The Binding of Isaac: Rebirth: The Binding of Isaac: Afterbirth
Nicalis, Inc. · Indie, Action, Action Roguelike
Overview
The Binding of Isaac: Afterbirth is the massively updated expansion to 2014's roguelike of the year, The Binding of Isaac: Rebirth. Following Isaac one more time on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures,...
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When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.
Gameplay
The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
The Binding of Isaac: Afterbirth is the massively updated expansion to 2014's roguelike of the year, The Binding of Isaac: Rebirth. Following Isaac one more time on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
This time, nothing is sacred.
Key Features:
- Over 100 hours of MORE gameplay
- Greed Mode - a whole new way to play, focused on risk/reward
- Expanded main game - a new final area with a new final boss
- Daily Runs – play a new official run, everyday!
- Online Leaderboards - compete for highscore/best time
- 10 totally new and awesome challenges!
- 1000+ new room designs, as well as room
- MONSTROUSLY UPDATED WEAPON COMBO SYSTEM!
- 120 new items--not counting tons of new pickups, chests, pills, bombs and cards--taking the item count up beyond 500!
- Alternate soundtrack!
- Tons of new secret transformations!
- MOAR new achievements
Uber secrets including:
- Lilith, mother of demons, a totally new playable character
- 4 new alternate chapters with new enemy types and visual themes
- Revised seed code combo system and new special seeds
- 100+ enemies, with new designs
- 8 new bosses
- Even more rooms FULL OF POOP!
- And probably at least 5 other features we can’t remember due to all the crap that we threw into this little monster
From the game's Steam store page.
THE GAMEQ VERDICT4,084 reviews analyzed
What players are actually saying
1. Summary
Afterbirth was Rebirth's first big expansion: around a hundred new items and trinkets, new enemies and bosses, alternate versions of the early floors, two new characters, daily runs, ten challenges and a wave-based Greed Mode. The most common praise, in 28% of the longer reviews (100 characters or more), is for how much it adds and for the item synergies that come with it. One reviewer called it "basically how you do a DLC properly", and several veterans said it made an old favourite feel new again. The music, Lilith, a much more playable Lost and the daily runs get smaller amounts of praise.
The 92% headline flatters it a little. A third of the reviews were posted on launch day, many of them before the content had even unlocked, and the longer reviews sit at 85%. Criticism is concentrated in the month after launch day, when the longer reviews fell to 74% positive and the weekly share of all reviews dropped as low as 59% (week of 16 November 2015). Those reviews talk about crashes and broken save imports, advertised content that only arrived in later patches, and nerfs to favourite items and characters with no patch notes. On the design itself, players are split over Greed Mode (fresh for many, a repetitive grind for unlocks for others), over a general jump in difficulty, and over Hush and Ultra Greed, two bosses whose defences scale with your damage. Smaller recurring complaints cover cramped rooms that force hits, a diluted item pool, the Keeper, and, in later years, a Steam DLC chain that leaves some owners unable to launch or buy the next expansion.
2. What keeps coming up
What players praise
A big pile of new items, enemies and synergiesHigh
The volume of new material is praised in 28% of the longer reviews: items and trinkets, enemies, bosses, room layouts, transformations, pickups and new rooms to find. Item synergies come up in 9%, usually as a highlight, with reviewers describing combinations that did not work in Rebirth, such as Brimstone with Rubber Cement, and bomb builds that chain into dozens of explosions. Some veterans who had run out of things to do in Rebirth say it pulled them back in: "Totally renewed the Isaac experience for me." Another wrote, "It honestly wouldn't feel right to play the base game without Afterbirth any more." Some go further and argue it belonged in the base game: "Improves on base rebirth in almost every way. This really should have just been base game content tbh." Critics, writing mostly in 2015, describe many of the new enemies and bosses as recolours or tougher variants of Rebirth ones, and a few call the new synergies for old items fixes that Rebirth owners should have received for free.
New music, alternate floors and presentationMedium
The new soundtrack draws almost nothing but praise: "The new music alone makes this dlc worth the price not to mention the new items and enemies." Music and the alternate floors (Burning Basement, Flooded Caves, Dank Depths, Scarred Womb) come up in 8% of the longer reviews, and the floors get a more mixed response. Some reviewers love the new look and boss music; others find the Burning Basement's smoke and the washed-out flooded areas hard to read ("Fire smoke, especially with combination of curse of darkness, can cripple your run."), and the Retro Vision pill drew its own complaints: "Retro Vision gives me an instant headache." The new announcer voice that names each pill and card split the handful of reviewers who mentioned it: some liked it, others said it did not fit the game, and two asked for a way to turn it off.
Lilith and a playable LostMedium
Lilith attacks only through a familiar. Reviewers who like her call her a different way to play, especially in the new mode: "Greed mode is a fascinating new style of play compared to classic Isaac runs, and one that Lilith is uniquely suited for." Others found aiming through a familiar awkward, and a few reviews from 2015 object to an early patch that slowed the recharge on her Box of Friends. The Lost, Rebirth's one-hit secret character, got a simpler unlock and an unlockable Holy Mantle start, and most reviewers who mention the change say it made him worth playing: "Also, The Lost is finally fun to play." A couple questioned his new D4 starting item, which rerolls the items he holds, so a good run can turn bad as easily as a bad one turns good. Between them, Lilith and the Lost come up in 7% of the longer reviews.
Daily runs and leaderboardsMedium
"Daily runs are terrific, and are a necessity in this kind of game nowadays," one reviewer wrote. Most of the 5% of longer reviews that mention daily runs list them as a plus, and some as a reason to come back every day. Complaints are about the format: a single attempt per day ("It's too bad that you're only allowed one attempt at them, thus luck is still a bigger factor than skill."), no way to pause a daily run and resume it later, and, in the launch weeks, a few reports of obviously cheated scores at the top of the leaderboards.
Interface touches like the item HUDLow
A few reviews single out small additions: an optional on-screen list of collected items, item names and descriptions in the pause menu, a saved-seeds menu and a Continue option that shows the saved run. One reviewer noted the built-in item tracker replaced a fan-made one they had been running separately.
Where players are split
Greed ModeHigh
Each floor of Greed Mode is one arena where you clear waves of enemies, earn coins and spend them in a shop, ending in a fight with Ultra Greed. It is the most discussed single feature, in 15% of the longer reviews, and reviews that praise it outnumber those that criticize it by about three to one. Fans like the faster pace and the focus on money ("I like that Greed Mode puts the emphasis on money being important"), and Ultra Greed, the mode's final boss, has admirers of its own: "The final boss in Greed Mode has to be one of the best boss fight ever designed." Critics say the mode runs out of variety quickly ("Greed mode is interesting once, then you wont touch it again." and "It's very fun... for a while."), and a few call it an easier version of the main game. Other complaints are about the Greed Donation Machine at the end of each run. Feeding it unlocks the Lost's Holy Mantle and, at 1,000 coins, the Keeper, and in the launch period it jammed after a handful of coins, which turned the unlocks into dozens of repeat runs. Most jam reports date from 2015, though one player still wrote in 2019, "i got to the greed machine after half an hour with 58 coins and it jammed at 36". One critic later edited in that the machine had been patched to be more forgiving, while the rest of their complaints stood.
Value for moneyMedium
Pre-orders cost 6.66 dollars and the regular launch price was about 11, more than two thirds of Rebirth's price. Price comes up in 11% of the longer reviews, and those calling it worth the money outnumber those calling it too expensive or saying to wait for a sale by roughly three and a half to one. Launch-era critics compared it with the original game's much cheaper expansion: "Afterbirth, though, was no where near as game-changing as WoTL despite costing nearly 4 times as much." Later buyers judge it as part of the bundle. Sale buyers are happy ("this game is ABSOLUTELY worth the $5 ask for the complete bundle."), while players who priced every expansion together balk at the total: "its ridiculous to put 50$ Pricetag on DLCS." A number of positive reviews add that it is best bought on sale or in the bundle.
A harder game overallMedium
Afterbirth reshaped Rebirth's rooms, put tougher champion bosses such as Rag Man and The Stain on early floors, added harder enemy variants on the alternate floors, and shipped ten new challenges. Difficulty comes up in 10% of the longer reviews. Some welcome it: "The base game was getting to be a little TOO easy and this thankfully added to the difficulty." Another reviewer put it as "Afterbirth is like the Dark Souls version of Rebirth." Others feel the extra difficulty is padding: "harder bosses do not mean more fun." The new challenges (Guardian, Speed!, Blue Bomber, Onan's Streak and others) draw repeated complaints, and several reviewers call them luck-based or untested. A handful of reviewers advise newcomers to learn Rebirth on its own before turning the expansion on, though one who played them in that order wished they had started with everything at once.
Hush, Ultra Greed and damage scalingMedium
Hush and Ultra Greed both have defences that rise with your damage, so a strong build ends the fight only a little faster than a weak one. Hush also sits behind a time limit: you have to reach It Lives fast enough for the Blue Womb to open. The two bosses and their scaling come up in 6% of the longer reviews. Some players love the design because it forces dodging instead of melting the boss: "Hush and Ultra Greed are great and they're tough because of the scaling to your damage." Others feel it cancels the best part of a lucky run: "There is no penalty for having high health but a penalty for having high damage? What?" The objection appears in 12% of the longer negative reviews, and players who recommend the expansion raise it too; one called the scaling health "far more of an annoyance as opposed to making the boss harder".
Afterbirth next to Afterbirth+ and RepentanceMedium
Comparisons with the later expansions make up 6% of the longer reviews, mostly from 2017 onward. Some rank Afterbirth above Afterbirth+ ("better than afterbirth+") or place it in the middle of the series ("Third best Isaac DLC"). Others treat it purely as a required step, because Steam sells the later expansions only on top of it: "Only buy this DLC if you are intending to also buy Repentance." A few later buyers simply say to get the whole set: "Its aight but just buy the whole thing youre missing out if you dont".
Reworked devil, angel and curse roomsLow
A small group of detailed reviews argue over the room reworks. Supporters like the new sacrifice room rewards and angel deals. Critics say devil and angel rooms became less reliable, curse rooms stopped being worth the risk, and buttons, spikes and rocks now guard items that used to be free.
What frustrates players
Crashes, bugs and broken save importsHigh
At launch, the game closed on start for some players with the DLC enabled, crashed when entering the Blue Womb after It Lives, and imported Rebirth saves with scrambled completion marks or achievements players had not earned. Bugs, crashes or glitches come up in 13% of the longer reviews overall and in 23% of those from the month after launch day. Some players briefly thought their saves were gone until others pointed to the import button ("For those that are saying your save files are gone, there is an import data option on the file selection screen."), while others warned, "Do not import your save without backing it up first." Patches fixed some of this within weeks, and a few critics edited their reviews to say so. One reviewer only flipped a negative vote much later: "I cannot believe I had an oudated negative review sitting here for almost a year based on a problem that was resolved long ago." Launch failures never fully went away, though. 37 reviews written from 2016 onward still describe crashes or a game that will not start, some of them right after a DLC was installed, for example "GAME WILL NOT OPEN AFTER INSTALLING AFTERBIRTH PLUS." and "Buying all the dlc reset my save file".
Nerfs without patch notesMedium
Players name Azazel's attack, Lilith's Box of Friends, the Stopwatch and Judas's Book of Belial, and several argue a single-player game does not need nerfs at all: "they keep nerfing crap and apparently NO FUN ALLOWED". Nerfs come up in 6% of the longer reviews and 24% of the longer negative ones, and 90% of those mentions date from 2015. The lack of patch notes added to the anger, because players learned of a change only by picking up an item that no longer worked: "There have never been any patch notes for this." One reviewer added, "I still hold a grudge on the stopwatch nerf". A few defended the changes as necessary once the new synergies made some builds too strong.
Advertised content that arrived late, and a thin new chapterMedium
Part of the advertised item list and the second new character were missing for the first days and were patched in over the following weeks, and 4% of the longer reviews (15% of the longer negative ones) say the expansion was incomplete at launch. Some players enjoyed the community hunt for secrets around launch; others felt the missing content should have been stated on the store page: "this was not a complete product on launch." The promised new final area also disappointed people who expected a full floor: "The new chapter/area is a tiny prep room and a single boss room."
Steam ownership and DLC-chain problemsMedium
Some owners find the game still launching as Rebirth, or Steam listing the DLC in the library but not installing it, or Steam refusing Afterbirth+ and Repentance because it no longer recognizes Afterbirth: "it sucks i have afterbirth and its not letting me get afterbirth+ or repentence". Problems getting the content to run or to count come up in 4% of the longer reviews and in a steady trickle of short ones across the later years. Others report being told to buy again ("need to re-purchase if i want to play repentance or repentance+") or object to the later expansions being sold only as a bundle. A few Mac and Linux owners add that later expansions dropped their platforms, leaving them stuck on Afterbirth. From Repentance's launch onward, 42% of the negative reviews (35 of 84) are about launching, crashing, mods or Steam purchases, against 17% (14) that criticize the content itself.
Cramped rooms and hits you cannot dodgeMedium
3% of the longer reviews, and 10% of the longer negative ones, complain about room design that makes damage unavoidable: tiny, narrow and L-shaped rooms holding big bosses, enemies that spawn on top of Isaac, item pedestals fenced in by spikes, and devil deals that spawn outside a small boss room where they cannot be reached. One player put it sarcastically: "I'm sure everyone asked for smaller rooms that make enemies more difficult to dodge."
The KeeperLow
The Keeper is the secret character unlocked by feeding 1,000 coins into the Greed machine. He heals only with coins, holds at most two coin hearts and cannot use devil deals, and his own unlocks are described as weak. He comes up in 3% of the longer reviews, and the reviewers who judge him mostly dislike playing him: "the secret character is horribly unfun." Another reviewer wrote, "Keeper is broken, plain annoying to unlock, and rewards suck."
A diluted item poolLow
Weak, situational and joke items crowd out the strong ones, say 3% of the longer reviews, so good runs come along less often, and new pill effects make unknown pills riskier: "It dilutes the already existing pool with 120 more items, some great, some trash."
Local-only co-op and a flood of co-op babiesLow
The store lists multiplayer and co-op, but co-op is local only and the second player joins as a familiar ("they should only have the local co-op tag"). Co-op comes up in 2% of the longer reviews, and the other complaint is about rewards: many unlocks, including the rewards for beating Mega Satan, are new co-op babies that solo players never use: "Dozens upon dozens of disgusting and awesome babies that the vast majority of players will never even see in action".
3. The player conversation
Launch day was a flood of hype, jokes and "can't play yet" notes, written while Steam showed the DLC as installed but still loaded Rebirth (the line "have the dlc ,its installed ,cant play" appears word for word in three reviews). The real argument came in the month after launch day. Its 736 reviews were 83% positive, and they hold most of the long, itemized criticism: crashes and save imports, missing content, nerfs without patch notes, damage-scaling bosses and the Greed machine grind. About one in five of the longer reviews that raise nerfs, damage scaling or the grind mention finishing Rebirth or putting hundreds of hours into it. By 2016 the tone had settled, with 94% of that year's reviews positive. Through 2015 and 2016, jokes about rage, lost sleep and being killed by a single fly run alongside the praise, mostly in reviews that recommend the game.
After Afterbirth+ arrived in January 2017, and even more after Repentance in March 2021, reviewers increasingly treated Afterbirth as one step in a bundle rather than as an expansion in its own right. From Repentance's launch onward there are 752 reviews, 89% positive, and half of them are under 20 characters ("good", "peak", "more isaac"). Among the longer ones, comparisons with the later expansions and notes that Afterbirth is required to reach them are a recurring thread. The complaints in this period moved away from design: more of the negative reviews are about the game failing to start, Steam refusing to sell or recognize the next expansion, or mods requiring further purchases than about Greed Mode, Hush or room design.
4. What the developers could do
- Stop crashes and save resets when expansions are added or removed. Reviews written from 2016 onward still describe the game refusing to start or wiping progress after buying the full set.
- Publish patch notes for every balance change. Players said they discovered each nerf only by picking up an item that no longer worked.
- Let strong builds shorten the Hush and Ultra Greed fights. Players who object to the damage scaling felt a powerful run stopped mattering at the two new bosses.
- Cut the Greed Donation Machine grind and its random jams. The machine holds the Lost's Holy Mantle and the Keeper behind long repeat runs, and reviewers describe it jamming after a handful of coins at the end of a half-hour run.
- Retune the rooms that guarantee damage. Players point to big bosses in tiny rooms, enemies spawning on top of Isaac and spiked item pedestals as hits that no amount of skill avoids.
- Fix the Steam DLC chain so owners can launch and buy the later expansions. Reviewers throughout the later years report the game still opening as Rebirth, Steam not recognizing Afterbirth when they try to buy Afterbirth+ or Repentance, and prompts to buy content again.
- Price the full expansion set closer to its sale price. Critics say the 11-dollar launch price, and later the cost of every expansion together, only made sense on discount.
- Give the Keeper better tools or better unlock rewards. Reviewers who unlocked him describe a character who cannot heal normally or take devil deals and whose rewards are not worth the 1,000-coin grind.






