Full ReleaseXbox · PC · PlayStation

Lords of the Fallen

HEXWORKS · RPG, Action, Souls-like

Overview

A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.

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Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.

Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.

Explore A Vast, Interconnected World

Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.

Master Fast, Challenging Combat

Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Define Your Legend

Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.

Unite in Online Multiplayer

Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with the option of both casual and full shared progression sessions - where both players save all progress. Alternatively, use your Free Friends Pass to invite anyone to join your game regardless of whether they own a copy themselves.

70+ Post-Launch Updates

Includes over 70 updates, including the widely acclaimed version 2.0, vastly improving the overall experience with a fully revamped combat system, significant performance enhancements, rigorous difficulty balancing multiple new questlines and modes, and an array of new Quality-of-Life features.

From the game's Steam store page.

THE GAMEQ VERDICT9,910 reviews analyzed

What players are actually saying

GameQ verdict: Mixed

A gorgeous gothic soulslike with free co-op and years of fixes, divided over its Umbral realm and worn down by recycled enemies and bugs.

68% positive on Steam · 56,763 reviews

1. Summary

Lords of the Fallen launched in October 2023 with heavy stutter, crowded areas and combat many players called floaty, and a common thread in the reviews is how patches have changed it. According to reviewers, the 2.0 update, which set off a wave of reviews in mid-April 2025, added seamless shared-progression co-op, a free Friend's Pass that lets a second player join without buying the game, a dedicated jump button and faster, more responsive combat. Reviews from the end of 2025 describe version 2.5 adding a harder Veteran mode. 72% of the game-focused reviews recommend it. Positive and negative reviews alike praise the look of the game (its grim religious setting, armor sets and long views across the valley), and many give the studio credit for the years of patches. Players who started after 2.0 describe an approachable soulslike with flexible magic and ranged builds and plenty of options for repeat runs.

Most of the core systems divide players. The Umbral realm, the combat feel, the looping level design and the low difficulty all draw praise and complaints, often within the same review. The recurring frustrations are bugs and lost saves, Unreal Engine stutter and crashes, a small enemy roster in which bosses return as ordinary enemies, ledge ambushes, and the lack of a usable map. Co-op draws both reactions: players love the Friend's Pass idea, while guests complain that they cannot collect flask or lamp upgrades, use boss gear or respec, and get pulled back to the host when they wander. After 2.0, weekly approval mostly sat between 60% and 80%, with a sharp dip in the week of June 30, 2025 and a longer one from December 2025 into January 2026.

2. What keeps coming up

What players praise
The 2.0 turnaround and years of patchesHigh

Returning players describe a different game: smoother animations, thinner enemy crowds, a jump button, a reworked interface and what a few count as more than 50 free updates. Some reviews first written at launch carry edits that switch them from negative to positive. "Honestly, don't let the mixed launch reviews scare you off, the devs have done an amazing job patching this game," one reviewer wrote. Another compared the turnaround to No Man's Sky: "The No Man's Sky of souls-likes." Talk of fixes and updates peaked in the wave of reviews after 2.0 (mid-April to the end of May 2025), when it came up in 30% of all reviews, and fell to 12% from February 2026 onward.

A minority think the patches fixed the technical problems and left the design alone, with the same enemies, the same maze-like levels and the same weak endings. A few long-time players go further and argue the rebalancing removed the challenge they liked (see the difficulty row below).

Gothic art, atmosphere and armorHigh

Players praise the grimdark religious setting, the lighting and stonework, the boss and knight designs, and the armor sets, which can be recolored with tincts. A few reach for Beksiński, Giger and Berserk as comparisons. "One of the Best Soul-likes yet, with probably one of the best armour fashion I've seen," one player wrote, and another found "Very good Elden Ring vibes, especially the atmosphere and the exploration". Negative reviews bring up the visuals nearly as often as positive ones, usually as a concession before the complaints.

Complaints about the look are narrower. The Umbral realm turns the screen grey for long stretches, some areas look alike, faces in the character creator look dated, and a few reviewers say enemies and paths blend into the busy backgrounds.

Builds, spells and ranged attacks on their own buttonsMedium

Players single out the controls for magic and ranged attacks: spells and throwables sit on a held trigger plus a face button, so casting never means cycling through a spell list, and ammunition refills at every rest. "Best ranged combat system ive ever seen," one player wrote, and another said "But LotF casting hotkey system is a great innovation." Players also like that any two weapons can be dual-wielded, and they like the power stance, the parry and the Bloodborne-style rally that wins back lost health. One player wrote, "The parry in this game is much more fun to pull off than in any of the Souls games, very fun game."

The caveats are about depth. Only three spells can be equipped at once, heavy weapons stagger so well that some players stopped using anything else, weapons within a class share one moveset (see the frustrations), and scarce top-tier upgrade materials make it hard to try many weapons in one run.

Modifiers, NG+ and Veteran mode for repeat runsMedium

Players who replay the game list its options: randomized items and enemies, a modifier that restores the original enemy density, Ironman runs, a new game that keeps your character at the same level, unlockable classes, and, from 2.5, a Veteran mode with more aggressive bosses. Several experienced players say these options are what made the game hard enough to enjoy. "After the 2.5 update, this game has become a top tier soulslike." The few gripes are small: the randomizer leaves bosses alone, and one player noticed that carrying an existing character into Veteran mode unlocked its achievements at once.

Where players are split
Seamless co-op and the free Friend's PassHigh

Players welcome the idea. One copy covers two players, progress carries over for both, and nobody has to resummon a partner after every boss. "The coop is infinitely better than any other soulslike game," one player wrote, and another said "Absolutely blew me away when a game studio just lets your friends download the game for free just to play together."

The complaints are about how it works in practice. Guests cannot pick up flask and lamp upgrade items, trade for boss weapons and spells, socket runes or respec. They cannot open most doors, chests or shortcuts, talk to quest NPCs, or wander far before being teleported back to the host. "Friends Pass should be LIMITED FRIENDS PASS, didn't advertise correctly." "The Co-Op feature feels more like a short leash than teamwork." Setup trips up some pairs: both players have to set the same password, the host has to choose Beckon Player rather than Beckon Friend, and some pairs who joined through a Steam invite found out later that nothing had been shared. Reviews from the first weeks after 2.0 report shared-progression lag and a bug that stopped guests from sprinting or climbing ladders. A few were later edited to say the desync had been fixed, while one co-op player described a stutter every few seconds once the shared save grew large: "The hardest boss in the game for co op play is the autosave." Co-op also flattens the difficulty, since a revived partner comes back with full healing. Reviews from late July 2026 blame a patch for breaking Friend's Pass saves with a "full game saves are not supported" error; some were later edited to say a follow-up patch fixed it, while others still reported the problem in mid-August.

Reviews that Steam marks as written by players who got the game for free (931 of them, a group that includes Friend's Pass guests) are 50% positive, against 72% overall. Guest limits come up in 10% of the free-copy reviews, against 4% of the rest.

The Umbral realm and the lampHigh

Fans compare it to Soul Reaver: raise the lamp and a missing bridge appears, cross into Umbral and the level changes around you, die once and you get a second chance in Umbral instead of a game over. Players enjoy the lamp puzzles, the visions of past events and the growing pressure as enemies spawn faster the longer you stay. "I really liked the Umbral mechanic."

Over a full run, many find it tiring. Umbral is grey and muffled, enemies keep respawning, the same handful of Umbral creatures appear in every area, and puzzle solutions mostly come down to checking Umbral. Some enemies are tied to parasites that keep healing them until you burn the parasite away with the lamp. Because more loot and paths exist on the Umbral side, some players stayed there for most of the game and lost the better-looking real world. "Umbral was so tiring by the end of the game." "Staying in the umbral world is better than the real world." Complaints about Umbral turn up more often in negative reviews than in positive ones.

Story, lore and the three endingsHigh

Some like that the story is told more directly than in FromSoftware games, through dialogue and Umbral visions, and enjoy its grim satire of religious fanaticism and its three faction endings. Others call the writing edgy and generic, find the voice acting uneven (accents that clash with the setting), and dislike that some item lore stays hidden unless you have enough Radiance or Inferno stat.

The endings draw the most specific criticism. In the Radiant ending's final fight you kill marked minions until the boss bar empties: "Not a boss, just you going around killing actual level 1 enemies around the arena until the boss hp reaches 0." "Wow, it has been a while since I have seen such lame last boss." The endings themselves are short and some lack cutscenes. Reviewers say 2.5 changed the final fight, and some co-op players then hit bugs in it: "Game is bugged as hell on 2.5 update, had to kill the last boss 3 times".

Difficulty: welcoming or too easyHigh

Souls newcomers often describe it as a gentler entry to the genre, with fair bosses and a relaxed pace. Experienced players say most bosses fall on the first or second try, that the real danger is mobs and ambushes, and that co-op makes boss fights trivial. Some who played before 2.0 think the rebalance went too far: "It was a challenge then now its a walk in the park." "Great game, great update, but for the love of god make it harder again."

Veteran mode, added in 2.5, splits experienced players in turn. "Just beat it on the newer Veteran difficulty and it was probably the hardest I've ever played." Another player wrote, "Even veteran mode(hard mode) is easy", and others say it mostly adds projectiles and damage. Some players find the last third harder than the rest, with spongy enemies and crowded fights.

How the combat feelsMedium

Some say 2.0 fixed the old sluggishness, with weighty heavy weapons, good hit sounds and a parry that rewards timing. "Combat is great. It feels impactful and responsive." Even some negative reviews concede it: "The game runs well and the combat is really smooth for a non-fromsoft title".

Critics describe floaty swings, extra attacks queued from button presses, rolls that go the wrong way, characters snagging on small bits of terrain, enemies that track and slide into you, and poise that varies from enemy to enemy. "combat is extremely floaty," one player wrote in 2026.

Level design: Dark Souls 1 loops or a mazeMedium

Fans compare the world to Dark Souls 1: areas loop back to the hub, distant landmarks show where you have been, and shortcuts connect levels in clever ways. One wrote that "this game has some of the best world/level design in the genre".

Critics find the same structure exhausting. Areas are vertical and look alike, the mid-game caves and mines drag, there are so many shortcuts and one-way doors that the map gets harder to read, and narrow wooden walkways turn exploration into platforming. "Basically, the exploration in Lords of the Fallen isn't fun." "The game has around 4 doors that actually open when you push them."

Price and valueMedium

Some bought it on sale for around $20 or €20 and call it a steal. Others recommend it only at a discount and not at full price. "TLDR: Buy on sale and experience it once". A few object to the paid Dark Crusader starting class.

PvP invasionsLow

Before a 2025 patch, reviewers say, invaders could enter co-op sessions and the only defense was a consumable item. Reviews from that time describe high-level invaders one-shotting characters who had barely left the starting area. "Let me disable forced PvP and ill make it a positive review, I just want to play with friends and chill." "The forced Crimson Rituals kill it."

Reviews dated late July 2025 report the patch that made invasions optional. Co-op players welcomed it, and those who liked PvP did not: "It was already pretty mid , but now they kill invasions." One PvP fan complained that with invasions off by default, matchmaking takes longer.

What frustrates players
Bugs, soft-locks and lost savesMedium

Bugs come up in 17% of negative reviews, against 7% of positive ones. Players describe falling through floors and out of the map, freezing into an animation and sliding around unable to act, bosses that fail to spawn, quest steps that only trigger after a reload, key items that vanish for one co-op player and block progress, and the post-2.5 final boss failures. Corrupted saves cost some players everything: "Lost all of my progression due to a corrupted save file, forcing us both to start over." Reviews written in 2026 still report falling through the map.

Stutter, crashes and Unreal Engine 5 performanceMedium

Performance comes up in 22% of the reviews dated to the launch quarter, and in 9% to 10% of reviews in every period since 2.0. Players report traversal and shader stutter on high-end PCs ("Consistently inconsistent stutters throughout the entire game once I passed the tutorial zone."), frame drops during fire and ice effects, slowdowns over long sessions, crashes on some Intel 13th and 14th generation processors, and frame generation that a few could not turn off. "Love the vibe, hate the engine, stop using Unreal 5," wrote one player who still recommends the game. Some Steam Deck owners dispute the game's Verified badge: "This game should not be Steam Deck Verified." Others report smooth play after 2.0.

The same enemies, and bosses recycled as regular enemiesMedium

Reviewers describe soldiers, dogs and a handful of Umbral creatures filling most areas, with an Umbral roster that barely changes. Mini-bosses and bosses come back as standard enemies, sometimes in the next room, which deflates the win. "Prepare to beat the forces of evil. And then prepare to beat the exact same forces of evil." "This game is 10 enemies on repeat from start to finish". A few reviewers shrug it off as a genre habit that Dark Souls shares, and some note new enemy types in the final areas.

Ambushes, ledges and archersMedium

Enemy placement draws its own complaints: enemies waiting behind corners, kicks that knock you off ledges and bridges, archers and fire mages firing from out of sight, item mimics that bite when you reach for loot, and group fights in cramped rooms. "Getting ambushed and shoved off cliffs is some real bs but it is a fun game." "Shoved off a bridge 4 times already, I'm home". Returning players notice that 2.0 thinned the crowds, and a modifier restores the original density for those who want it.

No map and unreliable guidanceLow

The journal's map pages are sketches of landmarks, the moth guidance can point through walls or stop working, and players picking up a key often cannot remember where the matching door was. "The hardest Boss in this game is figuring out where to go." "Why are so many devs against the player having a map and knowing where to go?" "Please add a map," one co-op player wrote.

Lock-on, camera and keyboard controlsLow

Lock-on jumps between targets ("Target lock is wonky af"), the camera struggles in corridors and against large enemies, and keyboard players face a crowded default layout with no press-or-hold options: "Horribly overloaded keyboard controls". Some also dislike that sprint and dodge sit on separate keys and that key combinations cannot be bound.

Weapons that share one movesetLow

Every weapon in a class uses the same moveset, so a new find often changes only stats and damage type, and the special weapon arts are limited to boss weapons unlocked through long questlines. "Every weapon I've tested had the same movesets within its category."

NPC quests that fail without warningLow

There is no quest log, questlines fail when you open a door or ride an elevator too early, lighting the beacons can lock out storylines, and vendors who leave take their stock with them. "NPC questlines. You cannot track them in any way and they're terribly easy to fail."

Sparse checkpointsLow

A smaller group dislikes the vestige system: fixed rest points are spread thin, the seedlings that create temporary ones are consumed on use, and some bosses need long runbacks. "The most frustrating aspect for me is the vestige (checkpoint) system."

Anti-cheat and ownership errors that stop the gameLow

Some players cannot play at all. Easy Anti-Cheat, which several reviewers describe as kernel-level, stops the game from launching for some players, forces others into offline mode and complicates play on Linux. "I can't recommend a game with kernel level anti cheat." "Anti-cheat prevented the game from starting at all, solutions were not found." Ownership checks fail too. Reviews from December 24 and 25, 2025 say owners were told to buy the full game and could not reach their saves, and reports of paid copies treated as the Friend's Pass recur through 2026: "it will, for some reason, believe you have not paid for it and will automatically downgrade you to the Friend's Pass version." A few players add that Family Sharing does not work for the game.

3. The player conversation

Many reviews are a line or two, such as "good game", "they fixed it" or "fun with a friend". The longer ones tend to be careful lists of pros and cons, and many measure the game against Dark Souls, Elden Ring or FromSoftware's games in general. Dark Souls 2 comes up both as praise and as an insult. Opinions reach both ends: some players rank it among their favorite soulslikes, others call it the worst they have played, and others land in the middle, recommending it on sale. One called theirs "the most middling thumbs-up I've ever given for a review."

Launch week in October 2023 sits at 66% positive (210 reviews whose authors came back to edit them). The 2.0 wave (2,010 reviews from mid-April to the end of May 2025) was 75.5% positive and peaked at 79% in the week of April 28. Sentiment dropped to 69% across June and July 2025, with the week of June 30 at 52%; negative reviews that week include a cluster of co-op complaints about server disconnects, invasions with no way to opt out and guest limits. From August to November 2025 it recovered to 74%. December 2025 and January 2026 fell to 68% across 1,236 reviews, with the week of January 12 at 61%. Negative reviews from those weeks mix bug reports, some about 2.5, and the Christmas ownership errors with complaints about the core design: repetitive enemies, maze-like levels and floaty combat. From February to May 2026 the share was 71%, and from June to September 2026 it was 70%, with a dip to 63% in the first week of August 2026, whose negative reviews mention Friend's Pass save errors, crashes and anti-cheat failures.

Bugs, performance and complaints about the combat feel all come up much more often in negative reviews than in positive ones, while positive reviews talk more about the replay modifiers. The art comes up at similar rates on both sides.

4. What the developers could do

  1. Give Friend's Pass guests full progression and make shared progression the default. Co-op is one of the most discussed parts of the game, and guest limits (no flask or lamp upgrades, boss gear, runes or respec, a short leash) and a setup that can silently skip shared progress are the recurring complaints in negative co-op reviews.
  2. Hunt down the bugs that end runs: map fall-throughs, quest and key-item soft-locks, and corrupted saves. Bug reports cluster in negative reviews, and the worst of them, including the final boss failures after 2.5, cost players hours of progress.
  3. Cut traversal stutter and crashes, and let players switch off frame generation. Stutter on high-end PCs, crashes on some Intel processors and a disputed Steam Deck Verified badge still come up in reviews from every period since 2.0.
  4. Add a real map with markers, and a quest log. Players get lost in the looping levels, the moth guidance breaks, and NPC questlines fail silently when a door or elevator is used too early.
  5. Stop bringing bosses back as regular enemies right after their fights, and widen the enemy roster. Meeting a beaten boss as a common enemy minutes later deflates the win, and reviewers describe the same few enemy types across most areas.
  6. Fix the ownership check and let offline single-player run without anti-cheat. Owners told to buy the game, saves locked behind the Friend's Pass error and Easy Anti-Cheat launch failures stop people from playing at all.
  7. Rework ledge ambushes and off-screen archers. Reviewers call it cheap when hidden enemies ambush them or kick them off bridges.
  8. Fix lock-on and give keyboard players press-or-hold options. Lock-on that jumps between targets and an overloaded keyboard layout are the control complaints that recur.

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