The Isle
Afterthought Games · Survival, Simulation, Horror
Overview
Experience fierce open world survival gameplay as you attempt to stay alive on an unforgiving island inhabited by dinosaurs! Hunt. Grow. Survive.
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The Isle: A World Designed to Kill You
The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.
There is little in the way of hand holding or ulterior precepts to alter play styles or purpose. It's kill or be killed. In the end, the only one you can trust is yourself. Over the course of development the islands and their inhabitants will radically change, ever-evolving as players themselves learn how to flourish and thrive. Your mistakes will be punished. Expect no survivors.
Massive Prehistoric Multiplayer
Become the beast within. When joining The Isle, you can play as one of dozens of unique creatures, from tiny darting herbivores like Dryosaurus to blood-thirsty giants such as T. Rex or Allosaurus (with many more still to come!) As a dinosaur, you'll be the epitome of majestic, cunning and ferocious. Use your natural abilities and senses to stay off the menu and grow into a stronger, more capable creature.
Engage with a living prehistoric ecosystem as you become either predator or prey on servers featuring up to 100+ players, all of them as hungry and dangerous as you. Form packs/herds, create nests, defend your offspring, hunt, and claim territory. A single mistake can spell your demise.
Survival or Sandbox?
The Isle's core game mode is Survival, a tense and difficult experience where you need to grow fast or die young. Dinosaurs in Survival mode progress through several life stages, starting out small and vulnerable. Use your scent ability, night vision and wits to survive long enough to grow, becoming more powerful and unlock new abilities such as nesting. Because of the time needed to develop a full character life cycle, not every creature is or will be playable in Survival, though more will be added in future updates.
However, sometimes you don't want to struggle to survive, or you don't have the time to go through a dinosaur's whole life story. And that's okay. For players who want a less intense experience, Sandbox mode lets you play an expanded roster of dinosaurs (and soon humans!). You can jump right in as an adult super predator or a peaceful giant, with no major penalties or consequences from dying. We won't judge.
A Global Community Story
The Isle features a narrative told strictly through the environment, achievable only through immense cooperation among players. Are you stranded? Can you just leave? What is AE? How did the dinosaurs get here? What is the distant call that pierces the night?
It will take the entire community to answer these mysteries and unravel the purpose to their being on The Isle, and each discovery will directly affect the future of the game's storyline.
Future Development Goals
We realize that there is a long road ahead, and a lot of work to be done to turn this into the game we want it to be. Throughout development, we will be adding a lot more to The Isle and incorporating user feedback in how we evolve the experience. Some of our planned features include:
- Playable aquatic and aerial creatures
- Even more playable dinosaurs with complete life cycles
- Two new playable factions: modern humans & the indigenous
- Evolve into advanced "strain" versions of certain dinosaurs
- Realistic dinosaur AI that uses complex behaviours
- Additional world biome types such as thick jungles
- Dynamic aerial drop-in spawn system
- Global in-game world quest
- Localization of all in-game menus & text
- Better accessibility & customization options
- Steam Achievements, Trading Cards, Emotes
- Mod support using Steam Workshop
All that and more are on our radar going forward. We started with a plan of just a mere handful of playable carnivores, but based on player demand we expanded our scope, increased that number greatly and introduced herbivorous dinosaurs as well. Listening to our community has been instrumental in guiding our process and helped to correct our mistakes, and we hope that together we can transform The Isle into the ultimate dinosaur game.
- -AE Core TX Received--
- -End Promotional Protocol--
- -SiGnaL InTeRrUpt--
- THEeNdISnevErTheENDisNeVeRtHeEnDIsNev-
From the game's Steam store page.
THE GAMEQ VERDICT10,000 reviews analyzed
What players are actually saying
1. Summary
The Isle gives players something several of them say no other game offers: living as a dinosaur on a huge, dark, dangerous island where every other animal is another player. Positive reviews talk about the tension of drinking at a lake where a crocodile might be waiting, the sounds of the jungle at night, the look of the dinosaurs, and the stories that happen without a script: being adopted as a hatchling, raising a nest, getting betrayed by a pack mate. Some call it addictive, and even some negative reviews open by saying they love the idea.
Bugs, crashes and dinosaurs that disappear after a crash, a server reset or a "safe logout" are the complaint raised most often. They hurt more because a grown dinosaur can represent many hours of play that one death or one glitch erases. Other complaints cover performance and lag, cheaters on official servers, scarce food for carnivores, pinning attacks with no counterplay, and a setup that installs an outdated version by default with no tutorial. Reviewers split on whether the long growth times and permanent loss are the point or a chore. The same advice recurs through the reviews: switch to the Evrima branch, play on unofficial servers, and find a group.
2. What keeps coming up
What players praise
Living as a dinosaur, with real stakesHigh
Short and long positive reviews alike come back to the fantasy itself. Players describe it as a simulator more than a typical game: you hunt, drink, rest, avoid bigger animals and try to reach adulthood, and survival depends on reading the world. "Player interactions are where The Isle truly shines," one reviewer wrote. Some positive reviews are short stories of a single life, from first steps to a death by T. rex. Plenty of reviewers who list a long run of problems still recommend it; one called it "a janky bug-infested game that is somehow still a blast." Some of the negative reviews also say they love the idea and object to what surrounds it.
Atmosphere, graphics and soundHigh
10% of reviews praise or discuss the atmosphere, visuals, sound or realism. Players single out the horror of the night ("The sounds you'll hear at night when trying to sneak through a jungle are terrifying."), the ambushes from the water, the dinosaur models and animations, and dynamic weather. Several call it the best-looking dinosaur game they have played. Those visuals need a strong PC in the current version (see the performance theme), and some find the nights too dark to play (see below).
Unscripted social moments, families and packsMedium
Several positive reviews are about things other players did: adopting a newcomer, sharing a kill, guarding a nest, or a pack that formed by chance. One player wrote: "I am now the protector of 6 other baby gators while they grow." Nesting, where players hatch as another player's offspring, comes up as a highlight. Players also say the game is better with company: "Hard to be solo and having friends helps plenty." Solo players who never meet their own species describe a much lonelier game (see the community theme below).
Unofficial and voice-chat serversMedium
Skipping the official servers is advice that recurs in the reviews. Players praise community servers for larger player counts, faster growth settings, rules for realism or roleplay, dinosaur storage, and admins who handle problems: "the game really shines on its Unofficials tho." Proximity voice chat exists only through community servers and third-party tools, and players who got it running are warm about it ("Dino + Voice Chat = Magic"), while others ask for it to be built into the game. Reviewers also list caveats: the best-known servers are often full, setting up voice chat takes work, and a minority report pay-to-win perks or admins who "have their favorites that they let bend whatever rules they want and then ban you for the simplest mistake."
Where players are split
Hours of growth that one death can eraseHigh
Reaching adulthood takes hours of real time, and the reviews give figures from a few hours for small species up to most of a day for a T. rex. Death sends you back to a hatchling. Fans say this is what makes every encounter tense and every adult dinosaur feel earned, and some enjoy the prime elder system because "it gives you something to do while growing." Some joke reviews treat growing for an evening only to be eaten in seconds as part of the fun.
Critics say the time mostly goes to walking between food and water and hiding in bushes, and that "the game mistakes time investment for meaningful gameplay." The complaint gets sharper when the loss is not their fault, through a bug, a crash, a cheater or a mechanic they could not counter, which ties this theme to most of the frustrations below. Some also report that the prime and elder requirements fail to register: "Be prepared to lose many hours to be met with frail elder even after completing all the tasks."
The community: adopted or eaten on sightMedium
Players describe two communities. One is helpful: a reviewer recalls an attacker who "hopped off and explained fighting mechanics and wished me luck and ran off." Others credit friendly servers and Discord groups with teaching them the game. The other is hostile: killing on sight, cannibalism among the same species, "mixpacks" of carnivores and herbivores teaming up against solo players, and insults. One negative review put it this way: "it's like highschool with dinosaurs." Several reviewers tie which community you meet to the server you pick, with friendly Discord groups on some and toxic groups on others.
Evrima versus Legacy, and the size of the rosterLow
The game ships two versions. Evrima is the rebuild that receives updates, and reviewers who mention the split say that is where the players are. Some long-time players miss Legacy's larger roster and simpler growth ("Legacy was fun, had many fun servers, little to no bugs or hackers."), while others find "Evrima is beautiful and a way better experience than legacy in my opinion." A smaller thread asks for more species, Spinosaurus among them, and complains that a few dinosaurs dominate play.
Price and valueLow
At the $20 that reviewers mention, some call it "the best 20 bucks i spent ina while." Others say an Early Access game this unfinished should cost less, and one reviewer who has changed their review more than once said to buy it "Only if your okay with thinking of your purchase as a donation." Refund talk comes mostly from players with under ten hours, and their reasons range from poor performance and servers they could not join to finding the game boring.
What frustrates players
Bugs, crashes and dinosaurs that vanishHigh
Bugs are the complaint raised most often: 14% of reviews mention bugs, glitches, crashes, getting stuck in terrain, or wiped dinosaurs. The problems they list include crashes during play or at launch, getting stuck in rocks or terrain where /unstuck does not help, food or water actions that stop working, invisible walls, and fall damage on small slopes. A crash leaves your body in the world, so players report losing grown dinosaurs to crashes. One fan joked that "the strongest predator in the game isn't an apex... it's the disconnected/crash log screen."
Lost saves form their own wave. Players report official servers deleting dinosaurs on resets or after a correct safe logout; "Official servers reset your dino EVERY day," one reviewer wrote, before adding later that the resets were fixed. These reports peaked in June 2026, when 3.3% of that month's reviews described them, against under 1% in every other month from April on. Players also complain that there was no word on the problem while it was happening.
Performance, lag and rubberbandingHigh
About 8% of reviews raise frame rate, optimisation, stutter, ping, desync or rubberbanding. Owners of mid-range PCs report 10 to 30 FPS, and owners of high-end ones report big drops on busy servers: "Even with a solid setup, hitting 100 FPS on a populated server is difficult, even on the lowest settings." Players describe high ping and rubberbanding during fights that cost them a dinosaur. These complaints rose in August 2026 after a patch. One player's review update from early that month read: "Another failed update, ping skyrockets, servers disappear from the list, random frame drops occurring all over the map." A minority with strong hardware say it runs fine and share tips such as enabling DLSS.
A hard first hour: wrong version, no tutorial, no mapMedium
About 5% of reviews describe the setup and learning curve. The game installs the outdated Legacy version by default, and buyers must find the Evrima branch in Steam's beta settings: "When you download this game, the version you have is NOT the version you should be playing." Several reviewers landed in Legacy and found only empty or foreign-language servers before learning this, and some ran past the refund window while troubleshooting. Once in, there is no tutorial, no key to the symbols, and no in-game map, so players rely on YouTube guides and community map websites. "Almost everything you actually need to know is taught by the community, not by the game itself." A minority enjoy the lack of hand-holding ("No minimap, no constant hand-holding").
Combat balance, pinning and hit registrationMedium
Mostly long-time players raise this. Their most specific complaint is pinning, where a larger or pouncing dinosaur holds you down until you die: "Getting grabbed with zero counterplay feels less like a mechanic and more like a personal attack." Players name particular species they find overpowered (Allosaurus pounces and T. rex are named in several reviews) and describe hits that do not register: "Combat is inconsistent, hits don't register properly, and fights often feel unfair." Some also complain that juveniles can cripple near-adult dinosaurs.
Cheaters on official serversMedium
4.5% of reviews mention hackers or cheaters. They describe speed hacks, one-hit kills, and radar or ESP tools that track them through dense forest, often on official servers: "There is more than likely 10 or more hackers in every full official server." The complaint grows when reports seem to go nowhere. One reviewer describes losing a 68% grown T. rex to what looked like a hacker, reporting it, and then finding that "I was the one who ended up banned from the server." A few Linux and cloud-streaming players report that the anti-cheat keeps them out of the current version, while others say it does not stop cheaters.
Scarce food and AI preyMedium
4% of reviews raise starvation or missing AI animals. Carnivores in particular report wandering for hours without finding prey: "dying to starvation as there is no AI prey or players to be found anywhere." Specific complaints include fish not spawning, community servers that turn off or limit AI to fit more players, and food spawning less on low-population servers. One reviewer's later update says land food on official servers has improved a lot while fish are still scarce, and others point to unofficial servers for more AI food, which suggests the problem varies with server and settings.
Slow development and updates that break thingsMedium
Reviewers note that the game has been in Early Access since 2015, mostly to explain their patience running out: "this game has been so slow in development I have grown into an adult." The specific complaints are that new dinosaurs arrive while old bugs stay, that patches add new problems, and that quality-of-life requests go unanswered for years. Some newer players disagree and point to regular updates, one noting that "it has updated twice since I started playing" over two to three months.
Empty maps, full servers and finding friendsLow
Reviewers say the map is large for the official player cap, so some walk for long stretches without meeting anyone: "given that there are 100 people to a server you'd be surprised how many people you DON'T run into." The most popular community servers, meanwhile, can be full with no queue, so getting in means clicking join until a slot opens. Friends often spawn far apart and struggle to meet up without a map.
Nights too dark to playLow
A smaller group says night lasts too long and is too dark even for nocturnal species, with storms making it worse. One review shouts it: "THE NIGHT IS TOO GODDAMN DARK AND TOO LONG". Some players accept it as part of the realism.
Fewer colour options after the skin reworkLow
Some players object to a skin system change that limited colour choices: "Recent update ruined the custom skin maker, all of the colors are super limited now". One points out that some unofficial servers offer wider palettes.
3. The player conversation
The tone is love-hate, often in the same review. Plenty of positive reviews list serious problems, and some negative ones start by praising the concept. One reviewer called it "stockholm syndrome in a game form." Some long-time players describe quitting and coming back. Jokes and one-liners ("I was a dinosaur... i got eaten") make up a large share of the volume.
Reviewers with under two hours are the likeliest to describe failing to find a usable server and wandering an empty map, and players under ten hours account for most of the refund talk. The missing tutorial comes up at every playtime. Players with hundreds of hours raise cheaters, pinning, combat balance, prime and elder bugs, server wipes and moderation far more often than newcomers do. Proximity voice chat comes up most among players with ten to fifty hours.
The timeline shows a large wave of new players arriving in April 2026, with some reviews saying they came after seeing clips on TikTok and YouTube. From then until mid-October 2026, the weekly share of positive reviews stayed between about 69% and 82% without a clear trend. Problems came in visible spikes: lost dinosaurs from server resets in June 2026, complaints about the skin rework in July, and lag and frame drops after an August patch. Reviews dated before April 2026, often revisited by long-time players, were more negative (58% positive against 75% for those written from April on) and mention the long Early Access, cheaters and Legacy more often.
4. What the developers could do
- Stop losing dinosaurs to crashes, resets and failed safe logouts. The complaint raised most often is losing many hours of growth to something other than gameplay, from June's official-server wipes to crashes that leave a body exposed.
- Fix performance and netcode, and test patches before release. Frame drops, ping spikes and rubberbanding cost players fights and dinosaurs, and the August 2026 patch drew reviews describing ping spikes, vanishing servers and frame drops.
- Make Evrima the default version and teach the basics in game. Some new buyers land on outdated Legacy, then hit no tutorial, no symbol key and no map, and some gave up or lost their refund window before finding the version the players are on.
- Strengthen anti-cheat and make cheater reports visible. Speed hacks and tracking tools on official servers wipe long growth runs, and players who report them say nothing happens or that they get banned instead.
- Raise and steady AI food spawns. Carnivores describe starving for hours with no prey on the map, with fish among the animals named as missing.
- Give pinned dinosaurs counterplay and fix hit registration. Veterans single out pinning with no escape, overpowered pounces and hits that do not land as what makes fights feel unfair.
- Build in proximity voice chat and easier grouping. Players who want voice chat say they need third-party programs and specific Discord servers, and friends report struggling to find each other after spawning.
- Ease night visibility and restore colour options. Smaller groups ask for nights they can see in and for the wider skin palettes removed in the skin rework.






