The Sims 4
The Sims Studio · Simulation, Sandbox, Dating Sim
Overview
Play with life and discover the possibilities. Unleash your imagination and create a world of Sims that’s wholly unique. Explore and customize every detail from Sims to homes–and much more.
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Unleash your imagination and create a unique world of Sims that’s an expression of you. Download for free, and customize every detail from Sims to homes and much more. Choose how Sims look, act, and dress, then decide how they’ll live out each day. Design and build incredible homes for every family, then decorate with your favorite furnishings and décor. Travel to different neighborhoods where you can meet other Sims and learn about their lives. Discover beautiful locations with distinctive environments and go on spontaneous adventures. Manage the ups and downs of Sims’ everyday lives, and see what happens when you play out scenarios from your own real life. Tell your stories your way while developing relationships, pursuing careers and life aspirations, and immersing yourself in this extraordinary game, where the possibilities are endless.
Download for free — The base game of The Sims™ 4 is free to download. Get a plethora of options for building homes, styling Sims, and customizing their personalities. Craft their life stories while exploring vibrant worlds and discovering more ways of being you.
Get more with EA Play — EA Play members can expand their career possibilities with The Sims 4 Get to Work Expansion Pack.
From the game's Steam store page.
THE GAMEQ VERDICT9,999 reviews analyzed
What players are actually saying
1. Summary
The Sims 4 is free to start, and most reviewers still recommend it. Players treat it as a creative toy. They praise build mode and Create a Sim, the family stories they invent, and how relaxing it is to play, while mods and custom content come up constantly, in praise and in complaints. Some reviewers have played the series since childhood and keep coming back.
Most of the criticism is aimed at money and upkeep rather than at the core game. Pack prices come up in more negative reviews than any other topic, and they turn up in positive reviews too, usually as advice to buy on sale. After prices come updates that break saves, mods and custom content, long-running bugs, and the EA app that Steam players must run alongside the game. Reviewers say a March 2026 update added a paid Marketplace with a currency called Moola, and the share of positive reviews fell sharply that month. In July, reports that ads were coming to the game drew a smaller reaction. Reviewers split on whether the free base game is enough without packs or mods.
2. What keeps coming up
What players praise
Build mode and Create a Sim as creative toolsHigh
Players describe build mode as a design tool in its own right. A positive review that finds the life simulation shallow still says "The building tools are excellent and probably the best the series has ever had." Another uses it to plan real rooms before a move: "Build Mode also deserves credit as a practical design tool." A shorter one reads "I love building houses and exploring my interests in interior decorating, color theory, and design." Create a Sim gets similar praise for how easy it is to make detailed characters, and some players spend most of their hours building and dressing sims without playing them much. Some negative reviews also name build mode and Create a Sim as the parts that work. Criticism here comes from people who want finer control, such as a color wheel, which older games or mods supply.
Mods and custom contentHigh
Mods or custom content come up in 12% of reviews, more than any single feature of the game, and in positive and negative reviews alike. Fans praise how easy the game is to mod and name CurseForge, MCCC and WickedWhims; one calls it a "very good game with easily accesible mods that boost your enjoyment". A long positive review advises that "If you keep running into the same bug, there's almost always a mod out there that fixes it". The other side of this theme sits under the frustrations below: updates regularly break mods, and some players resent needing them at all.
Open-ended stories and sandbox chaosMedium
One player writes: "The best part of this game is having the freedom to write your own stories." Others describe running family sagas, living out a life they don't have, or tormenting their sims for fun. Some set up a household and let free will run, while others play legacy challenges, make short films, or recreate friends and celebrities. Players who find this side thin say sims have less personality than in older games and that the stories mostly come from the player's imagination.
Relaxing, comforting and hard to put downMedium
Players call the game relaxing, cozy, calming or addictive. They use it to unwind after work, play it with partners, and lose hours without noticing; one writes "Inner peace is achieved when I play this". A few add that the calm ends when an update lands: "Relaxing (unless recently updated)".
Long-time fans who keep coming backMedium
Some reviewers have played The Sims since the first game or since childhood, often across several platforms, and describe The Sims 4 as the game they never uninstall. The same long-time players write much of the frustration further down, comparing it with The Sims 2 and 3 and counting what their pack collections cost.
Where players are split
Is the free base game enough?High
Supporters call the free base game a generous way in: "Even though there are many DLCs, the base game is still enjoyable on its own." Detractors say the free version feels like a demo that gets repetitive quickly. One negative reviewer says they "didnt realize the game would feel so incomplete and lack most basic and fun aspects without spending hundreds or even thousands of real life dollars on expansions." A common middle position is to try the base game, then add a few packs on sale. Some players who bought the game before it went free also say they got little in return.
Which packs are worth it, and when to buyMedium
Reviewers who complain about prices still recommend specific packs, naming Seasons, Cats & Dogs, Get to Work, City Living, University, Cottage Living and Horse Ranch. The advice that recurs is to wait for a discount: "never pay full price for the DLCs. They go on sale every month or two, so wait for the discounts." Other packs are called thin or buggy, and kits draw complaints about how little they contain.
Do you need mods to enjoy it?Medium
For some players, mods turn a good game into a great one. Others say mods are the only thing making it playable, and they count that as a fault: "Mods should expand an already enjoyable game, not feel essential to making it enjoyable in the first place." A third group avoids mods because every update breaks them, and plays the game as it ships.
Better or worse than The Sims 2 and 3?Medium
Fans of the older games list what they miss: an open world, cars, a color wheel, story progression, more traits and richer sim personalities. A negative reviewer who keeps going back to The Sims 3 writes that "Neighborhoods are split up by loading screens, nothing really happens while you're away". Others prefer The Sims 4 for its building, its Create a Sim, smoother performance and sims that look after themselves better; one positive review says the sims "feel easier to care for than older versions". Some reviewers hold both views at once.
What frustrates players
Pack prices and features locked behind themHigh
Pack prices come up in more negative reviews than any other topic. Reviewers add up the full catalogue at well over a thousand dollars and object that features they consider basic, such as weather, pets, laundry or slow dancing, sit in paid packs. One points out that sims get winter outfits but "weather is a feature in the game but you have to PAY to have weather". Another weighs the cost of staying: "It is a fun game, if you're down to put $1000+ on it and deal with micromanaging your mods folder and your saves". One reviewer compares supernatural packs at $40 in both games and finds the Sims 4 one offers less. Positive reviews raise prices too: "This game is great for my happiness, awful for my wallet." A few who paid for the game before it became free add that their compensation was a single kit.
Updates that break saves, mods and the gameHigh
After prices, bugs, crashes and broken updates come up in more negative reviews than anything else, mostly from players with long play histories. Reviewers describe frequent forced updates that break custom content and scripts, with no way to roll back on Steam: "No easy, simple way to avoid or rollback laskluster update that breaks all mods and potentially save files". Others report save corruption, failed launches, endless loading screens and crashes in build mode or Create a Sim. A few list long-running gameplay bugs, such as married sims reverting to partners ("Married sims become unmarried autonomously.") and actions stuck in the queue. Several ask for autosave and cloud saves, one noting "There is no cloud backup for your save data." A veteran sums it up: "I spend significantly more time updating and troubleshooting this game than I do getting a chance to play it."
The Marketplace and Moola updateMedium
Reviewers describe the Marketplace as a store for paid creator content bought with a currency called Moola, and most reviews about it were written in March 2026. They report that the update that brought it broke mods and custom content: "EA broke every mod and CC in the game with the March 17 Marketplace patch. They shipped a hotfix within 24 hours." Some later edited their reviews to say the crashes were fixed, while still objecting to the store itself. Players dislike paid mods in a single-player game, report that kits were moved into the Moola store (one later edit says they came back to Steam), and criticize the share of revenue creators keep. A positive reviewer advises: "The game itself is good, but I insist you don't waste your money on the Marketplace & just stick with mods instead for a far better experience."
The EA app, accounts and platform supportMedium
Steam buyers object to needing the EA app: "I installed The Sims 4 via Steam to avoid using EA's app. Yet, as soon as I launched the game, I was forced to install the EA app and run it alongside Steam." Reviewers describe being forced to log out and back in, the app claiming they are offline, losing access to their EA account, and in one case every pack going missing after an update. Steam Deck and Linux players report the game failing to start, with one saying "since mi-2025 the game simply won't start on steam deck". A few Mac players say packs are tied to one platform, so playing on Mac means buying them again.
Plans for in-game adsLow
Complaints about ads peak in July 2026, when reviewers react to reports that ads were coming to the game and that some would interrupt play: "Unskippable in-game ads gives the game an instant ZERO." Later reviews describe pop-ups for packs already appearing in their game. Pack promotions inside the game and ads in the EA app are an older version of the same complaint.
Paralives and inZOI as alternativesLow
A small group of reviewers, most of them negative, point unhappy players toward Paralives or inZOI. A few positive reviewers say they will stay with The Sims 4 for now, or that the newcomers are different games.
3. The player conversation
On the surface the tone is affectionate, with frustration underneath. Reviews that give reasons often run the same way: love for building, sims and stories, then a list of grievances about pack prices, updates and EA's launcher. Positive reviews often come with advice for newcomers: stick to the free base game, buy packs only on sale, and back up your saves. Long-time players with large pack collections and mod folders describe the heaviest upkeep, repairing their setups after each patch. Negative reviews from players with only an hour or two most often object to pack prices, and a smaller number say the game never launched.
The mood moved with the updates. Reviews from late January and February 2026 were around 81% positive. The week of March 16, when reviewers say the Marketplace update landed, was the low point at 54% positive, filled with reviews about broken mods, crashes and paid content. Sentiment mostly recovered from April and held there through September, including the July reaction to the ad reports.
4. What the developers could do
- Cut pack prices and fold basic features into the base game. Pack cost comes up in more negative reviews than any other topic and is the complaint positive reviews raise most, and players single out weather, pets and other everyday systems as things that should not cost extra.
- Test updates against saves and popular mods, and let players delay or roll back. Reviewers describe forced updates that corrupt saves and break custom content, with no way to stay on a working version.
- Fix the long-standing gameplay bugs. Married sims becoming partners, stuck action queues and buggy packs come up in negative reviews, some described as years old.
- Keep the Marketplace optional and sell kits without Moola. The month reviewers tie to the Marketplace update has the lowest share of positive reviews in this period, and players object to paid mods and to kits moving into a currency store.
- Drop plans for in-game ads. Reviewers who heard in July 2026 that ads were coming call ads in a game with paid packs a dealbreaker.
- Make the EA app less intrusive and fix account sign-in. Steam players report log-in trouble, launcher failures and lost account access, and some ask to launch the game through Steam alone.
- Add autosave, cloud saves and better Steam Deck, Linux and Mac support. Players report losing progress to crashes, games that won't start on Steam Deck, and packs that have to be bought again to play on Mac.






