Off The Grid
Gunzilla Games · Shooter, Action, Battle Royale
Overview
Welcome to Off The Grid, the next-gen free to play Battle Royale from visionary director Neill Blomkamp. Set in a near-future world where contestants are cybernetically augmented and dropped into televised bloodsport. Death is temporary, but fame is forever.
Read moreShow less
Welcome to Off The Grid, the next evolution of the shooter genre from visionary director Neill Blomkamp (District 9, Elysium). Set in a near-future world where contestants are cybernetically augmented and dropped into a televised bloodsport where death is temporary, but fame is forever.
In Off The Grid, YOU are a modular death machine. Switch your cyberlimbs at any time, and adapt your playstyle on the fly. Loot the body parts of those that have perished around you, and assemble your dream loadout. With more than 15 limbs available to loot, steal or drop in with, the possibilities for mayhem are endless.
Off The Grid takes movement to the next level with a dexterous aerial movement system driven by advanced jetpacks. With strong utilization of the verticality of the maps players are able to both enter and exit fights rapidly, rewarding aggression and a fast-paced gameplay.
Drop onto Teardrop Island, a living, breathing paradise built with cutting-edge technologies. Every corner of the map is designed to deliver a truly cinematic experience, setting the stage for an ambitious 60-hour narrative campaign coming later this year.
Finetune weaponry to fit your play style: with thousands of combinations there is a loadout for any kind of killer. Tune your guns to perfection with a wide variety of cosmetics and attachments, or lean heavy into Teardrop Island’s latest cyberlimbs in order to dominate the battlefield. Call in your customized loadout at any time and make the battlefield your playground.
Extract high-value loot off the island amidst a brutal battle for survival. Adapt, outsmart and work your way closer to victory. Off The Grid isn’t just about being the last one standing, it’s about looting and extracting the most valuable gear before becoming the next casualty.
Every item you extract or earn can be traded on the in-game marketplace. We've build a truly open game economy, whether you're snagging that weapon you’ve been coveting, or flipping unused gear, every deal is driven by real supply and demand. List, trade and build up your perfect loadout.
When Regen technology is invented, it's bought out exclusively by a consortium of billion-dollar gaming companies to stage a Real Battle Royale. It's a Super Bowl-style televised bloodbath where everyday people are augmented with cyberlimbs and dropped onto an abandoned island to fight to the death.
From the game's Steam store page.
THE GAMEQ VERDICT1,533 reviews analyzed
What players are actually saying
1. Summary
What players praise in Off The Grid is what sets it apart: jetpack flight, dashes and vertical fights that some say make other battle royales feel slow, and cyberlimbs, the arms and legs you loot, swap and lose mid-match, each carrying its own ability. Fans describe fast, chaotic matches with no long looting phase, a strong Neill Blomkamp look, and a lot of game for a free download. Some of them still add a note like "needs optimization" to a thumbs-up.
Performance is the most common complaint: 18% of all reviews and 30% of negative ones talk about low frame rates, stutter, lag or a blurry, forced-upscaling image, some of them on hardware they say runs bigger games fine. Other complaints cover lobbies full of bots, crashes and matches that kick players back to the lobby, a progression system where extracted hexes cost currency to open and the paid Pro subscription earns it much faster, and cheaters. The crypto marketplace splits people: some trade on it happily, some say they ignore it, and others call the whole economy a cash grab.
2. What keeps coming up
What players praise
Jetpack movement and vertical fightsHigh
Movement comes up in 12% of reviews. Players who like it describe flying between rooftops, dashing out of fights and shooting in mid-air, and some liken it to Apex Legends. Even a negative review about matchmaking says "The movement feels great, the flying and verticality are extremely well implemented". A few players say the controls take time to get used to, and some negative reviews find it all too busy, with "too much going on". In late August 2026, reviewers began saying an update had made movement worse (see the frustrations panel).
Cyberlimbs give every match a different buildHigh
The swappable arms and legs come up in 9% of reviews, mostly as a highlight. Players like changing abilities mid-match instead of being locked into a hero, stealing limbs from fallen enemies, and fighting on after losing a leg: "no other game can you wipe whole teams with no legs or arms." Another review says "the cyberlimb system is a breath of fresh air this genre needs". The complaints are about balance: a few reviews name certain limbs (the minigun arm, the invisibility arm, the Buzzkilla drone) as dominant, especially in sweatier lobbies.
A fresh, fast take on battle royaleMedium
Reviewers call the game unique, fresh or different, and praise its pace: quick drops, constant fights and respawns early in the match, with no long sit in a bush. The extraction twist (carrying hexes out of a match to unlock gear) is liked by those who mention it, though some veterans say the extraction side is thin. Not everyone sees it as new: one negative review calls it "just another battle royale", pretty fun but nothing special.
Free, and better than its Epic daysLow
Being free to play softens some verdicts ("For a free game, this is insanely good"). Some returning players who tried it on the Epic Games Store say it runs and plays better on Steam than it did then: "This is much better than when I played it at Epic, as it was very unoptimized then."
Where players are split
The crypto marketplace and GUN currencyHigh
The blockchain economy comes up in 9% of reviews (crypto, NFTs, the GUN token, the marketplace), and opinion runs in three directions. Enthusiasts like that items can be sold and traded, some for real-world value. Others say it does not touch play at all: "The crypto tie in is unnoticable if you just want to play a good game". Critics call the economy a cash grab and say the marketplace prices are inflated or the market is flooded and empty. In practical terms, players report that skins and items from Epic did not show up on Steam, and that selling items costs a listing fee.
The look: Blomkamp style versus a blurry imageMedium
The art direction, cinematics, music and dystopian satire win praise from many players, and even a negative review grants that "The visuals, style, atmosphere, music and narrative are top of the line because they very visibly had Blomkamp on board". The same world looks muddy to others, especially on lower settings or with the upscaler on, and some compare it to a mobile game: "It resembles a mobile game that was simply ported to PC". A few fans say they are waiting for a full single-player campaign.
Gunplay and time to killMedium
Some players find the shooting punchy ("the guns feel snappy"), others call it flat, with weak hit feedback: "Hitting an enemy doesn't feel satisfying at all." Long time to kill, missing hit sounds, unreliable sniper and shotgun hits, and enemies who seem to take shots without damage are the specific complaints.
The announcer and the toneLow
The swearing announcer and edgy voice lines divide people. Fans enjoy them ("Swearing every other word and it fits perfectly"); others find them grating ("the announcer is also incredibly annoying") or suspect AI-generated voices, especially in some non-English dubs.
What frustrates players
PC performance and image qualityHigh
Low and unstable frame rates, stutter during fights, heavy CPU use, long shader loading and an image that stays blurry because the upscaler cannot be switched off: 18% of all reviews and 30% of negative ones raise performance. Players with RTX 3060 to 4070-class cards describe 30 to 100 FPS on low or medium settings: "Game uses an absurd amount of resources, but runs like its on playstation2." Even a positive review says "I get around 100 FPS with DLSS enabled, but it makes everything blurry". Some players with high-end PCs report smooth play, and a few share settings guides (turning Global Illumination down is one tip). Reviews from August and September 2026 mention a recent performance update with mixed results: one player says the game now runs a lot better, while others say it made things worse.
Bot-filled lobbies and a thin player baseHigh
9% of reviews talk about bots or a thin player base. They describe matches full of bots, from the first easy wins to later lobbies, and some read that as a sign the game is dying. Bot teammates get a complaint of their own: "players should never, ever be paired with bots that do nothing so you're forced to 1v3 actual players". Some ranked players say bots appear there too, and some players had to wait several minutes for a match despite the bots. A few players accept bots as filler for a small population.
Crashes, black screens and kicks to the lobbyMedium
7% of reviews describe the game failing to launch, freezing on a black screen, crashing mid-match, or throwing the squad back to the lobby right after the drop: "Every time i would load into a game, id drop. open a chest or two. and then get kicked saying squad has been zeroed." Other bugs named include settings that reset on every launch, a loadout animation that locks the player out for the rest of the match, and a final circle that kills the last squad standing. These reports grew over time: 4% of launch-month reviews against 14% of reviews from July to October 2026.
Paying to open what you extractMedium
7% of reviews raise monetization. One specific grievance is that hexes extracted in a match cost the in-game currency to open, while free players earn it slowly: "it feels unfair to have to PAY for the crates that you extracted IN GAME." The OTG Pro subscription (reviewers quote about $10 to $12 a month; it multiplies currency earnings) is the other target. Players dislike that the game opens on its Pro screen ("everytime you launch the game they load you into the OTG pro"), call it too expensive for a free game, and report trouble cancelling: "OTG Pro is very hard to cancel and steam doesn't offer refunds for it." A few players dispute the pay-to-win charge, saying they win with ground loot and low-level gear or have bought nothing.
Not enough maps and modesMedium
Some reviews ask for more maps, a duo mode, a permanent solo mode and the return of deathmatch or team deathmatch, often from players who otherwise like the game: "there is a great game here just needs a duo mode and i'll change my vote." One review from September 2026 says there were still no new guns or maps, only cosmetics to buy.
CheatersMedium
5% of reviews report cheaters, with aimbots, wallhacks, teleporting and flying players described from launch onward. Complaints include a weak anti-cheat and no way to act on what you see: "couldnt even report them cuz theres no option to view players post match". A player who says the game runs smoothly and is better than in its alpha still wrote that "cheaters are everywhere and they keep them around an dont ban them".
Changes to movement in 2026Low
This complaint is recent and rare so far. In late August 2026, one player asked the developers to bring the old movement back, writing that "the dash to jet is basically not a thing anymore and makes firefights feel very clunky". Another called the new movement worse than the beta's and said the gauge for the new jetpack heat build-up system bugs out.
The jump from starter lobbies to veteransLow
New players describe easy bot-heavy matches followed by a sudden wall of level 500 to 1000 squads: "The second you hit level 15, you are put in with the sweatiest players you could imagine." One player summed it up as "There doesn't seem to be any reasonable transition between beginner matchmaking and the regular player pool." Players ask for skill-based matchmaking and a gentler middle tier.
Queue and loading timesLow
Some players wait several minutes per match, then sit through long loading screens and pre-match cinematics: "You spend more time in queue and pregame lobbies then playing a match".
Camera, FOV and account carry-overLow
Smaller recurring requests: an FOV slider ("please for the love of god add an FOV slider"), an optional first-person mode, shoulder swap while reloading, and a working way to carry Epic progress to Steam ("Skins and progressoin dont cross over to steam even IF YOU HAVE LINKED ACCOUNTS from epic.").
3. The player conversation
On the negative side the tone is blunt and often hostile, with plenty of one-line verdicts ("runs like", "full of bots", "slop"), mostly from people with under two hours in the game. The positive side mixes short "fun game" notes with long, hopeful reviews that praise the core and list fixes. In launch month, players who said they had hundreds of hours on the Epic version wrote reviews defending the game, while newcomers questioned the crypto layer and the performance.
Reviewers with under two hours wrote 57% of the performance complaints, though they account for 39% of all reviews, and about half of the complaints about bots. Players with ten or more hours talk more about cheaters, the starter-lobby cliff, balance and missing modes.
The positive share drifted down after launch: 66% in July 2025, 62% from August to December 2025, 54% in the first half of 2026, and 60% from July to October 2026. Crypto talk peaked in launch month, while complaints about crashes, bugs and empty lobbies rose over time. Updates in summer 2026 drew a few returning players who said the game had improved and some regulars who said it had got worse.
4. What the developers could do
- Fix PC performance and let players turn the upscaler off. Performance is the most common complaint in the reviews, and players with mid-range cards describe low frame rates and a blurry forced-upscaling image even on low settings.
- Stop matches from breaking. Reports of black screens, crashes, "squad zeroed" kicks right after the drop, settings that reset and a loadout lock-up grew over time, and some of them hit players in their first match.
- Cut bot teammates and be clear about bots. Players accept some bot filler but not idle bot squadmates against full human teams, and bots in ranked make lobbies feel dead.
- Make extracted hexes cheaper to open and earn rates fairer. The reviews single out paying currency to open loot you extracted, slow earning without Pro, the Pro screen on every launch and hard cancellation.
- Strengthen anti-cheat and add in-game reporting after the match. Cheater complaints run from launch onward, and players say they could not even see or report who killed them.
- Add duos, a permanent solo mode, deathmatch and new maps. Even positive reviews ask for more modes and maps, and at least one player promised to flip a negative review once a duo mode arrives.
- Smooth the jump out of starter lobbies. New players describe going from bot matches to level 1000 squads overnight and ask for skill-based matchmaking.
- Revisit the 2026 dash and heat changes and fix the heat gauge. Reviews from late August 2026 say the change made firefights clunky, and one reports a heat gauge that bugs out.






