Goat Simulator 3: Baadlands: Furry Road
Coffee Stain North · Simulation, Adventure
Overview
Play as Baallistic Pilgor, the antihero and survivor of the apocalypse. Roam around the Baadlands on your motorcycle, butt heads with bizarre rival factions, establish your town and harass its citizens, and try to figure out what’s behind the mysterious vault.
THE GAMEQ VERDICT116 reviews analyzed
What players are actually saying
1. Summary
This verdict judges the expansion, not the base game. Reviewers describe Pilgor dropped into a Mad Max and Fallout style desert with a motorcycle to summon, raider camps, scrap to collect and a town to upgrade until a vault opens. The players who liked it found the goat sandbox they already enjoy, with new gear to try, a wasteland parody full of references and an easy laugh with friends or kids. About a third of the longer reviews say they had fun with it, and some of those still voted it down.
Comparisons with Multiverse of Nonsense, the previous expansion, come up more than anything else. More than a third of the longer reviews make one, and nearly all find Baadlands smaller, with fewer events and less variety. Complaints that it isn't worth full price, or that the desert is empty and samey, each come from about a fifth of the longer reviews. Players also report bugs (falling through the world, the expansion refusing to load), fiddly events, a motorcycle that throws you off on small bumps and a vault ending with no boss fight. The negative side is not hostile: nine negative reviews call it fun but thin, and several positive ones advise waiting for a sale.
2. What keeps coming up
What players praise
The goat sandbox is still fun to mess around inHigh
About a third of the longer reviews say they enjoyed their time with it, and 9 of those are negative reviews that liked playing but objected to its size or price. They enjoy the same things as in the base game: headbutting things, riding into raiders and laughing at the physics. One parent who plays with a young daughter wrote, "It's nice to have these sandbox type of games, where you can just disconnect your brain for a while and try stupid stuff." Another reviewer whose daughter calls it her favorite game summed it up as "a lot of random giggling and good value for the money."
The wasteland parody and its referencesMedium
A smaller group of longer reviews (and several short ones such as "Fallout 5") enjoy the post-apocalyptic setting and its nods to Mad Max, Fallout, Borderlands and Chainsaw Man. "if you're a borderlands or fallout lover then this dlc is for you!!" one fan wrote. The concept wins over some critics too: one negative review calls it a "funny take on MadMax/Fallout etc" before tearing into the event design. A couple of players think it has fewer references than Multiverse of Nonsense.
The final unlockLow
A handful of reviews single out the reward for opening the vault, a giant goat players call Giga Goat or a Godzilla goat, as the best thing in the expansion. Most of them like the reward and dislike the ending that leads to it (see below).
Where players are split
New gear and traversal toolsMedium
Opinion on the new gear runs slightly more positive than negative among the longer reviews. Fans call the gear "a joy" and say "you get best items ever been in the game", and several like that the motorcycle and gear carry over to the base game map once unlocked. Critics say there is less gear than in Multiverse of Nonsense and that only one or two items stuck with them, with one player calling them "very, very, very underwhelming." Three reviews also say the helicopter hat comes too early and makes the platforming challenges pointless: "They give you the best tool of the game right at the start."
Playing it with kids, partners and friendsLow
Several longer reviews come from people playing with a child, partner or friends. Parents and couples describe it as easy shared fun, but bugs can spoil that. One parent refunded because crashes kept locking the expansion, writing "I requested a refund, since I can't actually play it with my kid, and that was the whole point." Another review reports split-screen swapping the left and right player.
Is the backlash deserved?Low
Six positive reviews push back on the negative ones directly, for example "I just bought the dlc and genuinely I don't understand why people hate it so much." They argue that the map is large and open and that Multiverse of Nonsense was not much longer. One player thinks it "would be alot more highly rated if it came before multiverse of nonsense."
What frustrates players
Smaller and thinner than Multiverse of NonsenseHigh
More than a third of the longer reviews compare it with Multiverse of Nonsense, and all but a few of those comparisons are unfavourable. The usual complaint is that there isn't much to do: fewer events, fewer quests and fewer distinct areas, with several players saying they finished it or got to 100% over a weekend. Players remember Multiverse of Nonsense as several themed worlds and see this expansion as one desert. One wrote: "Multiverse of Nonsense has four subsections of the map, each incredibly unique and fun, whereas Furry Road only has one real location: the desert." Three reviews rate it as good as or better than Multiverse of Nonsense.
Not worth its full priceHigh
About a fifth of the longer reviews say it costs too much for what it contains. Several tie this to the comparison above, pointing out that it sells at the same price as Multiverse of Nonsense with less in it. Their advice is to wait: "This isn't worth full price, wait for it to be on sale." Another wrote: "i recommend this dlc at full price if youre a super serious goat sim fan. otherwise wait for a sale or get the first dlc." Five reviews think the price is fair.
An empty, samey desertHigh
13 of the 70 longer reviews call the map or the world empty, lifeless, barren or bland. "The map feels so...empty and unfinished," wrote one player who had bought it the moment it went live. Others say much of it looks the same, so they find their way by landmarks and ride long stretches between settlements with little in them. One reviewer said the emptiness suits the apocalypse theme. Five reviews like the map, one calling it "definitely the best part of this whole DLC" and others praising its open hills for jumping.
Bugs: falling through the world and a locked expansionMedium
About a fifth of the longer reviews report bugs. Falling or clipping through the ground comes up in seven reviews, for example "the constant clipping through the floor into oblivion", and one player called the expansion "barely playable" because of it. Five reviews describe the expansion being blocked: bought but unplayable, shown as "Unable to buy", or switched off for a while after a crash. One wrote, "The game keeps crashing, and when it does ALL DLC is unavailable for ~20 minutes." Others report lost progress after a corrupted save, getting stuck in the opening fridge and multiplayer glitches.
Events that are fiddly or tediousMedium
Another fifth of the longer reviews complain about the events and quests. Two name the volleyball challenge (20 bounces with no mistakes), and others mention pizza fetch quests, a cannon event tied to field of view, a slow elevator climb and puzzles that sent one player to Google. One reviewer who loved Multiverse of Nonsense with a girlfriend listed several of these and wrote, "These tasks are ranging from boring to super frustrating." Six reviews make the opposite complaint, that progress to the ending is too easy, one saying they opened the vault "On Accident." Five reviews enjoy the events, the secret quests and the golden wheel collectibles.
The motorcycle fights the terrainMedium
Roughly a sixth of the longer reviews say the motorcycle handles badly, on a map they say is built around riding it. Players get knocked off on small bumps and rocks and have to recall the bike, and some say Goat Simulator's loose physics don't suit a vehicle-based map: "you ether have to walk everywhere, or use the motorcycle that is NOT built for the map." One reviewer found it clipping out of the map when used outside the Baadlands. Six reviews like the bike, and one of them still warned that "it's easy to get dislodged and so it can be annoying to keep regaining control."
An anticlimactic vault endingMedium
Most of the longer reviews that discuss the vault are let down by what happens there. They describe a short scene and a reward, with no boss fight like the base game or Multiverse of Nonsense and no new area behind the door. One wrote, "The game ends in a disappointing way." Several players reached it far sooner than they expected and lost the motivation to keep going afterwards.
No story and NPCs with nothing to sayMedium
Some longer reviews miss a story or real characters. "There are almost no cinematics and basicly no story," one wrote, and others say the NPCs repeat a few lines without giving quests, which used to be where the jokes and cosmetics came from. Two positive reviews mention the lack of a story only as a heads-up.
Grinding scrap to upgrade the townLow
The scrap and town-upgrade loop that drives progress divides the reviewers who discuss it. Some find it a thin goal, "all you had to do was just ride on your motorcycle and grind for scraps", while others say it goes quickly once the town's workers are upgraded, and one liked that it recalls Goat Simulator: Waste of Space.
CockroachesLow
Three reviews mention the swarms of cockroaches. Two players found them unpleasant enough to warn others, and one enjoyed licking them.
3. The player conversation
The tone is disappointed more than angry. A lot of the criticism comes from players who say they love Goat Simulator 3 and Multiverse of Nonsense, and some of them soften their thumbs-down by calling it "still fun" or telling others to wait for a sale. Players who finished or 100%'d it write about length, price and the flat ending, while those who quit early or refunded write about bugs, the locked expansion and the motorcycle. Parents and couples who play together praise it as shared fun, and a crash or split-screen bug cost at least one of them the reason they bought it.
The mood changed quickly after launch. In launch week 32 of 44 reviews were positive, many of them one-line "good" or "giga goat" posts and two written before playing. In the second week, when longer write-ups from players who had reached the vault arrived, only 7 of 18 were positive. Over the following months the trickle of reviews stayed split. A small cluster of defenders in March and April 2026 argued that the backlash was overblown, and the handful of reviews after that leaned negative again with the same complaints about size, the bike and price.
4. What the developers could do
- Add events, quests and distinct areas to the Baadlands. Thin content and the unfavourable comparison with Multiverse of Nonsense come up more than any other complaint, and players contrast one desert theme with the last expansion's separate themed areas.
- Fix falling through the world and the expansion lock-outs. Bug reports center on clipping into the ground and on paid DLC showing as unavailable or "Unable to buy" after crashes, which made some players refund.
- Make the motorcycle stay upright on desert terrain. Reviewers say the expansion is built around riding, and they get thrown off on small bumps and rocks.
- Give the vault a real finale. Players expected a boss fight like the base game and Multiverse of Nonsense, or a playable area behind the door, and found a short scene instead.
- Rework the most frustrating events. The 20-bounce volleyball challenge, the pizza fetch quests, the field-of-view cannon event and the slow elevator climb are named as boring or maddening.
- Bring the price in line with the content or bundle it. Reviewers note it costs the same as Multiverse of Nonsense with less in it, and several advise waiting for a sale.
- Give NPCs quests and dialogue. Players miss characters who hand out funny quests and cosmetics, and say Baadlands' NPCs only repeat a few lines.
- Unlock the helicopter hat later. Players say getting it at the start makes the platforming challenges pointless and the run to the vault too easy.






