The Binding of Isaac: Rebirth: The Binding of Isaac: Repentance+
Nicalis, Inc. · Indie, Action Roguelike, Dungeon Crawler
Overview
IT’S NEVER OVER Celebrating the 10th anniversary of the release of The Binding of Isaac: Rebirth, this FREE DLC update takes Isaac to a more terrifying place than any challenge he’s faced yet. That’s right: Isaac is going ONLINE.
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YOU’RE NOT ALONE ANYMORE
In The Binding of Isaac: Repentance+ Beta, players can start an online "Friend Match" run with other players from their Steam friends list, teaming up to battle through the depths of the basement in groups of up to four. There's also a "Public Match" option for starting or joining an online match with strangers, and even a "Quick Match" option that lets you jump right in and team up with a group of online players chosen at random.
MAKE PROGRESS TOGETHER
Online matches are fully integrated into the previously existing game experience—players can unlock achievements while playing online and play in all game modes, taking on challenges and participating in daily runs together.
COMMUNICATE AND COOPERATE
The new Emote Wheel function allows basic communication between online teammates: pointing out secret rooms or tinted rocks, suggesting a path to take, even rolling dice to determine which player gets to take a valuable item. The Repentance+ Beta also supports text chat between online players within your current group. You can even vote to kick out unruly or uncooperative teammates, so behave!
NEW ITEM BUFFS
In addition to the new online multiplayer features, many in-game items have been buffed or rebalanced, making them more powerful and/or more fun to use in both single-player and multiplayer runs. These adjustments were directly influenced by feedback from players who were asked to identify the weakest or least desirable items in the game.
The ultimate Isaac experience just got even MORE ultimate!
KEY FEATURES
- New online multiplayer modes, including Quick Match, Public Match, Friend Match and online Daily Run
- New Emote Wheel and chat functionality for online communication
- New Achievements and completion markers related to online play
- Many new item buffs and rebalancing adjustments
From the game's Steam store page.
THE GAMEQ VERDICT2,723 reviews analyzed
What players are actually saying
1. Summary
Repentance+ is the add-on that brought online co-op to The Binding of Isaac. It also buffs many weak items, guarantees a Void portal after the final bosses, builds in item descriptions and adds other quality-of-life changes. Owners of the earlier expansions get it at no extra cost, and 57% of its English reviews recommend it. The praise centers on finally playing full runs online with friends and on the item buffs. Launch week brought a wave of short, excited posts and ran 64% positive.
The online mode also draws the most complaints: half of the longer reviews discuss it, and 65% of those bring up lag, desyncs or crashes. Players describe every input arriving late, the whole lobby slowing to the worst connection, and desyncs or crashes that end runs, sometimes at the final chest. Away from online play, installing the add-on stopped the game from launching for some players, including people who claimed the free listing without owning the earlier expansions. Others lost saves or could not carry them over, had controllers and Steam Deck inputs scrambled, or saw their mods stop working. Balance changes split players, especially after a set of nerfs in late April 2025, and reviewers disagree on whether a free, optional beta has earned their patience.
2. What keeps coming up
What players praise
Playing Isaac online with friendsHigh
Besides the short launch-week posts celebrating it, longer reviews that praise the online mode describe chaotic four-player runs, splitting items over chat and emotes, reviving dead teammates, and unlocks that count for everyone. One group started fresh files just for co-op because "progress benefits everyone's saves." Another player wrote that "my buddy and I couldn't stop playing and we ended up playing all night," and a third found it "extremely chaotic but just playable enough to be extremely fun with 4 people." The praise usually comes with a caveat about lag, desyncs or crashes.
Buffs for weak items and quality-of-life fixesMedium
Some reviewers say the balance and quality-of-life changes alone are worth installing it for, even without touching online play. The changes they name include the Abyss rework, a stronger Lil Portal, Mega Bean opening the way to Boss Rush and Hush, a better Data Miner, a Void portal guaranteed after every final boss, spawn markers in wave rooms and built-in item descriptions. "They did a great job of making bad items still useful (without being completely busted)," one reviewer wrote, and another called it "a strict upgrade to Repentance." Some found the built-in item descriptions thinner than the community's External Item Descriptions mod, and some asked why changes of this size shipped as a separate DLC instead of a patch.
No extra cost for existing ownersMedium
12% of longer reviews mention that it is free, often as a reason to go easy on it ("At least it's free."). The catch is the prerequisite list for anyone new to Isaac. "Good thing its free (if you own all the other dlc), I guess," one reviewer wrote, and another put "the total buy in cost is around $50 bucks."
Where players are split
Whether a free beta deserves patienceMedium
The beta label comes up in 15% of longer reviews. One side points to the warning shown at first launch, the fact that it costs nothing and the option to switch it off: "did half of the downvotes even READ the disclaimer that first pops up?" The other side notes that online tests ran before release and that the add-on is the version the game boots into once installed. "Why is this still in beta after 2 years?" one reviewer asked in August 2026, and others ask why a balance patch with online play became a separate DLC with its own save files and mod folder. Some reviewers changed their verdict as patches landed, in both directions.
Nerfs and item quality changesMedium
Nerfs, item quality tiers and the guaranteed Delirium portal are argued over in 7.8% of longer reviews. The argument peaked after a late April 2025 patch that took Book of Shadows and Glowing Hourglass out of Tainted Lost's item pool and stopped Glitched Crown from being paused. 51% of the 41 reviews written that week discuss balance, and 20% of that week's reviews recommend the add-on. Critics say "every single update is a downgrade to some degree" and ask "Why would you remove Hourglass and Shadow Book from Tainted Lost's item pool?" Defenders answer that "the whole point of tainted lost is that you dont get defensive items". At launch, the reshuffled quality tiers drew complaints such as "Dark arts at 1? Blue map at 1?", and the guaranteed Delirium portal splits players between "an insanely welcome change" and "making 100% chance delirium portal is... stupid". A handful also dislike the new enemy sound effects and the armor added to some bosses.
The end-of-run deathmatchLow
After a winning online run, players are dropped into a short PvP minigame. Under 1% of reviews (23) mention it, and more of them enjoy it than not: "i love the castle crashers PVP at the end of runs, its stupid fun." Others call it tacked on, or say it "was fun the first few times but gets boring fast" and cannot be switched off.
What frustrates players
Input delay and lag in online playHigh
Lag and input delay come up in 36% of longer reviews, more than any other problem, and most of those reviews complain about it. Players describe the online mode keeping everyone in sync by delaying every input, "giving everybody about half a second of input lag, akin to how most Nintendo online games work," and slowing the whole lobby to its worst connection, which one reviewer called "several minutes of The Binding of Powerpoint for everyone in the lobby." Hosts, players alone in an online lobby and friends who live in the same town report the delay too. In a game built on dodging projectiles, one reviewer wrote, "the input delay with this ruins the fun of it." 5% of longer reviews compare the mode with Steam Remote Play or Parsec, and most of them say the workaround played better: "Somehow official online has worse input lag than steam remote play." A smaller group pushes back, calling the delay tolerable, blaming slow connections, or reporting that it improved once an input delay setting arrived: "Finally they added a how much input lag option in the settings which is weird but it fixed the issue!" Lag mentions fell over time, from 53% of longer launch-week reviews to 16% of longer reviews written in 2026.
Desyncs, disconnects and crashes that end runsMedium
15% of longer reviews describe online runs breaking apart. A desync splits the lobby into separate solo games, a dropped player can only rejoin at the next floor ("you have to wait for the next FLOOR to reconnect"), and online runs are not saved. Reviewers name triggers such as holding R to restart, Ipecac and certain trinkets, and several describe crashes at the worst moment: "game CONSISTENTLY crashes when touching chest after defeating the final boss." In another run "the game crashed at the perfect moment during The Beast cutscene," and only the reviewer's friend got the achievement. "If the game is going to be unstable, it needs a quick-reconnect option," one player wrote. These reports did not fade with time: they went from 13% of longer launch-week reviews to 18% of longer reviews written in 2026.
Installing it can stop the game from launchingMedium
5% of longer reviews report the game failing to start after installing Repentance+ or telling them to buy the earlier expansions, and the share rose to 9% of longer reviews written in 2026. A recurring group is players who claimed the free listing without owning Afterbirth, Afterbirth+ and Repentance: "the store page has it listed as free DLC to TBoI Rebirth, but it bricks your game if you do." One player's friend bought Afterbirth when a pop-up asked for it, and then "the pop-up changed to say Afterbirth+ was required." Another wrote that "new players constantly mess up and claim the dlc without noticing it requires previous dlc." Owners of every expansion report it too: "it launches a white screen for half a second then instantly closes. I have all the DLCs". Reviewers trade fixes such as unticking Repentance+ in the game's DLC properties, deleting its files or reinstalling, and several could not work out how to remove it at all.
Mods broken and banned from onlineMedium
Mod complaints appear in 12% of longer reviews, and more than half were written in launch week, when 17.5% of longer reviews raised them. Repentance+ moved the mod folder, changed the modding API and broke the community's Repentogon extender at launch; one reviewer called it "probably one of the worst things that has happened to modding this game since Afterbirth+ released." Online play also requires turning every mod off and restarting, even in a private lobby with friends, and a recurring request is an exception for client-side helpers: "QOL mods like EID or Planetarium Chance should be allowed since they help rather than add to the game." Some later and edited reviews say single-player mods work again ("now that the mods work native for single player i can recommend this to everyone"), and mod complaints fell to 7% of longer reviews written in 2026, though reviews from 2026 still ask for mods in online play.
Saves that don't carry over or get wipedMedium
Repentance+ copies the Repentance save the first time it is installed and keeps its own file after that, so progress made later in Repentance does not follow. One player's copy "did not update with any of my single-player progress following about 50 more hours of playtime." Others describe online sessions replacing their file ("The game overwrites your save with someone else's from multiplayer.") or crashes rolling progress back. Fixes circulate, such as syncing unlocks from Steam achievements in the Secrets menu, but one reviewer summed up the process: "getting your saves to transfer is like diffusing a bomb." A few defenders note that the game warns about the separate save at first launch.
Controllers and Steam Deck inputs scrambledMedium
7% of longer reviews say Repentance+ broke their controller, and the share rose to 15% of longer reviews written in 2026. The reports are specific: sticks rotated 90 degrees, the B button registering as a direction so menus cannot be exited, and a single pad detected as two players. A Steam Deck owner wrote: "Up was left, left was up, right was down and you cant pause!" Another found that "uninstalling the DLC fixed everything and made the game playable," a fix several others repeat. Some got their pad working through Steam Input settings or an older Proton version.
Co-op rules and strangersLow
Players who stick with online play raise design problems. Treasure rooms give one item to the whole team while bosses drop one per player ("Bosses drop double loot so each player gets an item (free item rooms give 1 item only)."), so the best items pile onto one character. "for the love of god make item rooms have more than one item and the mode will be fun," one reviewer asked. Identical characters are hard to tell apart, public lobbies bring players who grab items and leave, the online daily run cannot be played with friends only ("PLEASE LET US PLAY THE DAILY CHALLENGE WITH JUST OUR FRIENDS WITHOUT RANDOM PEOPLE JOINING"), and the chat filter blocks mild swearing in an M-rated game.
Higher CPU load and slowdowns offlineLow
A smaller group reports the add-on running hotter and slower than Repentance even in single player. One measured "Constant 93 degrees on CPU for no reason (compared to 50-55 on regular Repentance)", and others describe fans ramping up at launch and frame drops on the first floor.
Online achievements needed for 100%Low
4% of longer reviews bring up the three online achievements and the online completion marks. Some object that these put full completion of a long single-player game behind an online mode ("Please remove multiplayer-only achievements," one player asked), and others report achievements failing to unlock after an online win.
Mac players and non-English readers left outLow
Repentance+ has no macOS version, and Mac owners say the store does not make that clear: "does not work on mac. this information is not easy to find." It also shipped in English only and dropped the translations Repentance had. "I'm stuck on repentance because translations were removed in this DLC," one reviewer wrote, and Chinese is the language reviewers ask for most often.
3. The player conversation
Launch week brought a rush of mostly short reviews, but its longer reviews were already about input delay (53%) and broken mods. After that the subjects shifted. Lag mentions shrank, and some edited reviews credit an input delay setting added after launch, while desyncs, crashes and save problems held steady or grew.
The late April 2025 argument over the Tainted Lost and Glitched Crown nerfs produced one of the lowest-rated weeks. So did the three weeks from 13 April 2026, after an update that added crossplay with the Epic Games Store version: between 19% and 25% of reviews were positive, and reviewers reported launch failures and scrambled controls. A burst of 209 reviews between 22 June and 12 July 2026 was 64% positive and 80% short, and its negative reviews name launch failures and broken controllers more often than lag.
Completionists and long-time players bring up the online achievements, the nerfs and lost saves. Modders and mod users bring up the API changes and the online mod ban. Newcomers who had just bought Rebirth report the game refusing to start. Lag cuts across groups: a few reviewers say co-op works when everyone lives close together, but others call it unplayable with a friend in the same town, house or network. Some negative reviewers open by saying how much they love Isaac, and their complaints are about this add-on.
4. What the developers could do
- Replace delay-based online sync with rollback or client-side prediction. Lag is the most common complaint, and reviewers who discuss netcode name rollback and prediction as the fix.
- Stop the free listing from breaking games that lack the earlier expansions. Launch failures and prerequisite confusion became more common in 2026, and players ask for it to be sold only in a bundle with the expansions it needs, or at least to be warned before installing.
- Let players rejoin a desynced run and save online runs between floors. Run-ending desyncs and crashes did not fade after launch, and players ask for a quick reconnect and saves at each floor.
- Make saves move between Repentance and Repentance+ in both directions and protect them during online play. Reviewers report saves that would not carry over, were overwritten by another player's file, or rolled back after a crash.
- Fix controller and Steam Deck input mapping. Controller reports rose in 2026, and several of those players could only play by turning the add-on off.
- Allow client-side mods such as External Item Descriptions in online lobbies, at least private ones. Mod complaints fell after launch, but requests for mods in online play continued into 2026.
- Give every co-op player a treasure-room item and allow friends-only online daily runs. Co-op players describe one-item treasure rooms leaving teammates underpowered, and daily runs that can only be played with strangers.
- Take the online achievements out of the 100% requirement. Completionists object to full completion depending on an online mode they find unstable.






