ones do. They describe being kicked within seconds for being new, young-sounding or having no mic on; lobbies named for drinking or adult roleplay; cheaters using debug mods to wreck saves; and join attempts that end in "an error occurred". "Great game, horrific community," one wrote. A player who otherwise loves the game warned that "there will likely be someone with a debug mod doing harmful things to the game," and another lost a high-quota save after a cheater "made all the furniture including the terminal float above the ship." Other reviewers have had good luck with strangers and describe friendly lobbies and friendships that started there, though they tend to add that it depends on who you get.

Deaths that feel unfairMedium

4% of the longer reviews, and 14% of the negative longer ones, describe monsters as impossible to counter, instantly lethal or down to luck. The complaints are specific: enemies that one-shot you with no warning, monsters that spawn on top of the last survivor or camp an entrance, and fights that reward nothing. "A lot of the monsters don't have any counter play besides just running away," one reviewer wrote, and another asked, "Why do mobs spawn right on you??" Some fans defend the harshness as the point: "It is really hard and unfair at times, but thats really what gives you the rush."

Bugs, crashes and performanceMedium

8% of the longer reviews mention bugs, crashes, lag or optimisation. The recurring problems are crashes after some time in a session, black screens on launch, items vanishing from the ship, desync with voices and broken scanning, plus clipping trouble with the Cruiser. One player wrote that the game "runs perfectly fine for about 30mins to and hour and then just crashes to desktop," and a veteran asked "Why are items still being deleted out of the ship when loading a save?" Performance divides players: some report very low frame rates on modest machines ("the optimisation still sucks but at least the game's playable!"), while others say "This game will legit run on anything." Some reviewers treat the smaller bugs as part of the charm.

New players get little guidanceLow

2% of the longer reviews say the game explains almost nothing, some of them from people who gave up within an hour or two. They describe landing with no idea what counts as scrap, what the monsters do or how to survive, and depending on friends or the wiki to learn. "I expect a game to be self explanatory or have help prompts or something," one wrote. Others enjoy learning by dying and advise going in blind.

Darkness and visibilityLow

2% of the longer reviews complain about how dark the game is or how the pixel filter makes things hard to see. "Lethal Company's biggest flaw is its relentless darkness," one negative review opens. Players ask for brightness and pixelation options.

Four-player cap and joining mid-sessionLow

2% of the longer reviews ask for bigger lobbies without mods, and a few ask to join a game already in progress. "it does suck that the base game only supports 4 players but with mods you can fix that," one player wrote, while others say mods are not an option for every friend's PC.

No achievementsLow

Under 1% of the longer reviews ask for Steam achievements, a request that also appears in short reviews. "Please add achievements i love collecting them," one player wrote.

3. The player conversation

Much of the conversation is jokes, workplace parodies about The Company and short stories about a friend stepping on a landmine, followed by a 10/10 score. The word "friendslop" appears in 8% of the longer reviews, usually fondly, with several calling this game the original of the genre, and sometimes as a jab at it. Real disagreement is narrow: the negative reviews argue mostly about what the game offers outside a regular group.

The praise mostly comes from people describing sessions with friends. Lobby complaints come from people who played with strangers, and some of them sound like they would like the game if they could find a stable crew. Reviewers who quit within a few hours give a spread of reasons: not knowing what to do, dark maze-like facilities, boredom, adult-themed lobbies, black screens and very low frame rates. Players with hundreds of hours write a different kind of criticism: detailed objections to moon reworks, monster tuning and the savescum penalty, usually in reviews that have turned negative. Comparisons with R.E.P.O. and other newer co-op games come from both directions.

4. What the developers could do

  1. Protect public lobbies from cheaters and griefers. The negative reviews that describe public-lobby trouble (18% of the longer ones) point to debug-mod cheaters, wrecked saves, quick kicks and adult-themed servers.
  2. Give monsters clearer counterplay and keep spawns away from players. Reviewers ask for warning before instant kills and for enemies not to spawn on the last survivor or camp exits, a complaint found in 14% of the negative longer reviews.
  3. Fix the long-standing bugs and crashes. Players list crashes mid-session, black screens on launch, items vanishing from the ship, broken scanning and join errors as problems they still hit.
  4. Add a solo balance option and basic onboarding. Solo players ask for stamina or difficulty adjustments, and early quitters say a short introduction to scrap, the terminal and monsters would have kept them playing.
  5. Add more interiors, moons or an end goal. Reviewers who found the loop repetitive point to the same building layouts and ask for more variety and something to work towards.
  6. Support mods officially and keep updates mod-friendly. Players who rely on mods ask for a workshop or official loader and complain that each update breaks their mod lists.
  7. Raise the native lobby size and allow joining mid-session. Groups of more than four say someone always has to sit out or install mods just to play together.
  8. Add brightness and pixelation settings, plus achievements. Smaller groups of players ask for better visibility options and for Steam achievements.

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