Sonic Racing: CrossWorlds
Sonic Team · Racing, Sports, Action
Overview
Race across land, sea, air, space, and time in Sonic Racing: CrossWorlds! Warp through Travel Rings into new dimensions where something new awaits around every twist and turn.
THE GAMEQ VERDICT9,998 reviews analyzed
What players are actually saying
1. Summary
91% of the reviews recommend the game, and the praise centres on how the racing feels: fast, loud, chaotic and easy to pick up, with a gadget and car-building system that rewards tinkering. 34% of longer reviews measure it against Mario Kart. When reviewers pick a side, hundreds call CrossWorlds better than Mario Kart or a worthy alternative, and only a handful say the reverse. The guest roster (Hatsune Miku, SpongeBob, Minecraft, Joker, Pac-Man and more), the soundtrack and jukebox, split-screen and crossplay with friends, and the mid-race CrossWorld portal laps are the other reasons players give for coming back.
The $70 launch price drew the most complaints. 17% of longer reviews raise it as a problem, plenty of them in reviews that still recommend the game, and those recommendations often came with "wait for a sale" attached until reviewers reported a permanent cut to $40 about a year after launch. Item spam and a narrow gadget meta frustrate ranked players, online play suffers from disconnects and desync, the paid and free guest characters have almost no voice lines, and unlocking everything means a long ticket grind. A late wave of negative reviews came from Digital Deluxe owners who expected the edition's "all future paid downloadable content" to cover the Year 2 pass and were asked to pay again.
2. What keeps coming up
What players praise
Fast, chaotic racing that feels good to driveHigh
55% of longer reviews call the game fun, chaotic, addictive or a blast, and short reviews ("peak", "so fun") say the same thing in fewer words. Players praise the sense of speed, tight controls and a game that is easy to start but hard to master, and several veterans say drifting and boost management are deep enough to keep learning. Plenty of them enjoy the chaos itself: one player called it "One of those finely balanced types of games where all have equal opportunity to lose weirdly." A smaller group finds the driving slidey, weightless or "on rails" next to older Sonic racers, and the same chaos is the root of the item complaints further down.
A Mario Kart alternative on PCHigh
34% of longer reviews mention Mario Kart or Nintendo, and hundreds of reviews say outright that CrossWorlds is better than Mario Kart or a worthy alternative to it. Their reasons are mostly practical: it is on PC and Steam Deck, it has crossplay, it goes on sale, and players do not need a Switch 2 or a Nintendo Online subscription. One reviewer wrote: "It manages to be similar to Mario Kart while still maintaining an identity of its own." A few push back, saying Mario Kart is more polished or that disappointment with Mario Kart World inflated the hype.
Building your ride: gadgets, parts and decalsHigh
30% of longer reviews talk about customization or the gadget system. Players like mixing front, rear and wheel parts, painting and decaling their machines, and above all the gadget plate, which lets them build around drifting, rings, items or defence. One long-time player wrote that it "adds a layer of strategy that's nigh-unparalleled in the genre." Two caveats come back under frustrations: competitive play collapses onto a few meta builds, and some reviewers want more slots for saved loadouts and decal designs.
The crossover rosterHigh
25% of longer reviews name guest characters or crossovers. The free Sega guests (Miku, Joker, Ichiban, Majima) and paid packs (SpongeBob, Minecraft, Mega Man, Pac-Man, TMNT, Avatar) are a big draw, and much of the fun is in the absurd combinations: "I can be Hatsune Miku in the Patty Wagon driving through the Nether from Minecraft without mods... need I say more?" Some players also like that DLC tracks can still come up in online races for people who do not own them. Objections are mostly about how the guests were added: they are silent and do not race as CPU rivals (see frustrations), and a smaller group wants more Sonic characters instead of cartoons and anime.
Soundtrack and jukeboxHigh
21% of longer reviews mention the music, mostly to praise it. Players single out original tracks and the jukebox that unlocks songs from across the series through time trials: "The Jukebox is frickin' awesome." About 3% of longer reviews criticise the music. Some find the third-lap vocal remixes loud or the mix muddy, one calling it "honestly the music is embarrassing", and several want to assign songs to specific courses instead of one favourites playlist.
Playing with friends: split-screen and crossplayHigh
22% of longer reviews talk about friends, family, split-screen or crossplay. Reviewers call four-player split-screen on PC rare and welcome, say crossplay keeps lobbies full, and credit Race Park team modes with long couch sessions. One group of friends tried a team ring race and "next thing we know 4 hours have passed and we've been cackling like maniacs the entire time." The gap players point to is that local players cannot join online together and friends cannot run a Grand Prix online, only single races.
The CrossWorld portal lapsHigh
10% of longer reviews discuss the CrossWorld mechanic, where the race leader picks the second-lap world through a travel ring and the final lap remixes the starting course. Players like it because it stops three laps feeling identical; one says it "helps races avoid feeling same-y". A few find it forgettable, and one reviewer disliked later updates that put full tracks into the random second-lap pool.
Sonic fan service and series historyMedium
Long-time fans praise the return of Extreme Gear and the Babylon Rogues from Sonic Riders, IDW comic characters, rival banter between the base cast, and tracks built on old Sonic locations; one review calls the game "chock full of fun references to Sonic as a franchise in its tracks and roster." Several call it the best Sonic racer since All-Stars Racing Transformed and a clear step up from Team Sonic Racing (comparisons are covered under the split section).
Runs well on modest PCs and Steam DeckMedium
7% of longer reviews praise performance, often surprised that an Unreal Engine 5 game runs this well: "Also probably the only optimized UE5 game, this game runs incredibly well on pretty much anything." Steam Deck, laptops with integrated graphics and older GPUs all come up. Fewer reviews report stutter, frame drops when passing through travel rings, or slowdowns on weak hardware, and the 60 FPS cap is its own complaint below.
Steady free updates and new charactersMedium
Players credit the roadmap of free monthly characters, festivals and balance patches with keeping the game alive, and some look forward to Year 2 content. One early reviewer noted the game "Also plans to have free DLC each month which is just such a rare thing now a days." Some ranked players counter that patches were too infrequent to fix balance problems.
Mod supportMedium
7% of longer reviews mention mods. Reviewers say Sega allows cosmetic mods, and players use them for skins, custom music and, often, to give silent DLC characters voices. One fan wrote that "the modding community loves this game and is constantly delivering bangers".
Where players are split
Item chaos versus skillHigh
12% of longer reviews complain about item balance or the build meta, and the complaint turns up in a quarter of the longer negative reviews. Critics describe homing attacks, monster trucks and drills that swing races in the final stretch, "bagging" (hanging back for strong items) beating clean driving, and hits that stop you dead: "there are SO MANY unavoidable items that WILL stun you no matter what." Others say this is what kart racers are for and that the chaos keeps races exciting. Several reviewers draw the line by mode: offline and with friends it is fun, while in high-rank online lobbies it becomes a coin flip.
Comparisons with All-Stars Racing TransformedHigh
11% of longer reviews bring up Transformed or the earlier All-Stars games. More of them call CrossWorlds the best follow-up to Transformed and a recovery after Team Sonic Racing than say the opposite. A loyal minority still prefers Transformed for its career mode, trick system, plane and boat handling and voiced roster ("I still think Racing Transformed is better, though"), and a few recommend playing it instead.
Ranked online and Legend lobbiesMedium
6% of longer reviews discuss matchmaking, ranks or Legend competitions. Competitive players enjoy the ladder and the Legend events. Casual players say rank climbs too easily and then traps them among the sweatiest builds, with bots filling empty slots. One of them asked plainly: "Online desperately needs an unranked mode, or a complete rework of the current ranking system."
Festivals and limited-time rewardsMedium
11% of longer reviews mention festivals or limited-time content. Some like the rotating team rules and the generous ticket payouts during festivals. The frustrations are that World Match is switched off while a festival runs ("disabling regular Online Races during Festivals is really dumb and should be changed"), that festival rewards and gadgets disappear afterwards, and that the Werehog stayed a pre-order exclusive. One reviewer objected to "limited time rewards that become permanently unobtainable after a set ammount of time".
Enough to do alone?Medium
7% of longer reviews comment on single-player depth or the number of tracks. One camp finds plenty in Grand Prix, rival teams, Race Park and time trials. Another misses the story, mission or career modes of earlier Sonic racers and feels the track list wears thin: "My primary gripe with this game is that there's not a whole lot to do in single player." DLC tracks get mixed marks, with Minecraft and New York praised and Bikini Bottom named more than once as weak.
More guests or more Sonic?Low
A small group feels the crossover list has turned the game into "Sonic's Nickelodeon Kart" and asks for Sonic and Sega characters instead: "I'd vastly prefer to see more Sonic content than dipping into cartoons and anime." Far more reviews praise the guests (see above), and some point out that Sega characters mostly arrive as free updates.
What frustrates players
The price at launchHigh
17% of longer reviews call the game overpriced, expensive or worth it only on sale, and plenty of those reviews still recommend it: "Genuinely a really fun racing game, although definitely not fun enough for the $70 price tag." Some reviewers also object to the $30 season pass and regional pricing. About a year after launch, reviewers report a permanent cut of the base game to $40, and several updated their reviews to drop the sale warning: "Now that they've dropped the base price of the game I can recommend this game with no asterisks."
Silent DLC and guest charactersHigh
10% of longer reviews complain that DLC and free update characters have no voice lines, no rival banter, no friendship levels and never appear as CPU racers. Reviewers name Miku as the partial exception. The gripe turns up in positive and negative reviews alike, and players say it makes paid characters feel unfinished: "I have no reason to play Joker if he doesn't say anything." Another notes that "the only time you will race against a DLC character Ala Spongebob or Joker from Persona, is Online." Some players fix it with voice mods.
Disconnects and desync onlineMedium
8% of longer reviews report connection problems, and online issues as a whole (connection, matchmaking, bots, cheaters) appear in 30% of the longer negative reviews. Players describe "communication error" drops, being penalised in fair-play points for disconnects they did not cause, races ending when a host quits, and desync where hits register on one screen only: "the opponent will get hit on your screen but will not lose any speed". Another wrote: "I'll randomly decide to play 3 races in a night, and get disconnected from 2 because of server issues."
The Digital Deluxe edition and the Year 2 passMedium
54 negative reviews object that the Digital Deluxe edition was sold with "all future paid downloadable content" and then did not include the Year 2 pass, at the same time the base price dropped. Several had recommended the game for a year and flipped their verdict over this alone, while saying they still enjoy it: "Feels like a slap to the face to the people who originally supported the game in the first place." Some ask for the pass or a discount for original buyers; a few Deluxe owners say they got their money's worth regardless.
Gadget meta and weak vehicle classesMedium
5% of longer reviews name the meta directly: Ultimate Charge, ring engines and Hyper Ring Engine builds in turn, handling karts and boards dominating, and acceleration-type vehicles left with no niche. "If you aren't using whatever the current meta build is, then there's a 99% chance you're getting left in the dust." These complaints come mostly from heavy online players and Legend-rank racers, and some note that patches nerfed one build only for another to take over.
The ticket grindMedium
10% of longer reviews talk about tickets or grinding, mostly to complain about how few Donpa tickets a race pays against the cost of horns, decals, parts and friendship rewards needed for full completion. One player wrote that "the lack of tickets per race is abysmal". Several say festivals are the only reasonable way to earn them, which ties the grind to limited-time events.
Bugs, crashes and lost savesMedium
7% of longer reviews mention bugs, glitches or crashes: clipping through walls, getting stuck in portals or reset off the map, collision bounces, and crashes on loading into races. A smaller number lost save data, one warning "please back up your saves, this games save system is unstable as all hell."
The 60 FPS cap and thin PC optionsMedium
4% of longer reviews object to the frame rate being locked at 60 (or 30), and a few say they refunded over it; one player called it "a real shame for a racing game". Related requests: more graphics settings, FOV control, keyboard rebinding to arrow keys, and Steam Remote Play Together support.
Cheating rival AILow
A smaller group says high-level rivals and CPU racers rubber-band or ignore normal rules: "AI will just magically become faster than you after a certain difficulty." A few advise keeping rival level around 6 or below for fair races.
DenuvoLow
A small number of reviews ask Sega to remove Denuvo, citing occasional online check-ins on handheld PCs and perceived CPU load: "Sega, please remove Denuvo!"
3. The player conversation
The tone is upbeat and often playful, full of one-line cheers about Miku, SpongeBob or Sonic racing all around the world, and the longer write-ups tend to open with praise before listing problems. Some negative reviews still call the racing fun and then explain what spoils it: items and meta online, connection drops, silent guests, the grind, and the price.
Heavy online players, often at Legend rank, write the detailed complaints about item balance, the gadget meta, desync and Legend competitions. Newcomers and short-session players focus on the price, the handling feel compared with Transformed, tough CPU rivals and the 60 FPS cap; several refunded after one or two races. Sonic veterans weigh the game against All-Stars Racing Transformed and Team Sonic Racing and talk most about fan service and voiced characters.
Sentiment held steady for most of the game's first year. Launch weeks sat around 93% positive, and the Black Friday sale week in late November 2025 reached 97%. Dips lined up with specific events. A free weekend in spring 2026 brought in trial players, and their negative reviews most often named the $70 price, with Denuvo and controls also mentioned (the week of 27 April 2026 was 72% positive, and 82% of the negative reviews written in that week and the next came from free keys). The two weeks after the Year 2 pass and price cut were announced in October 2026 fell to 69% and 71%. In those two weeks, 82% of the negative reviews (41 of 50) concerned the Deluxe edition, the Year 2 pass or the $90 Deluxe price, while new buyers praised the lower price.
4. What the developers could do
- Rebalance items and the gadget meta. Item spam and dominant builds appear in a quarter of the longer negative reviews, and players ask for fewer homing and global hits, shorter stuns, and a real role for acceleration-type vehicles.
- Fix disconnects, desync and the fair-play penalties tied to them. Disconnects, desync and matchmaking trouble run through the online complaints, and players are especially angry about losing points for drops they did not cause.
- Give DLC and update characters voice lines and let them race as CPU rivals. 10% of longer reviews raise silent guests, in positive and negative reviews alike, and players say paid characters feel unfinished next to the base cast.
- Offer original Digital Deluxe owners the Year 2 pass or a discount. This issue drove most of the negative reviews in the two weeks after the price cut, from players who otherwise say they love the game.
- Add an unranked or casual online mode. Casual players say rank climbs too fast and leaves them in sweaty Legend lobbies with no way to just race.
- Raise ticket payouts or lower unlock prices. Completionists describe the Donpa ticket grind as slow outside festivals, and achievement hunters say full completion depends on it.
- Keep World Match running during festivals and bring back past festival rewards. Players want regular online races available at all times and a second chance at limited gadgets, cosmetics and the Werehog.
- Unlock frame rates above 60 and add PC options. PC players ask for higher frame rates, more graphics settings, FOV and keyboard rebinding, and some refunded over the cap.





