South Scrimshaw, Part One
Nathan O. Marsh · Indie, Adventure, Visual Novel
Overview
South Scrimshaw is the story of a newborn whale in a vast alien ocean. It is a richly illustrated experimental visual novel, written in the style of a nature documentary.
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"The consciousness dawning inside of an aquatic egg is prodded alert.
It is a male whale calf, stirring with a newfound awareness of body."
South Scrimshaw uses the linear VN format to create a science fiction documentary about fictional science. It is composed of over 400 illustrations, painted in a mix of watercolor, ink, and digital media, set against a rich audio backdrop of music and sound effects.
This release contains four chapters, detailing one life from birth to the end of adolescence, along with world building details about the interplanetary human expedition.
"South Scrimshaw is made possible through the support of viewers like you. Thank you."
From the game's Steam store page.
THE GAMEQ VERDICT1,397 reviews analyzed
What players are actually saying
1. Summary
South Scrimshaw, Part One is a free visual novel, roughly 90 minutes long by reviewers' accounts, framed as a nature documentary about a whale calf on an alien ocean world, and Steam players love it. The praise is close to unanimous and stays on the same things: hand-painted art, writing and narration with the cadence of a David Attenborough or BBC nature film, and speculative biology that reviewers with biology backgrounds say holds together. Optional footnotes branch into the wider setting, and some reviewers say the calf's story made them cry. A recurring line is that it should not be free: players ask how to pay, point each other to the paid artbook, and a few say they would pay for Part Two. Several reviewers mention that they don't normally like visual novels.
Complaints are few, and the narration draws most of them. It is AI-generated text-to-speech, and it is the reason behind 9 of the 12 negative reviews; some recommending reviews call it the one flaw, while others defend it as free work by one person. Some players warn that this is not really a game, and a few hold that against it. Part One also ends just as the calf's story turns, and later reviews ask, with growing worry, when Part Two will come. Smaller requests cover an auto-play mode, an easier way to go back a line, audio settings that reset, and a soundtrack release.
2. What keeps coming up
What players praise
Hand-painted art people stop to admireHigh
More than a third of all reviews mention the art, more than mention any other part of the game. Players describe watercolour and mixed-media panels, light animation over stills, and new artwork on almost every slide. "Every single art piece is a gorgeous landscape of unrelenting vastness and incredible depth," one reviewer wrote. A few took screenshots as they went ("One frame from about a third of the way through is my PC background now."), and a handful compare the look to Studio Ghibli or old children's books. One review felt a few panels looked "a little more amateurish than the rest," a point no other review makes.
A nature documentary voice that sells the fictionHigh
Nearly a quarter of reviews bring up the documentary framing. Players compare it to Attenborough, Blue Planet, Planet Earth, National Geographic, Animal Planet and the Discovery Channel, and some tie it to childhood memories of watching such programmes. "It really feels like a David Attenborough documentary from an alternate timeline," wrote one. A few say they briefly forgot the creatures were fictional. The praise for the tone usually takes in the writing, the pacing and the narration script together.
Speculative biology that holds togetherHigh
Reviewers who call themselves spec-evo fans, biology students or marine biologists say the creatures are grounded in real biology instead of being random monsters: "The creatures make biological and evolutionary sense." A pre-med student wrote that "the basis of this whole game are real biological systems and lingo." People single out the Brillo whale's ability to choose symbiotic partners and change its look, along with side creatures like the seabun, the chowper and the scheming octopus. All Tomorrows, The Future is Wild, Expedition, Subnautica and Scavenger's Reign come up as comparisons. One detailed critic wanted the creatures to feel stranger and less Earth-like, and found some adaptations underexplained.
Free, with players asking how to payHigh
About one in six reviews brings up the price of zero, usually with disbelief. "I wish this wasn't free so I could give the creator money for it," one reviewer wrote, and others say much the same ("this game shouldnt be free, but it is"). Players steer each other toward the paid artbook (described as more than 200 pages), the developer's Ko-fi and merch, and several say they bought the artbook to support the creator. A few say they would pay for Part Two. The only reviewer who objected to the artbook's price was a negative one who objected to the whole release.
Worldbuilding hidden in the footnotesMedium
Highlighted words open optional tangents that branch into the planet's history, the research crew and humanity's wider story. Reviewers describe this as a wiki-like rabbit hole, and some call it the best part: "The footnotes are some of the best parts, and you would be remiss to ignore them." Others urge new players to "make sure you click on all of the hypertext links!" One reviewer with ADHD said the tangent format matched how they think. The background lore gets praise for being hinted at and left for later instead of explained in full, and a few players say they replayed the whole thing.
A whale calf people cry overMedium
Around one in ten reviews talks about the emotional pull of the story, and some say outright that they cried; one "cried for an hour at chapter 3 and 4." "I never thought I'd care so much about an alien whale," another wrote. One reviewer credited the restraint of the documentary format, saying "the documentary format excluded any heavy-handed emotional manipulation." A content warning in one review lists predators, blood and loss, and one parent called it suitable for a ten-year-old.
Sound design and music built from stock audioMedium
The soundscape gets steady praise for ambience, music cues and animal sounds that carry the big moments. One reviewer who read the credits was impressed that "they did an excellent job creating ambience using nothing but stock sounds and music." Another advises "Play with headphones if you can." None of this covers the narration, which is debated below.
Funny moments and unsettling deep-sea scenesLow
A smaller group enjoys the range of tone: deadpan jokes and lines that became in-jokes in the reviews ("They did indeed flip"), alongside tense scenes over the abyss and a shark attack. One reviewer praised "the idea of horror from the perspective of something like a baby whale." A couple of reviewers felt the late jokes went too far (see below).
Where players are split
The AI-generated narrationMedium
The narration is voiced with AI text-to-speech (reviewers who read the credits name ElevenLabs). AI voices come up in about 3% of all reviews, yet 9 of the 12 negative reviews cite them, from the short "Great artwork, but unfortunately I can’t recommend it because of the AI voiceover." to "Only leaving this as a no on principle until it gets actual voice acting." "They are monotone and well..lifeless," wrote another negative reviewer. Some recommending reviews call the voices the single flaw: one long review found the main female narrator "reminiscent of the TikTok text to speech voice, and nearly as annoying to listen to," and felt the archival recordings of the rescue pilots sounded too calm.
Other players praised the narration outright ("It managed to walk the fine line between reading dry facts in a neutral tone and not sounding like a robot reading off of a script."), and defenders point out it is free work by one person and "voice acting does cost money." One notes "There's a slider to mute the voices, so no harm there," and a few critics did exactly that and read the text instead. The complaint grew over time: AI voices appear in about 2% of reviews written in 2023 and 2024, and in about 7% of those written in 2025 and 2026.
A visual novel with almost no gameplayMedium
There are no choices, and the only interaction is clicking forward and opening footnotes. Reviewers usually mention this as a friendly warning ("Don't go into it expecting a game it has very little interaction"), and one wrote that the linear documentary style "is it's biggest strength and weakness." A few players hold it against the game: one negative review found "no interaction, no exploration, no discovery, no puzzles, no thinking," and another called it an educational video. A couple wished for choices, and one imagined it as a full game set in this world.
Jokes that break the documentary toneLow
A couple of reviewers found that the late turn to meme-style faces jarred with the serious survey tone. "Near the end, the novel strays from a scientific survey to almost a cartoon," one wrote, and another was "disappointed in" the "reee reference." It is a rare complaint.
What frustrates players
It ends on a cliffhanger and Part Two is slow to comeMedium
Part Two comes up in about a quarter of all reviews, mostly as eager anticipation. Some are frustrated that the story stops right as the calf reaches adolescence, and several call it too short or unsatisfying. One negative review said "the sudden unsatisfying cut-off to the story left me feeling worse than if I just hadn't played this at all," and promised to flip once Part Two is out. Launch-year reviews joked about the in-story twenty-year gap; later ones turn anxious. One reviewer returned to note "no part 2 in 3 years," others warned that "the creator hasn't been online in over a year" or that development "seems abandoned," and one asked for updates on new chapters more often. One reviewer answered those asking that the developer posts on YouTube now and then.
Clicking through with no auto-play and a hidden rewindLow
A small set of reviewers wants the documentary to play itself. A few ask for an auto-advance option ("Please add an autoplay button, for lazy people like me"), one player said "my hand started hurting by the end lmao," and another often mistook a pause for a cue to go on and had to go back a frame or two so as not to miss emotional moments. Going back is the other request: "My only actual complaint is simply not having some option to go back a line." Mouse-wheel rewind exists, but one reviewer said "it took me till nearly the last chaptor to realize i could go and review previous pages," and another suggested "a sort of link tree to jump to various parts already viewed" so missed footnotes are easy to revisit.
Audio settings and small technical slipsLow
A few reviews report audio settings that reset ("I noticed audio settings resetting few times during my experience"), "the volume increasing after I turned it down," unclear categories for music versus ambient sound, and voice lines that occasionally cut off early. Others mention choppy mixing between narration and music, a corner of the screen briefly going black, and some spelling errors.
Requests for the soundtrack and controller supportLow
Some players want the music on its own ("My only gripe is that I'm unable to find the soundtrack anywhere."), a physical artbook, or an in-game art gallery. Reports on controller support differ: one negative reviewer asked for "some form of controller support and steam deck verified," while two others said it already "Plays great on steam deck!" and works with a controller using a single button.
3. The player conversation
With 12 negative reviews in the whole set, the tone is warm and often evangelical. Reviewers urge strangers to try it ("Look at the price. Just play it."), share links to the artbook and Ko-fi, and a few describe showing it to family or friends. Many reviews are short bursts of affection or in-jokes about seabuns and the "20 years" wait. A group of reviewers came from YouTube coverage (Curious Archive, Alpha Beta Gamer, ManlyBadassHero and others) and watched a playthrough before playing it themselves. A few self-described skeptics of visual novels were won over ("And I thought I didn't like visual novels.").
Spec-evo fans and people with biology backgrounds write much of the detailed praise, and the few nitpicks about creature design also come from long, detailed reviews. Complaints about the AI narration come both from players who stopped partway because of it and from fans who finished and loved everything else. The "not a game" objection comes from players who expected interaction.
None of the reviews written in the first twenty weeks after launch were negative, and the dozen negatives are spread thinly from late 2023 onward. Later reviews mention the AI voices more often, and the mood around Part Two moved from playful impatience in 2023 to open concern by 2025 and 2026 about whether it would arrive.
4. What the developers could do
- Replace or offer an alternative to the AI narration with human voice actors. It is the reason behind 9 of the 12 negative reviews and a caveat in some positive ones, and two negative reviewers said they would change their review or pay for Part Two if real voice actors were used.
- Post regular, visible progress updates on Part Two. Later reviews worry the project is abandoned or the creator has gone quiet, and one player asked for updates on new chapters more often.
- Add an optional auto-advance mode. Players asked for an autoplay button or a timer, one said their hand hurt from clicking, and one nearly missed emotional moments by misreading a pause.
- Make going back easy and visible, and add a way to revisit footnotes. Reviewers asked for a way to go back a line, one didn't find mouse-wheel rewind until the last chapter, another had to return to an old save, and one suggested a link tree of viewed sections.
- Fix the audio settings and tidy the mix. A few reviews report settings resetting, volume creeping back up, voice lines cutting off, a choppy mix, and unclear music versus ambience categories.
- Release the soundtrack. A few reviewers asked for it, one said they couldn't find it anywhere, and another hoped to see it on Steam.
- Add proper controller support and seek Steam Deck verification. One negative reviewer asked for it outright, and two others reported it already runs on Deck.






