Full ReleaseXbox · PC · PlayStation

Halloween: The Game

Illfonic · Horror, Survival, Stealth

Overview

On Halloween night, 1978, no one is safe from Michael Myers. Become the Boogeyman or fight back against the face of evil itself in Halloween.

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Take The Shape of Evil: Target, stalk, and terrorize the residents of Haddonfield as the iconic Michael Myers.

Become a Hero of Haddonfield: Arm yourself with weapons and everyday household items to fend off the impending evil, alert the authorities, and rescue the innocent families of Haddonfield.

Experience the Ultimate Horror Sandbox: An expansive array of dynamic map features, distinct gameplay systems, life-like NPC interactions, and player abilities elevates the horror sandbox like never before.

Singleplayer Slashing: Immerse yourself in the haunting narrative events of "The Night He Came Home" through the eyes of Michael Myers in a standalone singleplayer story.

Elevated Asymmetrical Multiplayer: Cooperate with up to four players as the Heroes of Haddonfield and face off against the one and only Michael Myers in unpredictable multiplayer matches unfolding within a living, breathing game world.

It’s Halloween night, 1978, the unsuspecting families of the quiet suburban town of Haddonfield are making holiday preparations, and evil has made its way home. Take The Shape of Evil as Michael Myers or save your neighbors as a Hero of Haddonfield in Halloween, the ultimate asymmetrical horror sandbox.

As Michael, players wear the mask, become the Boogeyman, and stalk innocent residents with relentless obsession. Utilizing a nightmarish array of abilities, Michael leverages shadows and stealth to satisfy his bloodthirst. This doesn’t mean Haddonfield is going down without a fight. Frightened townsfolk will call the local authorities and even fight back when threatened, incentivizing Michael to avoid detection. And for the first time ever, fans of the transformative original film will have the option to witness the haunting narrative events surrounding "The Night He Came Home" through the eyes of Michael Myers in a standalone singleplayer story mode.

As a Hero of Haddonfield, it’s your job to alert the residents of Haddonfield to the impending evil and help them escape before falling victim to Michael’s unyielding pursuit. In dynamic and ever-changing 1v4 asymmetrical multiplayer matches, hero players must arm themselves with everyday household items, weapons, and knowledge to combat an unpredictable and unkillable enemy. Convincing townsfolk and contacting the police will lead to increasingly powerful and thorough neighborhood patrols. To even the odds, you can command and equip NPCs with weapons to outsmart or even overpower The Shape, providing precious windows for escape.

This immersive horror sandbox is powered by Unreal Engine 5 to deliver engaging and dynamic gameplay systems, life-like NPCs, hauntingly realistic visuals, cinema-quality lighting, and endless scares for you and your friends. Asymmetrical horror comes home in Halloween.

From the game's Steam store page.

THE GAMEQ VERDICT9,998 reviews analyzed

What players are actually saying

GameQ verdict: Mixed

A faithful Michael Myers fantasy that shines with friends on proximity chat, undercut by bugs, poor PC performance and broken NPC AI.

66% positive on Steam · 16,357 reviews

1. Summary

Positive and negative reviews of Halloween: The Game mostly describe the same strengths and the same problems. Where they part ways is how much the problems matter. The strength is the fantasy: Haddonfield in 1978, Carpenter's score, and Michael himself, stalking from the dark, shape-jumping into a closet and grabbing someone who never saw him coming. 18% of reviews bring up Friday the 13th: The Game, mostly to compare the two. In a lobby full of people on proximity chat it produces the chaotic horror-movie moments (Loomis on a bicycle, "I shot him six times") that F13 veterans say they have missed for years.

Bugs, glitches, crashes or broken systems come up in 31% of reviews, and 16% complain about PC performance, often on high-end hardware. Among the design problems, the NPC residents get the most attention, because both sides' objectives run through them: they lock players out, shove them off phone calls and ignore escape orders, and the police stand idle. Civilians get no tutorial, dead players have to sit in a spectating and minigame limbo if they want to keep their XP, and Michael's strength is contested, with reviews calling him a bullied pushover about as often as an unfair insta-kill machine. Many thumbs-up reviews list the same bugs as the thumbs-down ones and recommend it anyway, on the condition that you can put up with the jank for the Halloween license.

2. What keeps coming up

What players praise
A Friday the 13th successorHigh

18% of reviews bring up Friday the 13th: The Game (or Jason). Veterans describe the same sandbox loop and the same goofy physics, now with more escape routes, respawns as police or Loomis, perk cards, deeper progression and a single-player mode. Individual reviews call it "F13 2.0" and "F13 on steroids", and one says "Friday the 13th walked so Halloween could run". Some F13 fans see a slower, smaller version of that game instead, with 1v4 lobbies rather than 1v7 and bots filling the gaps, and a few ask for a 1v8 mode. Several reviews tell players coming from Dead by Daylight not to expect a chase-and-loop game.

Chaotic fun with friends and proximity voice chatHigh

"Fun", "blast" or "enjoy" appear in 41% of reviews, and "fun" turns up in more positive reviews than any other descriptive word. Much of that fun comes from other people. Proximity chat for both sides, Michael included, produces the anecdotes: roleplaying Loomis, a Michael who silently waves survivors out of a bush they are stuck in, a downed Michael who gets taunted and then stabs the taunter, Michael run over with a bicycle. Many recommend it as a party game. Some solo players say lobbies without mics feel empty and that the game gets dull fast when nobody talks.

Haddonfield, 1978: atmosphere, music and Michael himselfHigh

Some negative reviews still open by praising the presentation. The recreated 1978 neighborhoods, the lighting, the period interiors and Carpenter's theme get steady praise, as do Michael's model, mask and breathing. Players say being hunted through an ordinary suburban house after the lights go out feels like being inside the film, and several say the game does Michael and the 1978 film justice. A few want the theme to play more often, and some find parts of the voice acting and dialogue off-era or out of sync with the subtitles.

Playing Michael: stalking, Shape Jump and executionsMedium

Players who stick with the killer role like that the game rewards acting like Michael instead of running people down: stalk tiers, Bloodthirst, cutting power and phone lines, admiring or displaying bodies, ambushing from darkness. Environmental kills and jumpscares are a highlight, and several reviews compare the killer side to Hitman. The complaints are about the edges: too few execution animations, repeated too often, execution inputs on the number keys, and grab hitboxes that miss.

Generous progression, earnable cosmetics, XP in private matchesMedium

Some reviewers point out that every cosmetic outside the Deluxe bundle is earned through play, with no microtransactions at launch, and that private matches (including solo Michael against bots) award full XP and challenge progress, so you can play only with friends and stay out of public lobbies. Prestige, character levels, loadouts and perk decks give grinders plenty to chase, although some find the challenge grind excessive and the random card rolls annoying.

Quick hotfixesLow

Some advanced-access and launch-week reviews note that a hotfix landed within about a day, fixed some performance and story-save problems, and made them more willing to wait for the launch patch. Later reviews still list many of the same bugs.

Where players are split
The story mode: a faithful retelling or a glorified tutorial?High

12% of reviews discuss the single-player "Michael's Story", a prologue and five chapters retelling the 1978 film from Michael's side. Fans like replaying iconic scenes, the Hitman-like challenges and the cosmetic rewards, and some say it alone justified the price. Critics call it a two-hour (some say under an hour) tutorial with frequent cutscenes, no mid-chapter checkpoints, unskippable tutorial pop-ups on replays and a rough prologue. Both sides describe it as a tutorial for Michael, which makes the lack of anything similar for civilians stand out. The challenge and save bugs covered below hurt its reputation further.

Price and the paid advanced accessHigh

11% of reviews talk about price, refunds, sales or the Deluxe Edition. The $40 standard price divides people: franchise fans call it fair, while others put the content and polish at $15 to $30. The $60 Deluxe Edition gets harsher treatment. Some felt they paid $20 extra to beta test a build the launch patch would fix, and a few call its exclusive characters mildly pay-to-win. Positive and negative reviews alike tell readers to "wait for a sale", and several say the short story mode used up their two-hour refund window before they had tried multiplayer.

Is Michael too weak or too strong?Medium

Reviews calling Michael too weak and reviews calling him too strong turn up at about the same rate, and that held in every week of reviews. The too-weak side describes a slow walk, civilians with near-infinite stamina outrunning him on open streets, stun-locks from bikes, flashlights, bricks and group melee, "bully squads", and being unable to leave Shape Jump in light or when watched. The too-strong side describes Reality Tear teleports into an instant grab, grabs that are nearly impossible to escape without a pocket knife, players killed after they "wiggled free", and axe-swing stun loops. The split also follows role: Michael mains call him bullied, civilian mains call him unfair, and several point out that two special-target kills or a 3,000-point threshold can hand Michael a win however well the survivors play. Balance comes up more in reviews from players past 25 hours than in reviews written in the first two. In the final week of reviews, a patch that buffed Michael and nerfed civilian stamina, weapons and escape items set off a new wave of civilian-side complaints.

Saving and hunting NPC residents instead of playersMedium

Civilians win by getting residents (including three special targets) to safety, and Michael wins by killing them. Supporters say this punishes rushing to the exit, leaves a lone Michael less exposed to bully squads, and makes dying early less final. Opponents say it turns matches into escort missions with broken AI, lets Michael ignore human players entirely, and means some civilians never see Michael in a whole match. Some ask for fewer bots and more human players, or a separate 1v8 mode. Supporters often add that the idea only works once the AI does.

Jank as charm or as a broken productMedium

Some reviewers expected IllFonic's usual jank and enjoy it: ragdolling bodies, a police van launching off a parked car, Michael moonwalking. One reviewer writes "It's so bad it's good", another says "embrace the jank", and dozens of reviews describe the game as janky but fun. Others say the charm wears off when bugs decide matches, and that a studio with a decade in this genre should not ship the same problems again. Fans too call the running, vaulting and window-dive animations stiff or comical.

Faith in long-term supportLow

Positive and negative reviews both worry that the game will be dropped within a year, like the developer and publisher's earlier asymmetrical games. Positive reviewers often make their recommendation depend on regular content (more maps, kills and later films), and some see the single-player mode's reliance on online servers as a risk for the game's future.

What frustrates players
Bugs, broken systems and lost progressHigh

Bugs are the most widespread complaint: 31% of reviews mention bugs, glitches, crashes or broken systems, and 60% of those reviews still recommend the game. The ones named include story challenges that never register (Prologue challenges and Chapter 2 Challenge 6 come up by name), story progress lost after disconnects or crashes, Michael turning permanently invisible after being downed, players executed after they "wiggled free", softlocks in the perk-card menu, fuel-can and phone animations, players stuck in cellars, closets, cars and under the map, vehicles blocking the police wagon exit, prestige and achievements not unlocking, and matches that continue after Michael disconnects. Crashes tied to Loomis spawning appear repeatedly. Challenge bugs come up more often the longer a reviewer has played, which fits with long-term players being the ones grinding challenges.

PC performance and optimizationHigh

16% of reviews complain about performance. It shows up early: 30% of reviews written in the first two hours raise it, against 9% of reviews from players past 50 hours. Reported symptoms are frame rates of 20 to 60 on RTX 4080, 4090 and 5090 systems, drops into single digits during executions, Michael's powers and rain in the story mode, stutter, heavy CPU load and heat, and graphics settings that barely change anything. Upscalers (DLSS, FSR and XeSS) that cannot all be disabled, broken or AMD-only frame generation, no true fullscreen resolution option and forced film grain come up repeatedly. A minority report smooth play after lowering shadows, global illumination and reflections. Performance came up in 20% of reviews in the advanced-access week and under 9% by the fourth week, which suggests patches helped, but the complaints never went away.

NPC residents and police AIHigh

13% of reviews discuss the NPCs. Both sides' objectives depend on them, so broken AI breaks the core loop: residents told to follow run off, lock doors and windows behind them (trapping players outside or inside), open and close doors in a loop, get stuck on furniture, stand still at an open exit, run straight into Michael, or ignore him while he kills their neighbor. Several reviews describe an NPC shoving them off the phone mid-call to the police, which resets the call. Police NPCs stand idle, pace in circles, miss stationary targets and mostly feed Michael points. Players past 25 hours bring up the NPCs at least as often as newer players do, so this is not just a first-impressions problem.

Repetitive loop and thin contentMedium

7% of reviews call the game repetitive, boring or short on content. Four maps that feel alike, one killer, few execution animations and the same objectives every match leave some players feeling they have seen everything within five hours. Players who dislike the NPC focus describe matches as house-to-house looting and escorting with little contact with the other side. Positive reviews also ask for more maps (the hospital, later films), more kills, more modes and a Michael bot for solo civilian play.

No civilian tutorial or explanationMedium

Michael gets a whole story mode as a tutorial, and civilians get nothing. 134 reviews say outright that the civilian side has no tutorial or needs one, and others describe being lost in their first matches: not knowing that escaping alone loses, where special targets are, how the car or cellar escapes work, what character stats and perks do, or how scoring decides the winner. Teammates who rush out alone get blamed for losses, and several reviews trace that to the same missing onboarding. Fans who worked it out still ask for a how-to-play screen.

Forced spectating to keep your XPMedium

Dead or escaped civilians have to stay until the match ends or lose all their XP, which can mean up to 15 minutes of repetitive skill-check minigames for a random chance at a police respawn card. Matches do not end when every human player is dead or gone, or even when Michael disconnects, so lobbies sit watching Michael hunt the last hidden NPC. The fix reviewers ask for is a "go next" button that keeps XP, plus an AI Michael to replace leavers.

Servers, queues, crossplay and partiesMedium

Advanced access opened with login queues of up to 30,000 players (even for single-player), disconnects that wiped story progress, and "bypass failed" or session errors. Crossplay parties between PC and console did not work for days, and some friends who bought the game together refunded it. After launch, reviewers report parties splitting between matches, lobbies that never fill, no option to play Michael while partied, long Michael queues, and sparse matchmaking in Oceania. Most queue complaints come from the first week; crossplay and party problems last longer.

Cheaters, macros, griefers and toxic chatLow

1% of reviews mention cheaters or macros, reporting instant grab-breaks, invisible or teleporting Michaels and cheated cosmetic unlocks, and doubting the anti-cheat. Others cite teammates stealing NPCs or trolling with shoves, players teaming with Michael, AFK or leaving Michaels with no penalty, slurs on proximity chat and no in-match report tool.

Controls, keybinds and accessibilityLow

Reviewers list limited key rebinding (quick-time events tied to number keys, trouble on AZERTY and other layouts), the map on Tab, no audio input or output device selection, broken push-to-talk, a close camera with no FOV slider, left-click conflicts between skill checks and items, and heavy button-mashing that is hard on players with hand injuries. Some say controller players have an edge on executions.

3. The player conversation

Most reviews argue about the game itself. Positive reviews are often short and enthusiastic ("peak", "F13 is back"), negative ones tend to be long itemized lists, and many thumbs-up reviews come with caveats: fun, but buggy, badly optimized and not worth the Deluxe price. Fans and critics largely name the same problems.

Sentiment slid across the weeks after launch: 74% positive in the advanced-access week, 68% in launch week, 64% in week two and 62% by week three. The topics moved with it. Advanced-access reviews center on queues, crashes, lost story progress and frame rates, often in the hope that the launch patch would fix them. Launch-week reviews turn to the NPC AI, the missing civilian tutorial and the spectating limbo. Later reviews come from players with dozens of hours who argue about balance and grind, and in the final week balance talk roughly doubles, mostly civilian players reacting to a patch that strengthened Michael. Performance complaints faded over that period, while bug reports eased only slightly and the balance argument grew.

4. What the developers could do

  1. Overhaul resident and police AI. The whole objective runs through NPCs that lock players out, shove them off phone calls, ignore escape orders and stand idle as police, and players with long playtimes complain about them as often as newcomers do.
  2. Fix PC performance and graphics options. Performance and bugs are the complaints raised most in negative reviews written in the first two hours, with reports of 20 to 60 fps on top-tier GPUs, upscalers that cannot be turned off, broken frame generation and no true fullscreen resolution.
  3. Clear out match-deciding and progression bugs. Invisible Michael, dying after wiggling free, perk-menu and animation softlocks, story challenges that never register and story progress lost on disconnect are the specific bugs reviewers name again and again.
  4. Let finished players leave with their XP, and end dead matches. Reviewers ask for a "go next" option after death or escape, an end to the match when all humans are out, and an AI replacement when Michael disconnects.
  5. Add a civilian tutorial and in-game reference. Reviewers describe losing because they did not know that saving residents is the objective, how escapes work or what stats and perks do, and satisfied reviewers ask for the same onboarding Michael gets.
  6. Make one clear, explained balance pass on Michael versus civilians. Reviews calling Michael bullied and reviews calling him an insta-kill machine are about equally common, so targeted changes to stamina, stun-locks, grab escapes and Reality Tear, explained in patch notes, would speak to both complaints.
  7. Stabilize crossplay, parties and access to single-player. Broken PC-console parties caused early refunds, and players want to queue as Michael in a party, play civilians against a bot Michael, and reach the story mode without an online queue.
  8. Add basic PC and community controls. Full key rebinding, audio device selection, working push-to-talk, an FOV option, in-match reporting, leaver penalties and stronger anti-macro measures address a smaller but consistent set of complaints.

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