Full ReleaseXbox · Switch · PC · PlayStation

EA Sports FC 26

EA Vancouver · Sports, Simulation

Overview

Experience The World's Game like never before in EA SPORTS FC™ 26. Go for glory in a 48-team international tournament mode, take on themed Manager Live Challenges, and step into Player Career with new international ICONs and Heroes.

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This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

From the game's Steam store page.

THE GAMEQ VERDICT10,000 reviews analyzed

What players are actually saying

GameQ verdict: Rough edges

A good-looking football game that shines with friends, held back by broken PC performance, crashes, weak AI teammates and pushy packs.

51% positive on Steam · 109,358 reviews

1. Summary

Most positive reviews of FC 26 on Steam are short, happy notes from players who bought it cheap in the summer sale: it looks great, it has the teams they wanted, it scratches the World Cup itch, and it is at its best on the couch or in Pro Clubs with friends. Career Mode fans find it addictive, and a small group of first-time or returning players say it plays better than they expected or better than FC 25. Reviewers who bring up the full price almost never defend it, and the advice to buy it "only on sale" comes from positive and negative reviews alike.

The written-out reviews are much harsher, and what they bring up most is the PC version's technical state. Framerates that collapse to single digits after half-time or a cutscene, black screens before matches, crashes, disconnects, controllers that suddenly give way to the keyboard, and an anti-cheat and EA App layer that can stop the game launching at all run through 43% of written-out reviews, and those reviews are only 15% positive. Long-time players also complain about the football: AI teammates who will not defend or make runs, passes that go somewhere other than where they aimed, a "script" they feel decides matches, an Ultimate Team built around packs and a fast-moving meta, and a sense that this is FC 25 again with new bugs.

2. What keeps coming up

What players praise
Best with friends: couch matches, Kick-Off and Pro ClubsHigh

Friends, siblings, cousins, partners and "the boys" come up in 16% of written-out reviews, and those reviews are markedly warmer than the rest. Local Kick-Off against a brother, late-night Pro Clubs with a regular group and crossplay with console friends are where reviewers say the game is fun ("Great with friends, absolute psychological torture solo"). Some negative reviewers make the same exception: Pro Clubs, or playing with friends, is the only fun they still get out of it. The social modes have technical problems of their own, though: Pro Clubs matchmaking outages, players stuck joining a match in progress, and online co-op that caps out at two people outside Clubs.

Looks and sounds the partMedium

Around 9% of written-out reviews talk about graphics, presentation or atmosphere, and they are warmer than average. Player likenesses, stadiums, lighting, crowd noise and the broadcast feel get praise even from people who dislike the gameplay; one negative reviewer calls it "probably the best-looking football game on the market." The dissent, much of it from career players, is that the presentation has barely changed in years: pre-match cutscenes, animations and celebrations repeated from earlier games, commentary that sounds like it did years ago, and "lifeless cutscenes that haven't changed in years."

The football itself, when it runsMedium

A smaller group, including players returning after several years or coming from FC 24 and FC 25, says the on-pitch game is the best in years: smoother dribbling, better goalkeepers, passing that rewards precision, and the new Authentic preset making offline matches feel weightier. Even so, only 55% of the reviews that explicitly praise the gameplay recommend the game, although that is twice the written-out average. Players who say FC 26 is their first FIFA or FC game lean positive, and a few positive reviewers say they don't understand the negative reviews. The praise often comes with a condition ("fun when it works"), and some of it comes from players who stay offline.

Where players are split
Worth it on sale, not at full priceHigh

Price comes up in 18% of written-out reviews and divides the people who mention it. Buyers who paid US$2 to US$15 in the summer sale often recommend it for that reason ("worth the 150 rupees I paid"), and some who list serious problems still give a thumbs-up because the discount made the risk small. Others say the reverse: even at 80% or 90% off they felt ripped off because the game would not run or kept crashing ("not even worth 150 rs"), and a few say that claiming the bundled Ultimate Team content cost them their refund. Reviewers who bring up the full price for a yearly release almost never defend it, and a few complain that FC 27's Ultimate Edition costs more than GTA VI's.

Career Mode: addictive, and neglectedHigh

Career Mode appears in 14% of written-out reviews and splits the room. Manager Career players describe it as a time sink in the best sense: taking a lower-league club to the Champions League, running the youth academy, the new scenarios and Live challenges, and playing as icons in Player Career. A few career players with hundreds of hours write long wish lists asking for more depth. The complaints are just as specific: matches that hang on a black screen or endless loading before kick-off, squad edits and created players that vanish or duplicate, sackings after winning the league, Player Career ratings that punish a striker for missing a passing objective, a 15-season cap, the lack of a Ballon d'Or for high performers, and the belief that the mode gets little attention next to Ultimate Team. A few say mods are the only way to get the mode they want.

Ultimate Team: compulsive fun or a casinoHigh

Ultimate Team is mentioned in 14% of written-out reviews, disproportionately by players with 200 hours or more (22% of that group). Some enjoy it plainly: evolutions, free Futties rewards, objectives that hand out strong cards, and Rush with friends. More describe a love-hate loop of grinding, pack openings and weekend matches that leaves them angry. Their complaints: a relentless promo schedule (one detailed review counts more than 60) devaluing cards within weeks, poor pack weight, the transfer market locked behind objectives and a multi-day wait for new accounts, SBCs that expire mid-build, and matchmaking that pits newcomers against maxed-out squads. Some casual players' advice is to "never touch Ultimate Team" and stick to career or Clubs.

The World's Game and missing licencesMedium

The World Cup timing pulled many buyers in, and the World's Game mode gets real affection from those who wanted to replay the tournament. Reviews that mention it are also more likely than average to recommend the game (about 45% positive). The disappointment is that it is not the licensed World Cup: missing or generic nations and players (Mexico's league, Brazilian clubs, Egypt, Greece, Neymar and others come up), no official branding or ball, a presentation that reuses generic tournament screens, and bugs such as camera angles that lock mid-match. Some career players are also irritated by unlicensed Serie A clubs such as Milan and Inter.

Authentic versus Competitive gameplayLow

The new split between an Authentic preset for offline play and a faster Competitive preset for online modes divides the players who mention it. Supporters say Authentic finally makes football feel like football, with inertia and patient build-up. Critics say it feels like "playing in mud" or simply lowers everyone's stats, and others think the online Competitive tuning is the problem and want Authentic online too. A few note that gameplay patches changed the feel of matches from week to week.

Mods as the fixLow

A small PC group says the game only becomes good once modded, citing gameplay mods, full licences and updated faces, and recommends it on that basis. Others resent that anti-cheat pop-ups and frequent updates break those mods.

What frustrates players
AI teammates, defending and passing that ignores the stickHigh

AI teammates are the most frequent gameplay complaint, in 16% of written-out reviews, and they come up more among long-time players (8% of under-10-hour reviewers, 21% of 200-hour-plus players). Your own AI players do not defend, mark, press or make runs, while the opposition AI plays near-perfect possession football. Players describe centre-backs backing off into the box, goalkeepers who parry into the path of strikers, tackles that bounce straight back to the attacker, player switching that picks the wrong man, and passes that go to a different teammate or straight to the opponent regardless of where the stick points. Pace attributes are another sore point: 99-pace forwards caught by slow defenders. In Clubs the complaint is the AI filling empty positions. These reviews are 17% positive.

PC performance: framerates that collapse mid-matchHigh

Framerate problems are the most repeated technical complaint, in 15% of written-out reviews and 19% of those from players under 10 hours. A recurring description is precise: the game runs smoothly at 60 to 120 frames per second, then drops to 3 to 15 after half-time, a cutscene, a set piece or the second match, and only a restart fixes it. Reviewers with recent RTX cards report it too, owners of 4 GB VRAM laptops warn others off, and a few suspect a memory or VRAM leak. Menus lag as well, and some describe a "slow-motion" state where inputs are ignored even when the framerate counter looks fine. A few players found workarounds (frame caps in the driver, launching through the NVIDIA app, lowering settings), and a couple say later patches improved things; others were still asking for a fix as FC 27 arrived.

Servers, disconnects and input delayHigh

Connection problems appear in 12% of written-out reviews, climbing to 17% among 200-hour-plus players, and those reviews are just 8% positive. "Unable to connect to EA servers" errors, mid-match disconnects that are scored as a loss, seconds of input delay even on fast connections, and cross-region routing (friends in the same country placed on distant servers) are the core of it. A cluster of July 2026 reviews describes Pro Clubs matchmaking breaking down, with matches impossible to find or league games that would not start; one reviewer says online Clubs "was unplayable for a week or so." A few Seasons players also complain that an opponent who rage-quits while losing voids the result, so the winner gets nothing.

Crashes, black screens and a game that will not startHigh

The game crashing, freezing, soft-locking in menus, hanging on a black screen before a match or refusing to launch comes up in 11% of written-out reviews, and these are among the most negative reviews in the set (9% positive). Short-playtime reviewers are overrepresented, and many of the refund stories come from people who never reached a match. Longer-term players report lost career saves after crashes, DirectX errors and updates that broke a previously working install.

The same game every yearMedium

Reviewers who call FC 26 a copy of FC 25 (or FC 24, or FIFA 23) with a roster update point to the same animations and cutscenes and to bugs carried over from previous years; 9% of written-out reviews make the charge. Some pair it with a vow not to buy FC 27, and a few admit they will anyway. A minority of returning players push back that the game is a real step up from the edition they last owned.

Menus, pop-ups and advertisingMedium

Around 9% of written-out reviews complain about the interface, and newcomers under 10 hours do so more often (12%). The grievances: a stack of around seven unskippable "Welcome to Ultimate Team" and reward screens that reappear every time players return to the main menu, a full-screen FC 27 pre-order prompt on launch, slow menus that make a server call on every click, deeply nested options (loading a saved tournament or changing keybinds sends people to YouTube), and settings that reset between sessions.

Pay-to-win and monetization pressureMedium

8% of written-out reviews raise pay-to-win, packs, gambling or cash-grab monetization, mostly around Ultimate Team but also Pro Clubs, where changing position or archetype costs club coins or real money. Players describe losing to opponents with fully upgraded squads days after starting, pack odds that feel stingy, and a season pass that pushes premium tracks. One reviewer's summary: "the only thing that works in this game is the payment options."

Controllers that stop workingMedium

Controller problems on PC come up in 7% of written-out reviews, and the main one is specific: if a keyboard or mouse is touched, the game may lock match input to the keyboard and ignore the controller until a restart, sometimes mid-match, leading to inactivity penalties in online play. Others report controllers that vibrate constantly in menus, pads detected as the wrong player, and PlayStation controllers that need tools the anti-cheat blocks. Players who fixed it describe having to never touch the keyboard after launch.

The "script": momentum and dynamic difficultyMedium

Leads that evaporate late, keepers who become unbeatable, players who suddenly feel heavy, and rebounds that always fall to the other side: 5% of written-out reviews, rising to 11% among 200-hour-plus players, accuse the game of deciding results. The accusation covers both online and offline modes. Some of these accounts overlap with latency and input-delay complaints.

Meta playstyles and physicalityMedium

Around 5% of written-out reviews, heavily weighted toward 200-hour-plus players (14%), complain that PlayStyles and running styles dominate over attributes: Finesse and low-driven shots, Bruiser shielding and Lengthy acceleration decide matches, and the same meta formations and skill-move spam appear in every online game. Some describe the balance as "ping-pong" football with 6-5 scorelines.

Anti-cheat, EA App and account hurdlesMedium

The EA App and Javelin anti-cheat get between players and the game in 4.5% of written-out reviews, and in 8% of those from players under 10 hours: long anti-cheat start-up screens, the game refusing to run alongside legitimate software such as DS4Windows, Riot Vanguard or Steam Link, secure boot requirements appearing after an update, verification codes that never arrive, and anti-cheat that blocks offline Career Mode. Linux and Steam Deck owners cannot play at all. A smaller set report bans they say were unjustified, sometimes on the first launch, with slow or unhelpful appeals.

Cheaters in online modesLow

About 2% of written-out reviews report cheaters, lag switching or exploiters in Rivals, Champs, Seasons and Clubs, and say there is no effective way to report them. These reviews are mostly negative.

A difficulty cliff between Professional and World ClassLow

About 3% of written-out reviews, mostly offline career players, say there is no comfortable difficulty: Professional produces 10-0 wins, while World Class turns small clubs into "prime FC Barcelona" with its passing, as one reviewer put it. Some spent hours adjusting sliders, or downloaded slider sets from YouTube, to find a middle ground.

3. The player conversation

Written-out reviews are full of anger, profanity and dark humour, including jokes about controllers broken in frustration. Many positive reviewers list serious problems before recommending it, and a few negative reviewers say they will buy FC 27 anyway.

The room is divided along two lines. The first is price: summer-sale buyers who paid a few dollars often say the discount is why they forgive the problems. The second is experience: newcomers and casual offline players tend to enjoy the football and complain about performance, menus and launch problems, while players past 50 hours complain about AI, the script, Ultimate Team's meta and monetization, and servers. About half of the written-out reviews from players under 2 hours describe launch failures, crashes, anti-cheat blocks or refunds.

Sentiment moved less than the volume did. Around half the reviews written in the week the summer sale began (week of 15 June 2026) were positive, rising to 57% to 60% through July, dipping to roughly 50% in mid-August, and recovering to around 60% by September. Reviews from the final weeks before FC 27 increasingly mention its launch, advertising for it inside FC 26, and a feeling that FC 26 was left unfinished.

4. What the developers could do

  1. Fix the PC framerate collapse after half-time and cutscenes. It is the most repeated technical complaint, it hits players with recent graphics cards, and reviewers were still asking for a fix as FC 27 arrived.
  2. Stop matches hanging on black screens and make the game launch reliably. Crashes, soft-locks and failed launches produce some of the most negative reviews and many of the refund stories from players who never reached a pitch.
  3. Make controller input dependable on PC. Players describe the game locking match input to the keyboard after a single keypress and then penalizing them for inactivity. Letting the last-used device take control would address it.
  4. Harden online stability and results. Reviewers want fewer "unable to connect" errors, a way to rejoin after a disconnect, sensible regional routing, a latency filter, Pro Clubs matchmaking that does not break for a week at a time, and rage-quits scored as wins for the player left behind.
  5. Improve AI teammate defending, runs and pass targeting. The gameplay complaint long-time players raise most is AI teammates who do not mark or make runs, along with passes that ignore the stick. Offline players add the steep jump between Professional and World Class difficulty.
  6. Let offline modes run without anti-cheat friction. Career and Kick-Off players say Javelin blocks legitimate tools, slows every launch and locks out Linux and Steam Deck owners, and a few want faster, clearer appeals for bans they believe were wrong.
  7. Cut the pop-ups and ads between players and the menu. The repeated Ultimate Team welcome screens and FC 27 pre-order prompt on every launch, plus settings that do not save, are small fixes, and reviewers cite them as signs the game does not respect their time.
  8. Ease monetization pressure in Pro Clubs and Ultimate Team. Players object to paying to change a Pro Clubs position or archetype and to a promo cadence that makes cards obsolete within weeks, and newcomers want matchmaking that does not pair them with maxed-out squads.

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