Full ReleaseXbox · Switch · PC · PlayStation

Goat Simulator 3

Coffee Stain Studios · Simulation, Action, Sandbox

Overview

Pilgor's baaack! Gather your herd and venture forth into Goat Simulator 3; an all-new (at least on Steam), totally realistic, sandbox farmyard experience. Invite up to three friends in local or online co-op, create carnage as a team, or compete in mini-games and then not be friends anymore.

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Pilgor's baaack! Take life by the horns in Goat Simulator 3 today!

Gather your herd and venture forth into Goat Simulator 3; an all-new*, totally realistic**, sandbox farmyard*** experience that puts you back in the hooves of no one's favourite female protagonist.

Join Pilgor and get ready to create your own whirlwind adventure on the island of San Angora. Lick, headbutt, and ruin your way through our open world in the biggest waste of your time since the original Goat Simulator! We won't tell you how to play (except in the tutorial), but merely provide the means to be the goats of your dreams.

If your dreams contain more than one goat, that works for us! In Goat Simulator 3, you can invite up to three friends in local or online co-op to create carnage as a team, or compete in mini-games and then not be friends anymore. And don't worry, there are plenty of customisation options so you and your pals don't wear clashing outfits.

Goat Simulator 3 first launched in November 2022, and since then our “game designers” have been hard at work adding even more weird and wondrous stuff. As well as all the original goat-y goodness, Steam players will be able to experience all content from the game’s post-launch updates; including the Mandatory Holiday Update, Operation Crackdown and the Shadiest Update, with more to come!

KEY FEATURES:

  • You can be a goat
  • You can be a goat… on Steam!
  • Three of your friends can be goats too, and join you in local or online co-op
  • No really, there are so many goats. If you want to be fancy you can wear the skins of tall goats, stripey goats, and many more. There's a goat for everyone!
  • Dress up your goat in all kinds of nonsense, from toilet rolls to tea trays. Put on a jetpack for all we care
  • We have actual 'game designers' who have worked to create 'an okay amount of content'; including events, NPCs to mess with, physics, status effects, collectables, easter eggs, lies, betrayal, heartbreak
  • They've added mini-games too, lots of mini-games (seven is a lot, right?)
  • They’ve even added a bunch of extra content since the game first launched, aren’t you a bunch of lucky kids?

DISCLAIMER:

Since it launched in November 2022, Goat Simulator 3 has been a completely stupid game. It is still a completely stupid game today, except now it has more stuff! By this point if you're not sure what you're getting into, we can't help you.

NOTES:

* Goat Simulator 3 is technically not completely new, but it is new to Steam users!

** Our game is very realistic, if you happen to be a digital goat with a proclivity for ragdolling.

*** False alarm, this one is actually true.

From the game's Steam store page.

THE GAMEQ VERDICT6,854 reviews analyzed

What players are actually saying

GameQ verdict: Essential

A gloriously silly goat sandbox that shines in co-op and with kids, let down by shaky online play and bugs that can block quests.

98% positive on Steam · 16,160 reviews

1. Summary

Goat Simulator 3 takes the 2014 joke game and builds an open-world sandbox around it. You headbutt, lick and drag people across a large island, blow up gas stations, turn ballerinas into a permanent tornado, and wear gear that lets a goat fly, shoot fireworks or become a hammerhead shark on a skateboard. Hundreds of reviews call it funny, chaotic or silly, and the jokes lean on pop-culture parody from the opening Skyrim cart scene onward. Co-op is the other draw. Reviewers describe up to four players sharing a world online or in split-screen on one PC, and parents write about playing it with children as young as four. Those who compare it with the original mostly call this one the better game.

Complaints come from a small share of the reviews and are mostly mild. Players split on whether the bugs (falling through the floor, ragdoll mishaps) are part of the charm or an obstacle, on whether $30 is fair or a sale is the time to buy, on achievements that require paid DLC, and on how long the fun lasts once the main quests are done. The firmest complaints are technical: online sessions that time out, no crossplay between storefronts, no Steam Remote Play Together, and DLC that depends on Epic's online services.

2. What keeps coming up

What players praise
Slapstick chaos and absurd humorHigh

Most positive reviews that explain themselves come back to this. Players describe running loose as a goat, flinging pedestrians with a charged headbutt, crashing cars into gas stations, launching people into space with a firework launcher and watching the town react. One reviewer summed up the appeal as "unapologetically stupid in the best way", and another described something you play with more than something you beat: "This game is a toy in the best way." A few longer reviews point to how the world responds (fires bring firefighters, crimes bring police who get dragged into the mess) as what keeps the chaos fresh.

A few negative reviewers found the humor childish or flat ("The jokes completely miss"), and one put it plainly: "I don't think I can turn my brain off enough to get enjoyment from this." They are a small minority next to the hundreds of reviews that call the game funny.

Co-op and split-screen with friendsHigh

Playing together is the second reason people give for recommending it. Reviewers describe up to four players sharing a world online, and on PC the game also supports four-player split-screen, which they call rare ("Even supports 4 player split screen on PC which is a rarity that is much appreciated"). Friends write about sabotaging each other, licking each other into the ocean and playing the competitive minigames (King of the Hill, Car Derby, Prop Hunt, Floor is Lava, a soccer variant). A couple of reviewers call it a date-night game.

Solo play gets a more divided response. Some players say it is still fun alone; others say "it's only fun with friends", and a recurring aside comes from players who wish they had someone to play with. The online problems themselves are covered under frustrations.

A family game parents play with their kidsMedium

"Some of the most fun I have had with my son in a very long time," wrote one of the parents, a distinct group of reviewers and an enthusiastic one. They describe playing split-screen with young children, and the low stakes are the point for them: "No dying, no timers, no penalties, just run around and have fun." One parent compared it to Elden Ring and concluded that "Goat Simulator is the type of game that MAKES gamers." Several call it "GTA for kids" because the mayhem has no blood or gore.

Parents' caveats are the swearing (covered under frustrations) and, for one family whose four- and six-year-olds played it, the last fight: "the final boss is tuned too difficult for them".

A full game where the original was a jokeMedium

Reviewers who compare it with the 2014 original mostly call it a large step up: a single big map instead of small separate levels, drivable cars, a quest log, Goat Tower progression that changes the world, and gear you can swap at any time instead of restarting a level to change mutators. "Goat Simulator if it was an actual game, major improvements in almost every aspect," wrote one. Others praise smoother movement and parkour, rail grinding and the sheer number of events, secret events and collectibles.

Some longtime fans feel the new structure costs the original's charm; that disagreement is in the split panel below.

References and Easter eggs everywhereMedium

Players enjoy hunting for parodies: the Skyrim wagon intro, a P.T. style haunted corridor, a Doom level with an evil grandmother, an IKEA-style furniture store, and nods to Fallout, Tony Hawk, Lord of the Rings and Star Wars. "It's basically References & Parodies: The Game," wrote one fan. A few found the jokes stale. One player noted their 13-year-old sibling missed most references because "they are all older than him", and another put it as "2015 called, it wants its memes back".

Gear, playable creatures and customizationLow

Jetpacks, wings, rocket boots, a grappling plunger and laser eyes all get praise, as do playable creatures like the giraffe ("tall goat"), shark, rhino, pig and a banana man. Players point out that gear abilities can be switched off so the items work as pure cosmetics. The one repeated gripe is that abilities share a button, so stacking gear fires several effects at once: "my one and only gripe is that there aren't different buttons for different abilities".

Runs well, including on Steam Deck and modest PCsLow

"How could this run so well?" asked one player after filling the screen with fireworks and fireballs without a frame drop. Most players who bring up performance are happy with it. Others report it running on budget laptops at low settings, on Linux through Proton and on the Steam Deck. The exceptions (crashes, launch errors) are under frustrations.

Where players are split
Bugs: part of the charm or in the wayMedium

Bugs come up often, and many players who mention them shrug them off or call them features in a series built on broken physics. Falling through or clipping out of the map is a typical example, and the respawn option softens it: "I didn't experience anything truly gamebreaking, and the respawn button in the menu is appreciated."

Players trying to finish objectives see it differently. Some instincts (small challenges) fail to register, quest items vanish mid-task, and one completionist gave up because "the game can just straight up delete things you need to complete those challenges". In co-op, a long-time player reported that guests cannot complete some instincts because "whoever joins them can't because it's bugged". Another lost the Egg Crackdown quest to a missing item unlock. These reports come from players working through challenges and quests, not from those who just roam.

Price and DLCMedium

Reviewers who talk about price disagree. Some call the game worth full price, while others say to wait for a sale. "30 Euros is quite steep for what you get out of this game," wrote one, and another said to wait until it drops below $10 to $15.

The DLC divides people the same way. Players who bought Multiverse of Nonsense and Baadlands often call them substantial ("The base game and the Multiverse of Nonsense DLC are absolutely worth it"), though the few who compare the two disagree on which is better. Achievements are the sore point for a handful of completionists, because the full list requires paid DLC: "Shame most achievements are stuck behind paid DLC." Some parents and younger players also feel the DLC costs add up.

How long the fun lastsMedium

"The novelty wore off in about 30 minutes," wrote one player who refunded, and several others say the chaos repeats after a few hours, especially solo. At the other end are players who say they never get bored. Several reviewers finished the main quests in 10 hours or less; one noted that after the final boss "its pretty boring if you play alone but with friends it is very fun". Players who keep going cite collectibles, achievements and new DLC.

A couple of players who wanted to experience everything again pointed out the limits on replay: according to reviewers, a new save resets only story progress, not gear or collectibles, and events cannot be replayed.

Structured quests versus the original's free-for-allLow

Most players like having goals, but some fans of the first game miss its pure sandbox. "Goatsim 3 is just full of quests, it doesn't give me the freedom to explore, it gives me the task to find," wrote one. Others miss the original's points and combo system, the old soundtrack, and harsher consequences (police now just kick you). Some quests are also vague: "But in some instances I needed to consult a guide," wrote a parent, and a few found collectibles placed high up tedious to reach without one.

The final boss and endingLow

Several players loved the ending: "Why does this game have a better ending than 90% of games I've played." Others found the farmer fight underwhelming or too long, one called the "final mission is timed and freaking dumb", and the post-boss building feature with the farmer drew one detailed complaint. One family found the boss too hard for young children.

What frustrates players
Online co-op drops and platform wallsLow

"We had a session timeout almost every half an hour, we both needed to relaunch the game to get into party again," wrote one group. Others could not get friends into a game at all, and the only advice they found was port forwarding and NAT settings. A parent who bought it to play with their son wrote "THIS FEATURE DOES NOT WORK." and refunded.

Platform limits add to it. Players report no crossplay between the Steam version and the Xbox PC app ("You can only play with your friends if they have bought the game on the same site as you"), and despite the split-screen support there is no Steam Remote Play Together ("just please add Steam Remote Play Together support").

Crashes, launch errors and kicks to the main menuLow

A small number of players hit crashes or could not start the game: a black screen after an update, an Unreal Engine error at launch that one player only fixed by installing the Epic Games Store, and repeated crashes on some laptops. Others describe being dropped to the main menu mid-session, sometimes losing progress on longer quests: "But having game disconnect and kick you to main menu, that's something that goats in real life don't do."

Epic account ties and DLC accessLow

On Steam, players reported an Epic login prompt on launch ("it forces an Epic Games popup in the browser"), occasional requests to sign back in during single-player, and DLC that depends on Epic's online services: "The DLCs have DRM, which means if you lose access to online or Epic game servers, you will lose access to the DLC you bought and paid for." A few players were told they did not own DLC they had bought, and one lost save data after reinstalling.

Minigames and lobbies need other playersLow

The minigames are multiplayer-only, and reviewers found no way to match up with strangers. Solo players asked for bots or score modes ("I wish the minigames weren't multiplayer restricted") and for public lobbies: "an ability to join random multiplayer lobbies, cuz i don't have any online friends". One reviewer felt "half of the interesting stuff is multiplayer-required".

Swearing in a game kids loveLow

"Got a lot more swearing than I would like, so consider that playing with younger kids," wrote one parent, and others who otherwise recommend the game flag the language too. A couple point out that NPC voice lines can be turned off in the options.

3. The player conversation

The tone is warm and playful, and there is little argument. Many reviews are a single word or a joke: "goat", "baa", "goated", or a jab about the studio skipping Goat Simulator 2. The longer reviews come from a few distinct groups: friends and couples describing co-op chaos, parents writing about playing with young children, and fans of the 2014 original comparing the two, most of them favorably and some missing the old free-for-all.

What negative reviewers complain about depends on how long they played. Those who stopped after an hour or two mostly say the humor or the novelty did not hold them, or that they could not get online co-op working and refunded. Players with dozens of hours raise different problems: DLC that stopped being recognized, kicks to the main menu, instincts that would not register, and achievements locked behind DLC. Completionists are the group most bothered by bugs.

Sentiment held steady over time. In the launch week on Steam (February 2024) several reviewers celebrated the end of the Epic exclusivity, and the share of positive reviews never fell below 87% in any week through September 2026. Review volume spiked during the summer sale of 2024, in late November 2024 (the busiest week, with 617 reviews, some of them mentioning Steam Awards nominations), and in November 2025, when a free weekend brought in new players; a few of them complained once the free access ended.

4. What the developers could do

  1. Make online co-op sessions hold. Groups describe timeouts every half hour to an hour that force everyone to relaunch, and friends who cannot join without port forwarding, which hits the co-op play reviewers value most.
  2. Add crossplay across PC storefronts and Steam Remote Play Together. Players with friends on the Xbox PC app cannot play together, and owners of a split-screen game keep asking why Remote Play Together is missing.
  3. Fix the bugs that block objectives, starting with co-op. Instincts that do not register, quest items that despawn and guests who cannot complete instincts are what turn the funny bugs into a reason completionists give up.
  4. Let single-player and DLC run without Epic's online services. Reviewers report an Epic popup at launch, requests to sign back in, and paid DLC that disappears or stops working when the connection drops.
  5. Give solo players a way into the minigames. Bots or solo score modes, and optional public lobbies, would answer the players who own the game but have nobody to play with.
  6. Put gear abilities on separate keys. Players who stack a jetpack with other gear cannot use both, and ask for per-slot keybinds.
  7. Add ways to replay content. Players who finished everything asked to reset or replay events and to start a truly fresh save, since a new game keeps all gear and collectibles.

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