Full ReleaseXbox · PC · PlayStation

Warhammer 40,000: Darktide

Fatshark · Shooter, ARPG, Horror

Overview

Take back the city of Tertium from hordes of bloodthirsty foes in this intense and brutal action shooter. Warhammer 40,000: Darktide is the new co-op focused experience from the award-winning team behind the Vermintide series. As Tertium falls, Rejects Will Rise.

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In the depths of the hive, the seeds of corruption threaten to turn into an overwhelming tide of darkness. A mysterious and sinister new force is seeking to take control of the entire city. It is up to you and your allies in the Inquisition to root out the enemy before the city succumbs to Chaos.

Built on the legacy of Vermintide 2’s best-in-class melee combat, Warhammer 40,000: Darktide introduces intense WH40K gunplay to the mix. Master the balance between ranged and melee combat as you fight through a slew of enemies. Feel the impact of each swipe, swing, and slice of a chainsword, or fry some flesh with a lasgun.

Darktide is a co-op game. Wandering too far, risks punishment by foes looking to immobilize or capture stray Rejects, such as the slavering Chaos Hound or the Moebian Trapper. Once you fall prey to such foes, only your teammates can save you! More than that, your innate toughness – your determination to press on through the pain – only recharges when you are in the proximity of your strike team.

Create your own, unique character and customize their physical appearance, voice, and origin. Choose your class to determine which unique traits and skill sets they will make use of in battle. Will you be a seasoned veteran of the Imperial army, a snarky outsider, or a fiery zealot? The choice is yours.

Step into the violent, dystopian world of Warhammer 40,000. From boiling hot industrial factories to the decaying water maintenance zone afflicted by constant acid rainfall - Tertium Hive is a hard and unforgiving place even at the best of times. Your role is to serve the zealous Inquisition by embarking on missions to exterminate the threats lurking in the depths of the hive city, or die trying.

Adapt to the erratic whims of Chaos with conditions- mutators that add a spontaneous challenge to your mission. Your team must learn to adjust, adopt new tactics and change up their loadouts to face these ruthless challenges.

From the game's Steam store page.

THE GAMEQ VERDICT9,996 reviews analyzed

What players are actually saying

Heavy, satisfying melee and gunplay in a grim 40k hive city, held back by poor performance, unstable servers and a pricey cash shop.

72% positive on Steam · 140,126 reviews

1. Summary

Darktide's reviews keep returning to the feel of its fights. Players describe heavy melee and guns that each feel different, and some call the combat the best in any co-op horde game. The grim, detailed hive city, the soundtrack and the sound design also draw regular praise. Some long-time players write that the game has recovered from a rough 2022 launch, and they point to class reworks, new modes and new classes. Even so, 11% of positive reviews add a warning about performance, crashes or bugs.

Performance is the complaint negative reviews raise most often: 22% of them mention frame rate, stutter or optimization, often on AMD hardware, and 36% raise some technical problem (performance, crashes, disconnects or bugs). Negative reviews also object to the lack of a solo or private mode, to a cosmetic shop and paid classes that veterans call greedy, and to a slow trickle of content that leaves players running the same maps. Opinion is divided on the paid classes, on whether Darktide measures up to Vermintide 2, and on the balance reworks, including the talent tree changes of late September 2026.

2. What keeps coming up

What players praise
Combat that feels heavy and satisfyingHigh

Combat is named in more reviews than the setting or the music. Players describe melee with weight and impact, guns that feel distinct, and a mix of the two that suits every class. "Best FPS Feeling Combat on the market," one player wrote, and a newer player called the melee "visceral and impactful and genuinely satisfying without leaning on gimmicks." Negative reviews bring up the combat about as often as positive ones, and they often praise it before listing what drove the writer away. Dissent is rare: one player called it "a mindless clicker" that got boring after about ten hours, and another found it shallow next to Helldivers and Space Marine.

The 40k atmosphere, art and level designHigh

Reviewers praise the hive city of Tertium, its industrial gloom, the detail in the levels and how faithfully the game captures Warhammer 40,000. Some fans call it one of the best 40k games available ("this might be the best 40k game out there"), and several newcomers to the setting say the game got them into it. Others like that it puts ordinary convicts at the center instead of Space Marines. The criticism inside this theme is about readability: a few players say enemies are hard to pick out against dark, busy backgrounds, and some say the levels start to look alike.

Soundtrack and sound designMedium

The score gets regular praise in positive reviews, some of which name the composer ("Jesper Kyd made this game feel incredible with the music!"), along with weapon and hit sounds that make each kill land. The few complaints are minor: one player wished the music played more often, and a few mention garbled or out-of-sync voice lines when the game is struggling.

Builds and distinct classesMedium

The talent trees, the weapon variety and how differently the classes play all have admirers. Ogryn, Psyker, Zealot and Veteran each have their fans, and the newer classes are described as fun additions. Long-time players welcome the removal of the old random blessing and perk rolls in favor of an unlock system ("Weapon / equipment blessings & perks RNG have been removed"). Balance is where they disagree: some say every class is viable at the top, while others say only a few builds work at the highest difficulties (see the split section).

Much better than at launchMedium

Some reviews tell the story of an edited thumbs-down that became a thumbs-up. These players lived through a launch they describe as unfinished ("On release, the game was sadly unfinished") and now credit the reworks and updates: "The game is in a MUCH better place now." Several are long-time players who came back after a break. Others in that group disagree and say the same performance and server problems have survived every update.

Co-op with friendsMedium

A number of players recommend the game on one condition, a regular group: "If you have a group of friends to regularly play with and you like Warhammer 40k, buy it." They say it shines when a squad sticks together and plans. Playing with strangers or alone comes up under the split and frustration sections.

Where players are split
Paid DLC classesMedium

The Arbites, Hive Scum and Skitarii classes are sold separately, and they come up in 8% of reviews, far more often from veterans than from new players. Buyers often praise them warmly, Skitarii especially. Critics object to paying around the price of a small game for a class ("$20 AUD for a new character ontop of a $60 game"), to new classes starting out stronger than the base four, and to the strong ones being nerfed later. Defenders answer that the classes are optional: "a lot of people complain about the DLC classes but they arent specifically required to play." One long-time player took the middle view: "New (paid) classes are excellent, but you only get to play the same missions all over again."

Living up to Vermintide 2Medium

Vermintide 2 comes up in 9% of reviews, and opinions split. Fans of Darktide say the guns and the class designs move the formula forward ("honestly better than VT IMO"). Others, including some who still recommend Darktide, say the older game has better characters, a better roguelike mode and more content ("TLDR: Meh. It's ok but Vermintide 2 is the better game."). Other reviews describe Darktide as Left 4 Dead in the 40k universe, and some measure it against Deep Rock Galactic, Helldivers 2 and Space Marine 2.

Balance changes and talent reworksMedium

Long-time players argue about the frequent balance passes. One side says the nerfs remove favorite builds and options ("every skill tree change has just removed more and more branching options"), and the complaint came up more often after the talent tree changes of late September 2026, when some players said Psyker builds they relied on stopped working. The other side welcomes the changes and the reduced enemy density, and one player says the studio is, if anything, "too scared to nerf things that are blatantly overperforming." New players almost never mention balance.

Playing with randomsMedium

Matchmaking with strangers produces both the best and the worst stories. Some players describe reviving each other through a horde with three strangers as the game at its best. Others describe teammates who rush ahead, leave the group or quit mid-mission, and say higher difficulties are near impossible without a coordinated group. A few players outside Europe and North America, mostly in Asia, add high ping and a less welcoming community.

Endgame modes and difficultyLow

Havoc and the newer Expeditions mode divide the players who reach them. Some find Expeditions "really fun but ridiculously difficult even for a coordinated team," while one player says Vermintide 2's version of the mode was "far and away superior." On difficulty, a few top-end players call the game too easy outside Havoc, and a few newer ones say low difficulties have become too punishing for beginners.

Story and charactersLow

The voiced characters and their banter have some fans. Others call the narrative thin ("the narrative and the writing is just completely phoned in") or say the characters talk too much during missions ("cannot stop talking for longer than a few seconds"). Character customization draws mixed comments too: some like the outfits, others find the face options limited.

What frustrates players
Poor performance and optimizationHigh

Performance is the complaint negative reviews raise most often. 22% of negative reviews mention frame rate, stutter or optimization, and 7% of positive reviews raise it as a caveat. Reported problems include frame drops in big fights, slow texture loading, and a need for upscaling and frame generation even on high-end cards. AMD GPU and CPU owners describe the worst of it: "Game is 10/10, but literally unplayable on AMD hardware even though it's almost four years since launch." Some fixes circulate in the reviews, such as editing a config file to disable mesh streaming, but players note that updates reset them. A minority say the game runs fine for them and that others just need to tune their settings. The complaint has not faded: in reviews written from mid-September 2026 onward, 29% of negative reviews still name performance.

Crashes, disconnects and bugsMedium

Crashes and connection failures come up in 14% of negative reviews: crashes to desktop, backend sign-in errors, and numbered disconnect codes ("Endless disconnect errors like ERROR 2004, 2014, 2008, 14"). Veterans add input lag and "constant hit registration issues," and a few describe enemy bugs (Poxbursters especially) that end runs unfairly. One player credits the game for always letting them rejoin a mission after a crash. Several report that updates broke their game, and a few report the game process lingering after closing it or failing to uninstall cleanly.

No solo or private playMedium

Reviewers say the game is online-only and puts every mission into public matchmaking, and 12% of negative reviews complain about it. Players who want to explore at their own pace with bots, or play only with one friend, say they can't. New players raise this more often than veterans, and one newcomer refunded the game, saying they would buy it again once it can be played fully offline. Long-time players add that a solo mode was promised years ago ("the developers went completely silent on the solo mode"). When the game fills a team with bots, players call the bots weak: they abandon fights to grab resources, or "kill themselves trying to revive you."

Cosmetic shop and monetizationMedium

Some players accept that cosmetics are optional but object to how they are sold: the best-looking outfits cost real money, the rotating shop creates fear of missing out ("fortnite style rotating cash shop"), and the outfits earned in play are few and plain. The complaint comes mostly from veterans and is rare in reviews under 10 hours. Together with the paid classes, monetization comes up in 13% of negative reviews.

Content pace and repetitionMedium

The map and mission pool is small, enemy variety is limited and new content arrives slowly, players say, so runs start to blur together ("You wander around the same locations and kill the same monsters."). One review makes this its whole argument ("What the game needs is actual content"). A few players who reviewed the late September 2026 update criticized its new boss as a reworked Vermintide 2 enemy and its maps as old themes. Fans answer that the hectic fights make the repetition easy to overlook.

Systems that are hard to learnLow

Crafting, weapon stats and talents are poorly explained, several players say ("terribly explained by tooltips and the player must rely on community info posts"). Some recommend mods for basic numeric feedback. A few returning players were also surprised to find difficulty tiers locked again after the progression rework.

Install sizeLow

A handful of players object to an install they put at around 100 GB ("Ridiculous installation size."), and some tie it to the performance problems.

3. The player conversation

Many positive reviews are a line or two long: one-liners, Emperor jokes, "best horde shooter" claims. Negative reviews often praise the combat before explaining why the writer can't recommend the game, and some positive ones carry a performance caveat, so a great game that runs badly is a description found on both sides of the vote.

Newcomers under 10 hours focus on whether the game runs on their PC and whether they can play it alone, and the solo-mode complaint is more common among them than among veterans. Players with hundreds of hours raise performance and stability too, and add the cash shop, paid classes, balance changes, Havoc and Expeditions, crafting and the content pace. Some reviews are edited diaries of the game's history: a negative launch review, a positive turn after later reworks and classes, and sometimes a new edit after a balance pass the writer disliked.

Reviews first posted in the launch weeks of November 2022 ran 65% to 70% positive. Early 2026 was patchy (44% to 73% in January, in weeks with few reviews), then most weeks from February to May 2026 sat between 70% and 86%. The Skitarii release in late June 2026 brought the biggest wave of reviews, and the weeks from late June through August 2026 were among the most positive (79% to 86%). After the talent and balance changes of mid to late September 2026, weekly positive shares dipped to between 72% and 85%, with performance still the complaint named most often.

4. What the developers could do

  1. Fix performance and frame pacing, starting with AMD hardware. Frame drops, stutter and texture streaming are the complaint negative reviews raise most often, and some AMD owners describe the game as unplayable years after launch.
  2. Stabilize servers and clean up crashes and backend errors. 14% of negative reviews describe crashes or disconnects, and some players say new updates broke a game that had been running.
  3. Ship the promised solo and private mode, with better bots. 12% of negative reviews ask for it, newcomers raise it more often than veterans, and long-time players remember the promise.
  4. Add missions, maps and enemy types ahead of new modes. Players ask for "actual content" and say new modes and classes still send them through the same maps.
  5. Make more good-looking cosmetics earnable and soften the shop's rotation. Some veterans who spent money on the game still call the store predatory and the earnable rewards thin.
  6. Make balance changes in smaller, explained steps that keep build options. The September 2026 talent changes drew complaints from players who lost builds they had invested in.
  7. Explain crafting, stats and talents inside the game. Players say they had to rely on community guides and mods to understand basic systems.
  8. Improve server coverage and ping outside Europe and North America. A few players in Asia describe teleporting enemies and lag at the ping their region gets.

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