Tabletop Simulator
Berserk Games · Simulation, Board Game, Sandbox
Overview
Tabletop Simulator is the only simulator where you can let your aggression out by flipping the table! There are no rules to follow: just you, a physics sandbox, and your friends. Make your own online board games or play the thousands of community created mods. Unlimited gaming possibilities!
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Create your own original games, import custom assets, automate games with scripting, set up complete RPG dungeons, manipulate the physics, create hinges & joints, and of course flip the table when you are losing the game. All with an easy to use system integrated with Steam Workshop. You can do anything you want in Tabletop Simulator. The possibilities are endless!
Endless Games
Tabletop Simulator has it all. The base game includes 15 classics like Chess, Poker, Jigsaw Puzzles, Dominoes, and Mahjong. Additionally, there are thousands of community created content on the Workshop. If you’re the tabletop gaming type, we include an RPG Kit which has tilesets & furniture, as well as animated figurines that you can set up and battle with your friends, with even more options in the Chest. There’s even an option for Game Masters so they can control the table!
Create Games
If you’re into creativity and prototyping, you can easily create your own games by importing images onto custom boards & tables, create custom decks, import 3D models, create scripts, and much more. You can choose to upload your creations on the Steam Workshop or share them privately with your friends.
Fun For All Ages
Everyone can play Tabletop Simulator! Play a classic board game with grandma, have poker night with the guys, or start your epic RPG adventure with your crew. Play almost any tabletop game you can think of! Being a multiplayer-focused game, up to 10 players can play at any given time.
DLCs
Our downloadable content (DLCs) are different from other games, as we partner with developers and publishers to bring their games into Tabletop Simulator. Each DLC is custom created with high quality assets and special themes that match their games. And best of all, only the host needs to own the DLC for everyone at the table to play.
Key Features:
Online sandbox with unlimited games to play how you want.
Multiplayer physics with objects that collide and interact just how you would expect.
Create your own mods easily with full Steam Workshop support and 3D model importing.
Take games to the next level with Lua scripting support.
Play just like you do in real life; pick up, rotate, shake, and throw any object.
Up to 10 people can play together on the same table.
Team system with voice and text chat.
Save & load individual objects and complete games.
Hotseat allows you to play locally on the same computer with your friends.
Browse the internet, listen to music, and watch videos in multiplayer, in-game on a tablet.
Perfect for RPGs - build your very own roleplaying dungeons with our modular tileset, RPG Kit, Multiple States and Tablet (useful for character sheets).
Great admin tools to enable or disable player permissions and to eliminate griefing in public games.
360° panoramic backgrounds that change the lighting and atmosphere.
Included games: Backgammon, Cards, Chess, Checkers, Chinese Checkers, Custom Board, Dice, Dominoes, Go, Jigsaw Puzzles, Mahjong, Pachisi, Piecepack, Poker, Reversi, RPG Kit, Sandbox, Solitaire, and Tablet.
From the game's Steam store page.
THE GAMEQ VERDICT9,999 reviews analyzed
What players are actually saying
1. Summary
Players treat Tabletop Simulator as a platform more than a game: a physics table where you can play nearly any board game, card game, wargame or tabletop RPG with people who are not in the room. A quarter of the longer reviews talk about playing with friends, family or a regular game night, sometimes across countries. 18% credit the Steam Workshop, where the community has already built almost any game you can name, and 20% name Magic: The Gathering, Warhammer or a tabletop RPG as what they use it for. Reviewers often describe it as a way to save money, because it lets them proxy expensive cards and miniatures or try a board game before buying it.
Complaints come from a minority of reviews. The controls and interface feel clunky, and even fans call the program "janky". Crashes, lag and dropped multiplayer sessions come up in recommending and negative reviews alike. There is no AI opponent, which catches out buyers who expected solo play or easy matchmaking with strangers. The one clear dip in the ratings came in the first weeks of January 2026. Reviewers describe a 2.0 roadmap that announced a paid Creator Marketplace for mods, arriving alongside updates that broke Workshop mods and, in a few reviews, raised the operating system requirements. The weekly positive share fell to 75% in the week of 5 January 2026 and was back above 90% by late January.
2. What keeps coming up
What players praise
Game night with friends, wherever they liveHigh
25% of the longer reviews describe playing with friends, family or a standing group, and a fair number of them say the group is spread across a country or the world. One player wrote: "I move a lot, and this is a great way to keep in touch with friends and have board game nights with people I wouldn't otherwise see." Some reviewers remember it from the pandemic lockdowns, and others use it with a partner or with relatives. Reviewers often add that the experience depends on the people you bring: "Your milage with Tabletop Simulator will go about as far as you can coordinate your friends."
The Workshop has almost every gameHigh
18% of the longer reviews credit the Steam Workshop, and others say some version of "any game you can think of". Reviewers list everything from Chess, Uno and Monopoly to Scythe, Heroscape, Red Dragon Inn, out-of-print 1980s games and fan-made designs, with some tables scripted to handle setup and scoring. One reviewer calls the program "a platform for ten billion other games", and another says the community content is what makes it worth owning: "Without the workshop this wouldn't be worth the engine it's running on." Mod quality varies, and some players note that older mods break or lose their images (covered under frustrations).
A home for Magic, Warhammer and D&DHigh
20% of the longer reviews name Magic: The Gathering, Warhammer or a tabletop RPG, and some of those players say it is the only thing they use it for. Magic players import decklists from sites like Moxfield to play Commander with any card, or test a deck before buying the cards ("Nice game to test your MTG decks without spending a paycheck"). Warhammer players get every army and table without the plastic: "To have access to all the models, terrain, map builders, and a space to play with all the dice and scoring tools included for $20 is INSANE." D&D and other RPG groups use it as a virtual table with maps, minis and dice. Smaller groups mention Pokémon, Yu-Gi-Oh, One Piece, Lorcana and Sorcery decks too. A few players found it worse than dedicated tools for one game: a Magic player called it "so clunky compared to untap.in and webcam".
Value: one purchase, hundreds of gamesMedium
9% of the longer reviews talk about value, and the framing is usually money saved: cards and miniatures players never had to buy, board games they tried before deciding whether to own a physical copy, and one purchase (reviewers usually quote about $20) that covers years of play. "This game has single-handedly saved me hundreds of dollars by allowing me to try bad board games without having to buy them," one long-time player wrote. The disagreement over the price itself is covered in the split section below.
Building and prototyping your own gamesMedium
7% of the longer reviews mention making things: custom decks, homebrew games, Lua-scripted tables and prototypes for board games in development. Designers praise it for playtesting: "From a board game creator standpoint, this application is the single best way to prototype and playtest a new boardgame." One reviewer points out that some board games started here and later got a physical copy. Creators also write detailed complaints about the tools themselves: a script editor that can lose unsaved scripts, awkward custom card import and a steep scripting curve.
Physics chaos and the table flipLow
5% of the longer reviews bring up the physics sandbox: throwing dice, knocking pieces over and flipping the table when a game goes badly. For many it is part of the charm ("P.S. Flipping the table is worth the price alone"), and it shows up in plenty of the jokey short reviews about friends ruining games. The same freedom has a cost on public servers, where one player complains about griefers crashing everyone's game.
Where players are split
Needing a group: no AI and hard-to-join public lobbiesMedium
The game has no AI opponents, which surprises buyers who expected solo play: "I didn't realize that you cannot play solo, you basically have to find someone to play the game with you." Most of the negative reviews that raise it come from people with only a few hours in the game. One says a refund was refused after hours spent trying to make it work, and another wishes the store page made this clearer. Finding strangers is the other half of the problem. Players describe public rooms that are locked or running a game nobody knows, some newcomers report being kicked as soon as they join, and others miss the global chat, which they say was removed: "Removed global chat so it's impossible to find a game without using third party programs like Discord." Fans answer that Discord groups and the Workshop's scripted solo games fill the gap, and some say they enjoy dropping into random tables.
Is it worth the price?Low
Many players call it a bargain (see the value theme above). A smaller group says the base price is too high for what is essentially an empty table plus community content ("for what it is, $20 is just too much"), and some reviewers suggest waiting for a sale. A few buyers of the four-pack ran into licensing trouble: one could not buy a second four-pack, and another found that a Steam Family could only use one copy at a time.
Official DLC versus the free WorkshopLow
The paid board-game DLC divides the people who mention it. Some praise it because the official games are fully scripted, which speeds play ("the DLC games are fully scripted which speeds up the game"), and see it as a way for designers to get paid. Others tell newcomers to ignore it because the Workshop has everything, balk at the total cost of the catalog, or complain that "many of the PAID DLC GAMES stop working after only a few updates and are never fixed", naming Cosmic Encounter and Four Souls.
A sandbox with no rules enforcementLow
Tabletop Simulator does not enforce rules unless a mod scripts them. Fans see this as the point: "It truly allows the same level of freedom a physical tabletop would allow." Players who expected a digital board game see a lot of manual work instead ("There is no effort what so ever to apply basic rules to any of the games, like chess for example any piece can be moved any where"), and one complaint is that learning a new game is harder when you have to work out which parts the mod automates.
What frustrates players
Clunky controls and a steep learning curveMedium
No other criticism comes up as often. 8% of the longer reviews mention the controls, interface or learning curve, and most of those mentions sit inside reviews that recommend the game, usually as a warning: "Controls and physics are janky but this is the premier board game sandbox." The negative reviews are harsher, and they often come from people with only a few hours in the game. They describe holding the right mouse button to look around, decks that spread when you only wanted to move them, menus with no clear way to start a game, and almost no instructions. Controller users complain about hidden fixed bindings and a main menu that still needs a mouse. Some players who stuck with it say the controls take a few sessions to get used to.
Crashes, lag and dropped sessionsMedium
Stability problems show up in recommending and negative reviews alike. Players describe crashes in big Workshop tables, heavy CPU and GPU use with no frame-rate limiter in the settings (one review shares a console command to cap it), long asset downloads, desyncs and peer-to-peer connection failures. Losing progress is the worst case: "Autosave fails and then you lose 4 hours of game time to an arbitrary crash." Multiplayer hosts want stable private hosting and a way back into a running game: "Why doesn't it allow reconnect to a game in progress for a period of time?" A few reviews from 2026 say later updates improved stability, and one player who had turned negative when updates stopped their group playing together wrote "Edit: it took forever but they finally fix it so back to positive."
The paid mod marketplace plan and updates that broke modsMedium
The positive reviews barely mention it, but among the negative ones it is the largest single topic: 14% of all negative reviews (81 of 561) object to the planned paid Creator Marketplace. In the three weeks from 29 December 2025 to 18 January 2026, it came up in 58% of negative reviews (49 of 85). Long-time users, most with 50 hours or more, wrote that the Workshop is the whole game and that paid mods would bring copyright takedowns, asset theft and free mods pulled for paid versions: "Paid mods will cause the downfall of the mod scene, allowing people to make a paid mod that suppresses the free version." Several said they would change their review back if the plan were dropped, and one advised backing up favorite mods.
Updates drew their own complaints in the same weeks. Players reported Workshop games and Magic deck importers that stopped working, error messages on loading and daily patches. A few also objected to the loss of LAN and direct-connect play or to higher operating system requirements: "Upped the operating system requirements on a 10 year old game without any apology or way to go back to the old version." The paid mods topic faded after January, though single reviews still raised it as late as August 2026, and a handful of negative reviews from the spring and summer of 2026 still describe updates breaking mods.
VR mode feels unfinishedLow
About 2% of the longer reviews mention VR, and most of them criticize it, including plenty of reviews that recommend the game overall. Players describe controls that swap hands, objects they cannot grab, scripted buttons that cannot be clicked, menus that break and heavy lag on capable PCs: "Great game, infuriating VR controls." A few bought it specifically for VR and found the controls unusable, and one long-time player withheld a recommendation until the "VR Supported" tag is removed. A handful say VR works well for them, but the usual advice is to play on a monitor.
Missing images and dead asset linksLow
Workshop mods load their art from outside hosts, and when a host disappears the game shows blank white cards and models. Players describe spending sessions troubleshooting ("I've spent more times trying to get assets to download than actually playing anything"), assets that redownload every time they join, and mod folders that only work on the C: drive. Players in the UK add a separate problem: they say Imgur is blocked there, so mods that host their images on it do not load ("Seems a lot of modded decks use imgur which is blocked in the uk :("). One of them notes that this is not the developers' fault, and another plays through a VPN to get around it.
3. The player conversation
The conversation is warm, casual and overwhelmingly favorable. Most reviews are a line or two and say some version of the same thing: it is fun with friends, and it plays anything. The memes ("Chungus Odyssey", jokes about losing to a friend at Magic) are affectionate. The longer reviews read like advice to a friend thinking of buying, and they often come with conditions: get it if you already have people to play with and a game in mind, be patient with the controls, use the Workshop and not the built-in games.
Negative reviews about controls, missing AI opponents and VR tend to come from people with only a few hours in the game who wanted something simpler or solo. Those about paid mods and broken updates come from the other end: Magic, Warhammer and D&D groups and mod makers with hundreds or thousands of hours, several of whom turned a positive review negative and said they still love the program. Magic players show up most in the praise, and Warhammer 40k players, tabletop RPG groups and board game designers also appear often.
Apart from one disruption, the weekly numbers were steady. Through 2024 and most of 2025 the weekly positive share stayed mostly in the 90s. It dropped at the turn of 2026, when reviewers describe the 2.0 roadmap and the first breaking updates arriving (84% in the week of 29 December 2025, 75% in the week of 5 January 2026), then returned to the 90s from late January 2026 onward. Concern about the marketplace lingered in a few reviews, and a few reviewers in 2026 said later updates had improved stability.
4. What the developers could do
- Drop the paid Creator Marketplace, or commit that free Workshop mods stay free and in place. It is the largest single topic in the negative reviews, raised mainly by long-time players who say the free Workshop is what they paid for, and several promised to restore their recommendation if the plan were withdrawn.
- Rework the default controls and onboarding. Clunky controls are the most common criticism overall, and the early-quit negative reviews describe not finding how to start a game, move a deck or look around without fighting the mouse.
- Ship big engine changes through an opt-in beta, with a legacy branch for old systems and LAN/direct connect. One player asked directly for "a beta branch of pre-update builds" after, by reviewers' accounts, the December 2025 and January 2026 updates broke mods, raised OS requirements and removed LAN play.
- Fix crashes and add reconnect, stable private hosting and a frame-rate cap. Lost sessions, P2P failures and maxed-out GPUs come up in recommending and negative reviews alike, and hosts asked specifically for rejoining a game in progress.
- State plainly on the store page that there is no AI and that play is online with other people. Some early negative reviews came from buyers who expected solo play against the computer, and one asked for a clearer store page.
- Bring back an in-game way to find strangers to play with. Players say the global chat removal and kick-on-join public rooms force newcomers onto Discord to find a game.
- Fix VR input or stop marketing it as supported. VR comments are mostly critical, and a few players bought the game for VR and found it unusable.
- Cache downloaded assets and help mods survive dead image hosts. Blank cards from vanished links, repeated downloads and the UK Imgur block break otherwise working Workshop games.






