Mafia III
Hangar 13 · Shooter, Racing, Action
Overview
Mafia III is an open-world action-adventure game played from a third-person perspective and the third entry in the Mafia series. Players control Lincoln Clay across a large recreation of the fictional city of New Bordeaux, modeled on New Orleans, tackling missions with a mix of gunplay, melee combat, stealth, and a cover system. Objectives can be approached in different ways, and players seize territory from rival criminal outfits and hand districts to their lieutenants. Period cars can be driven across the city, and the setting and licensed soundtrack draw heavily on the late 1960s American South.
THE GAMEQ VERDICT9,999 reviews analyzed
What players are actually saying
1. Summary
Players describe Mafia III as a strong crime story inside a repetitive open-world game. They praise the revenge plot, Lincoln Clay and the supporting cast, the cutscenes framed as a documentary, the licensed late-60s soundtrack, and the heavy gunplay and takedowns. The complaint raised most is the structure: the story only moves forward after you clear racket after racket in each district. Bugs come up nearly as often. Reviewers list crashes, cutscenes that freeze, missions that soft-lock, lost saves and achievement counters that reset, and on PC they add blur, stutter and settings that are awkward to configure.
Opinion stays divided. Plenty of players recommend it anyway, often "on sale" or as part of the trilogy bundle, and a vocal group calls it overhated. Others, especially fans of Mafia and Mafia II, say it does not feel like a Mafia game at all. Reviews on both sides describe the same strengths and flaws and disagree on whether the story is worth the grind.
2. What keeps coming up
What players praise
The story, Lincoln Clay and the castHigh
24% of the longer reviews praise the story, plot or writing in so many words. Lincoln Clay is regularly named as a strong protagonist ("Lincoln Clay is one of the best protagonists in gaming."), and John Donovan, Father James and the returning Vito are the supporting characters players mention by name. The documentary framing, with interviews recorded years later cut between missions, has its own fans: one player called it "one of the best thing about mafia 3 was its documentary style storytelling." Voice acting and facial animation get praise even in negative reviews.
Where reviewers fault the story, it is usually for how it is delivered. Some say it is spread too thin across the open world, and one negative review put it this way: "Mafia III is a great revenge story sentenced to community service in its own open world." A smaller group calls the plot itself weak or predictable, or finds the villains cartoonish.
The soundtrack and radioHigh
Music comes up in 23% of the longer reviews, nearly always as praise. Players single out the licensed 60s rock, soul and blues on the car radio and tie it to driving: "Driving through a rainy French Ward while the Rolling Stones play Paint it Black". Several negative reviews name it as the one thing they liked. A few say the radio repeats itself over a long campaign or dislike the original score that plays during shootouts.
The 1968 New Bordeaux setting and atmosphereMedium
Players like the fictional New Orleans for its districts, bayou, cars, period details and collectibles such as Playboy magazines, Vargas paintings and album covers, and a few call it an unusual setting for a crime game. The complaint attached to it is that the city feels empty outside missions, with little to do beyond the racket loop.
Gunplay, takedowns and stealthMedium
Combat gets far more praise than criticism. Reviewers point to guns that hit hard, slow-motion aiming, brutal melee takedowns and executions, and enemies who react to where they are shot. "Gunplay is so fun that I didn't even mind how repetitive part of the game is." A minority finds fights too easy and the enemy AI dim, to the point that stealth means whistling guards over one at a time.
The three story DLCsMedium
16% of the longer reviews mention the DLC, mostly with praise. Players say the add-ons (Faster, Baby!, Stones Unturned, Sign of the Times) have more varied missions than the base campaign: "The DLC storylines are much better crafted than the main questline." Sign of the Times splits people, with some loving the investigation and others finding its tone out of place. A few report DLC missions that crash or break saves.
Choices and multiple endingsLow
Some players like deciding which underboss runs each district and how that shapes the ending, and a few replay for a different outcome. Reviews treat this as a small bonus.
Where players are split
Is it still a Mafia game?High
34% of the longer reviews compare it with Mafia and Mafia II, and they land on both sides. Series fans miss the linear, cinematic missions and say the open-world structure turned it into GTA, Far Cry or "Ubisoft" busywork: "Compared to Mafia I & II, this doesn't feel like a Mafia game at all." Others welcome the change and judge it as an open-world crime game in its own right: "Mafia 3 is diferent. Its not good as a Mafia game, but as a game its a masterpiece." Some of these comparisons come from players who bought the trilogy bundle and played it right after the first two games.
Worth it on saleMedium
Price comes up often, and the usual advice is to wait for a discount. Positive reviewers say a deep discount makes the repetition easy to forgive ("Get it on a steam sale and enjoy."). Some negative reviewers say they would not recommend it even on sale.
Driving and police chasesMedium
Plenty of players like the heavy, old-school handling, especially with the simulation driving option: "I really like the driving. It's stiff and heavy like GTA 4." Others find the cars floaty or bouncy, and some single out police chases that are hard to shake or races clogged with civilian traffic.
Graphics: good-looking or blurryMedium
Some say the city and lighting hold up well ("Visually, it has aged incredibly well"). Others, mostly on PC, call the image blurry or washed out and blame forced anti-aliasing and lighting that is hard to tune: "Extremely Blurry no matter the settings selected". Several recommend ReShade or graphics mods to fix it.
How the game handles racism in 1968Low
Racism is part of the story, and players react to it in two ways. Some praise the game for not softening it: "I appreciate the devs for not sugar coating how this era really was with the slurs and racial groups". Others find it heavy-handed, with constant slurs or villains drawn too broadly; one player felt that "making all the bad guys evil white racists was a bit much at times". A few positive reviews add a warning that the language is harsh.
The tenth-anniversary updateLow
Reviews written after what players describe as an October 2026 anniversary update are split on it. Some report fixed achievements, an uncapped frame rate and no more infinite loading screens ("Huge stable update after 10 year anniversary update, big ups to the developers!"). Others report new problems: corrupted saves, a game that no longer starts, worse visuals and broken controller input ("new update has fixed alot of bugs but now when using a controller the right stick dont work").
What frustrates players
Repetitive missions and the racket grindHigh
44% of the longer reviews call the missions repetitive, grindy or tedious. The loop they describe: drive to a racket, kill or interrogate a few targets, destroy goods, draw out the racket boss, repeat until the district boss appears, then start again in the next district. The main story missions only open up once that loop is done, so even players who like the plot call it padding: "it has a 9/10 story suffocated by 4/10 gameplay padding." Another negative reviewer wrote "Top notch voice acting, animation and facial work wasted on one of the most repetitive game structures I have ever bore witness to."
Players who defend the game say the repetition is easier to take in short sessions, on a run focused on the main story, or with mods that cut the grind: "Repetitive? Yes. Fun? Definitely." A few ask for fast travel, since much of the loop is driving across the map.
Bugs, crashes, soft locks and lost progressHigh
42% of the longer reviews mention bugs, glitches, crashes or broken features, and 15% describe crashes, freezes or a game that will not launch. The same reports turn up across the review history: cutscenes that freeze on the first frame or play without picture, missions that will not trigger or soft-lock, objects that cannot be destroyed, and saves that corrupt or roll back. "would be nice if I could play the game. unfortunately my save file is evil and I'm stuck in a permanent cutscene loop a few hours in". Some players finish with only minor glitches and say the bugs are overstated, while several reviews say the Definitive Edition is buggier than they expected from a re-release.
PC performance, display options and controllersMedium
Stutter, frame drops, a frame-rate cap and screen tearing are the usual performance complaints, sometimes on high-end hardware: "Even with a Ryzen 7 7800X3D and an RTX 5080, it runs AWFUL." Display settings draw their own list: the game starts in the wrong resolution, there is no borderless windowed mode, settings do not stick, and ultrawide breaks the interface ("Both 21:9 and 32:9 completely break the UI."). Controllers are another problem, with pads that are not detected or stop working after alt-tab: "Wanna use a controller? Nah, u have to tab out and back in from time to time for the game to recognize that u have one?" Players pass around fixes such as V-Sync tweaks, compatibility settings and community patches, and some resent needing them.
Achievements that do not trackLow
The achievement complaint is specific: counters for long-term goals reset when the game crashes or is closed. "This game is a nightmare for achievement hunters. The counter resets everytime you closed the game so you have to do some achievements in one sitting." Completionists raise this most, and some report the anniversary update fixed it.
A strong opening that dragsLow
Several players say the game opens brilliantly and then falls away once the district loop starts: "Mafia 3 is VERY frontloaded." Others feel the campaign is too long for the story it tells, or that the prologue is long and heavy on cutscenes before the open world unlocks.
Launchers and account termsLow
A smaller group objects to things around the game: the 2K launcher, which reviews from 2022 blame for failed launches, and a long license agreement that some players resent having to accept for a single-player game.
Steam Deck, Mac and LinuxLow
A handful of players report the game failing to load or running poorly on Steam Deck, Linux and Apple Silicon Macs, while others say it runs well on their Mac or handheld.
3. The player conversation
Reviews on both sides mostly agree on the facts (good story and music, repetitive structure, bugs) and differ on whether the trade is worth it. A few reviewers say they wish Steam had a mixed or neutral option because they could not pick a side. Some positive reviews read as a defence, calling the game overhated or underrated and telling readers to ignore the bad reviews. Some negative reviews come from series fans who played it right after Mafia and Mafia II in the trilogy bundle and were let down by the change of format.
What players write about depends on how far they got. Among longer reviews from players with under two hours, about half deal with launch and technical trouble: the game not starting, fullscreen and resolution problems, blur, controllers and crashes. From about ten hours onward, roughly half of the longer reviews talk about repetition. Players past 50 hours bring up broken achievements and the DLC far more often than anyone else, and reports of late-game soft locks also come from players deep into the campaign.
The slice favours reviews updated from 2022 onward, so it does not show how opinion moved over the years. Within it, reviews written after the October 2026 update split between players thanking the developers for fixes and players reporting fresh breakage.
4. What the developers could do
- Loosen the racket gate on story missions. Players say the main story is locked behind the same clear-the-racket loop in every district, and repetition is the complaint they raise most.
- Fix progression blockers, cutscene freezes and save corruption. Some negative reviews come from players who were enjoying the story until a mission would not trigger, a cutscene froze or a save was lost.
- Make achievement counters persist across crashes and restarts. Completionists describe progress toward long-term achievements being wiped whenever the game closes.
- Give the PC version proper display and performance options. Players ask for an uncapped frame rate, a way to reduce the forced blur, borderless windowed mode, settings that stick, and an interface that works at ultrawide resolutions.
- Fix controller detection and input. Reviews describe pads that are not recognised, stop working after alt-tab, or lost the right stick after the anniversary update.
- Test updates against existing saves and installs. Some players say the October 2026 update fixed long-standing bugs, while others say it corrupted their saves or stopped the game from launching.
- Add more mission variety or a quicker way across the map. Players who defend the loop still ask for more varied objectives, and some ask for fast travel to cut the driving between rackets.






