The Binding of Isaac: Rebirth
Edmund McMillen · Indie, Action Roguelike, Dungeon Crawler
Overview
The Binding of Isaac: Rebirth is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
Read moreShow less
When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.
Gameplay
The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
About the Binding Of Isaac: Rebirth
The Binding of Isaac: Rebirth is the ultimate of remakes with an all-new highly efficient game engine (expect 60fps on most PCs), all-new hand-drawn pixel style artwork, highly polished visual effects, all-new soundtrack and audio by the the sexy Ridiculon duo Matthias Bossi + Jon Evans. Oh yeah, and hundreds upon hundreds of designs, redesigns and re-tuned enhancements by series creator, Edmund McMillen. Did we mention the poop?
Key Features:
- Over 500 hours of gameplay
- 4 BILLION Seeded runs!
- 20 Challenge runs
- 450+ items, including 160 new unlockables
- Integrated controller support for popular control pads!
- Analog directional movement and speed
- Tons of feature film quality animated endings
- Over 100 specialized seeds
- 2-Player local co-op
- Over 100 co-op characters
- Dynamic lighting, visual effects and art direction
- All-new game engine @60FPS 24/7
- All-new soundtrack and sound design
- Multiple Save slots
- Poop physics!
- The ultimate roguelike
- A bunch of achievements
Uber secrets including:
- 10 Playable Characters
- 100+ enemies, with new designs
- Over 50 bosses, including tons of new and rare bosses
- Rooms FULL OF POOP!
- Mystic Runes
- Upgradeable shops
From the game's Steam store page.
THE GAMEQ VERDICT9,999 reviews analyzed
What players are actually saying
1. Summary
More than a decade after its 2014 release, The Binding of Isaac: Rebirth is still the game many reviewers name when they reach for "the best roguelike ever made," and the 2026 summer sale brought in a wave of new players who mostly agree. They praise the amount of content and how often it still surprises them: more than 700 items that combine into absurd builds, dozens of characters and tainted variants, an unlock system that keeps adding floors, bosses and endings long after players think they have seen everything, and a Workshop whose mods add whole expansions' worth of content. Players a hundred or more hours in say they have not unlocked half the game. The tone is affectionate suffering. Reviews in the style of "I hate this game, 10/10" are common, and addiction jokes run through the whole corpus.
Few reviews dispute the core game, and the complaints fall into three groups. Veterans love to hate specific content: Jacob and Esau, Tainted Lost, Greed mode, the Bloat, spiders and Hosts. Smaller groups report technical trouble from the Repentance+ era, including online co-op that desyncs and cannot be rejoined, launch failures tied to DLC combinations, controllers and Steam Decks scrambled by an update, and lost saves or achievements. The third group argues about design and price: runs lean hard on luck, the game does not say what items do unless you check a wiki or install a mod, and the game is only "complete" with 40 to 50 dollars of DLC. The sale made that price painless, but it still bothers people who paid more.
2. What keeps coming up
What players praise
Near-endless content, item synergies and replayabilityHigh
Reviewers write "no two runs feel the same" and mean it. More than 700 items, trinkets, cards and pills stack into builds that turn a crying child into "an immortal, radioactive, laser-shooting, pill-popping abomination." Favourite items such as Brimstone, Sacred Heart, Polyphemus, Tech X and the D6 get named, and the payoff players describe is a run that "breaks" the game, a "broken run" that destroys even the final bosses. Players a few hundred hours in say they are less than halfway through or not even a quarter of the way, and one long-time player with four-figure hours says there is still stuff they haven't seen. A few long-haul players say it eventually went stale, and some newcomers find the rooms and enemies repetitive in their first runs.
The "one more run" loop players describe as an addictionHigh
Reviewers compare it to drugs and gambling, and under the jokes is a sincere point: short runs, instant restarts and a steady drip of unlocks make it hard to stop. They describe playing it in class, on lunch at work and on breaks. The love-hate framing ("best and worst game of all time," "It's like an abusive relationship. 10/10") is common enough that some negative thumbs are glowing reviews in disguise. A few genuinely negative reviews call the loop a waste of time, and a few completionists say the grind outlasted the fun.
A genre benchmark that still holds upHigh
Phrases like "best roguelike of all time," "the grandfather of roguelikes" and "the gold standard" come up in 248 reviews, and one calls it "the game every roguelike wants to be." A player who came to it after Hades 2 and Mewgenics expected it to be "incredibly simple and outdated" and calls it "actually timeless." Players who started with the Flash original say Rebirth improved on it. The dissent is small: a few negative reviewers call it "outdated and outdone," point to Hades, Enter the Gungeon or Nuclear Throne instead, or find the movement slippery.
Progression that keeps opening up the gameMedium
The game does not end at Mom, and reviewers pass that on as a tip for newcomers. Beating bosses repeatedly unlocks new floors, alternate paths, characters, tainted characters and more than 20 endings, and some reviewers describe the moment it clicked, often after a first Mom's Heart or Hush kill. Players like that every completion mark feeds new items into the pool, so the next run is different, and that the game works as a casual pick-up or as a chase toward "Dead God," sometimes on more than one save file. The same system is behind the grind complaints below.
Modding and the Steam WorkshopMedium
Mods are praised as a second game on top of the first. Several reviewers call External Item Descriptions essential, content mods like Fiend Folio and Revelations are treated as free expansions, and QoL, soundtrack and cosmetic mods keep veterans playing after Dead God (one asks for the Specialist dance on good items to be added to the base game). Some players bought the PC version for mods after hundreds of hours on Switch or PlayStation. The friction: full mod support requires the Repentance DLC, mods disable achievements until Mother has been beaten once, and some mods can break a save (see the split and tech themes).
Dark story, lore, endings and soundtrackMedium
Reviewers single out the biblical framing (one quotes Genesis 22), the story of Isaac's family told through endings and item flavor, and the final ending. A few say the lore made them cry, and one says it made them want to read the Bible again. The soundtrack gets steady praise, as does the fan-made Antibirth OST mod. A few warn that the imagery is deliberately uncomfortable, and at least one wishes Isaac got some good endings.
Value on sale, and it runs on almost anythingMedium
The sale produced a run of "best 5 bucks I've ever spent" reviews, often from people who had watched YouTubers play it for years or had pirated it and finally paid. Some say it is worth full price. Others note it runs on old laptops and "potato" PCs, though one adds that a single broken late-game build can drag a weak machine down.
Buying it again on PCLow
Players with hundreds or thousands of hours on Switch, PlayStation, Xbox or mobile rebuy it on Steam for mods or a fresh save, at least one on their third or fourth copy. One wishes their Xbox progress would carry over.
Where players are split
Luck versus skillHigh
One camp calls it a gambling game: the first few treasure rooms decide a run, bad items can wreck a good one, pills and trinkets can hurt you, and too many sessions turn into "holding r key till you get something solid." Luck is a regular complaint in the longer negative reviews, and some positive reviews list it as the game's main weakness. The other camp says knowledge shrinks the luck. Learning secret-room placement, item pools and "how to rig" a run lets you rescue bad starts, and one reviewer insists "there is no such thing as an unwinnable run." Some in that camp treat the swings as part of the appeal: "Huge RNG element but it's glorious."
DLC dependence and the total priceHigh
86 reviews tell readers to get the DLC, often "all the DLCs," and some say the base game is thin or "boring" without it. That advice is also the complaint. The complete game costs roughly 40 to 50 dollars, features such as fuller HUD information, item descriptions, full mod support and online co-op sit in paid expansions, and several DLCs must be owned together. One player who bought only the base game on sale found half the achievements out of reach once the DLC went back to full price. A negative review calls the structure a "DLC pyramid scheme," while fans say the expansions are "worth every penny" and that the game "gets better with every dlc." Price complaints center on the full-price stack ("not worth $50 for all the DLC so I can play with my friends"), and one reviewer asks for regional pricing.
Difficulty and the rough first hoursMedium
Reviews from players in their first two hours raise their own complaints: they cannot tell what items do or how the controls work, find movement and eight-direction shooting awkward, die repeatedly on the first floors, dislike the art, or find it repetitive and do not "get the hype." Some later players admit they bounced off at first, and a couple refunded before coming back. Veterans split the other way. Some call the game easy once learned, while others say Repentance made late-game content and hard mode "bullet-hellish" and punishing to the point of feeling like a chore.
Item obscurity: the wiki, mods and in-game descriptionsMedium
Players complain that items, trinkets, curses, sacrifice rooms and challenges go unexplained, that the stats screen gives only vague descriptions of what you hold, and that the game does not teach controls such as bombs or the card and pill key. One asks the developers to "add item descriptions so I do not have to go to the wiki every 5 seconds." Some treat the discovery as part of the charm, and several recommend the External Item Descriptions mod. Repentance+ added item descriptions to the game, but they have to be unlocked first, and one reviewer calls the game "wiki slop until you unlock item descriptions."
The completionist grind to Dead GodMedium
641 achievements, character completion marks, daily runs, Greed mode donation-machine grinding, Ultra Hard and challenges like "Pokey Mans" and "Solar System" divide the audience. Completionists describe Dead God as a high point and post their hour counts proudly. Others call it "pointless grinding that you can't even brag about," resent having to play Jacob and Esau for unlocks, and dread RNG-dependent unlocks such as The Lost's Missing Poster. A couple of reviewers advise skipping 100% entirely.
Online co-op: long-awaited, but unreliableMedium
Repentance+'s online co-op is a reason some reviewers give for buying the DLC, and several recommend playing with a friend or partner. The complaints come from a small group of reviews, and desync runs through most of them: runs end in desyncs, a multiplayer game cannot be saved and resumed, lag hits even friends in the same country, some items cause a desync when picked up, and unlocks earned in co-op can fail to register. A few report a co-op crash or online session overwriting their save file. Random lobbies are hard to find and sometimes hostile to newcomers ("You will get kicked just because you don't have over 1000 hours"), and mods cannot be used online.
Crude, gross-out art and humorLow
Poop, tears, fetuses and body horror are part of the appeal for fans ("My favorite poop filled Christian shooter"), and some say the style grew on them. A few short-playtime reviewers can't get past the look (one calls the art style "unbearable"), and a few warn sensitive players about self-harm and gore.
What frustrates players
Hated characters, enemies and modesHigh
Complaints about specific content come mostly from players with 50 hours or more, and most sit inside positive reviews. Jacob and Esau ("Jacob and Hitbox") are named more than any other character, and because they gate unlocks, players can't simply avoid them. Tainted Lost, Tainted Lazarus, Tainted Eden and Blue Baby also draw complaints. Among fights and modes, players curse Greed and Greedier mode (the donation machine in particular), the Bloat, Delirium, Mother, Hush, Ultra Hard and the April Fools challenge; among regular enemies, spiders, Hosts, bomb flies, red poops and the heart-and-mask enemies. Some veterans flip to negative over this content, and a few ask outright for Jacob and Esau to be reworked or removed ("Please remove Jacob and Esau tyty").
Launch failures, crashes and broken controlsMedium
The technical complaints cluster around DLC and the Repentance+ update, each reported by a handful of reviewers. Some say the game will not launch with Afterbirth+ or Repentance+ enabled (sometimes fixable only by owning or disabling every DLC) or hit a missing-file error. Others lose winning runs to crashes mid-run, or report CPU temperature spikes and random lag that one fixed only with the community REPENTOGON script. After the multiplayer update, Steam Decks and some controllers are detected as two players, menus and buttons are remapped, PS5 controllers lost native support, and Brimstone-style charged attacks misfire on controller. Players also mention no borderless fullscreen, unclear keybinds and no way to change language in Repentance+.
Lost saves and wiped achievementsMedium
A small group lost progress: saves deleted after buying DLC or updating, a Repentance+ upgrade that one player says deleted all their data, Steam Cloud failing to restore a file, achievements disappearing or re-unlocking all at once with wrong dates, and online sessions overwriting a local file. Reactions range from "Never been happier to lose a save file" to "Top 10 worst games," and several advise others to back up saves manually.
Mac and Linux left behindLow
Mac players note that Repentance and Repentance+ have never come to macOS, some after buying the full bundle, and a few say the Mac build crashes or stopped launching. On Linux, the native port only goes up to Afterbirth+, so players must force Proton (with some saying newer Proton versions struggle). Several feel their money bought content they cannot run.
Floaty movement, hitboxes and screen readabilityLow
Some players find movement slippery and hitboxes unforgiving, especially on Jacob and Esau and Tainted Lost. Others point to readability: red projectiles on red floors, dark enemies on dark backgrounds, tear effects hiding spikes, projectiles with a hidden "height," enemies that teleport or attack off-screen, and a lack of colorblind-friendly options.
Curses and "unfair" roomsLow
Curse of the Blind and other curses, enemies stuck behind rocks that must be waited out, and bosses that give little warning (the Bloat comes up by name) strike some players as difficulty that feels arbitrary rather than earned.
3. The player conversation
Most reviews are one-liners, memes ("the saac," "Isaac and his mother lived alone in a small house on a hill," the copypasta about becoming back one's money) or mock-hateful love letters, and the thumbs-down column includes ironic reviews from players who plainly adore the game ("i love this gaem"). Newcomers from the sale sound thrilled and a little overwhelmed, returning console and Flash-era players are nostalgic and rebuying, and veterans with hundreds of hours are affectionate but vocal about specific characters, modes and bugs.
The real disagreements are about luck, the DLC model and how much the game should explain itself. Much of the detailed criticism comes from players with hundreds of hours who know exactly what frustrates them. Reviews written before the sale ran about 89% positive, and those from the sale months about 95%. September ran slightly cooler than August (93.7% against 95.4%), a small dip that still leaves it well above the pre-sale figure.
4. What the developers could do
- Fix online co-op desync and add rejoin. Desyncs, lag between friends, no way to resume a multiplayer run and co-op unlocks failing to register come from players who bought the DLC specifically to play with friends.
- Teach items from the first run. Reviewers in their first hours say they could not tell what items do or how the controls work, and longer-time players send them to the wiki or the External Item Descriptions mod; making item descriptions available from the start and letting players inspect held items would remove that barrier.
- Stabilize launches and controller input after Repentance+. Reports of the game refusing to start with certain DLC combinations, Steam Decks detected as two controllers, lost PS5 controller support and charged attacks misfiring on controller cluster around the multiplayer update, and several of those reviews are negative.
- Protect saves and achievements. Players describe losing progress to DLC purchases, the Repentance+ save split, Steam Cloud failures and online sessions; a safe migration path, automatic backups and a fix for the achievement-desync bug would address all of these.
- Clarify and soften the DLC structure. Reviewers keep advising "buy every DLC," and the price complaints are about mods, co-op and quality-of-life features sitting behind a 40 to 50 dollar stack; clearer bundle messaging at purchase, and moving basic QoL and mod support closer to the base game, would answer the reviews that object to paying for QoL or needing Repentance to mod.
- Revisit the most-hated characters and modes. Jacob and Esau, Tainted Lost, Greed mode's donation grind, the Bloat and Ultra Hard recur in veterans' complaints, and players resent having to play them for unlocks; easing those gates or rebalancing the worst offenders would help without touching the core.
- Bring Repentance to Mac and update the Linux port. Mac and Linux players who bought the full bundle cannot run the newest expansions, and some ask for them directly.
- Add readability and display options. Colorblind and contrast settings, clearer projectile telegraphs, borderless fullscreen, visible keybinds and a language selector in Repentance+ are small changes a few reviewers ask for, and they address the "unfair" and "clunky" complaints.
Open the The Binding of Isaac: Afterbirth page
1. Summary
Afterbirth was Rebirth's first big expansion: around a hundred new items and trinkets, new enemies and bosses, alternate versions of the early floors, two new characters, daily runs, ten challenges and a wave-based Greed Mode. The most common praise, in 28% of the longer reviews (100 characters or more), is for how much it adds and for the item synergies that come with it. One reviewer called it "basically how you do a DLC properly", and several veterans said it made an old favourite feel new again. The music, Lilith, a much more playable Lost and the daily runs get smaller amounts of praise.
The 92% headline flatters it a little. A third of the reviews were posted on launch day, many of them before the content had even unlocked, and the longer reviews sit at 85%. Criticism is concentrated in the month after launch day, when the longer reviews fell to 74% positive and the weekly share of all reviews dropped as low as 59% (week of 16 November 2015). Those reviews talk about crashes and broken save imports, advertised content that only arrived in later patches, and nerfs to favourite items and characters with no patch notes. On the design itself, players are split over Greed Mode (fresh for many, a repetitive grind for unlocks for others), over a general jump in difficulty, and over Hush and Ultra Greed, two bosses whose defences scale with your damage. Smaller recurring complaints cover cramped rooms that force hits, a diluted item pool, the Keeper, and, in later years, a Steam DLC chain that leaves some owners unable to launch or buy the next expansion.
2. What keeps coming up
What players praise
A big pile of new items, enemies and synergiesHigh
The volume of new material is praised in 28% of the longer reviews: items and trinkets, enemies, bosses, room layouts, transformations, pickups and new rooms to find. Item synergies come up in 9%, usually as a highlight, with reviewers describing combinations that did not work in Rebirth, such as Brimstone with Rubber Cement, and bomb builds that chain into dozens of explosions. Some veterans who had run out of things to do in Rebirth say it pulled them back in: "Totally renewed the Isaac experience for me." Another wrote, "It honestly wouldn't feel right to play the base game without Afterbirth any more." Some go further and argue it belonged in the base game: "Improves on base rebirth in almost every way. This really should have just been base game content tbh." Critics, writing mostly in 2015, describe many of the new enemies and bosses as recolours or tougher variants of Rebirth ones, and a few call the new synergies for old items fixes that Rebirth owners should have received for free.
New music, alternate floors and presentationMedium
The new soundtrack draws almost nothing but praise: "The new music alone makes this dlc worth the price not to mention the new items and enemies." Music and the alternate floors (Burning Basement, Flooded Caves, Dank Depths, Scarred Womb) come up in 8% of the longer reviews, and the floors get a more mixed response. Some reviewers love the new look and boss music; others find the Burning Basement's smoke and the washed-out flooded areas hard to read ("Fire smoke, especially with combination of curse of darkness, can cripple your run."), and the Retro Vision pill drew its own complaints: "Retro Vision gives me an instant headache." The new announcer voice that names each pill and card split the handful of reviewers who mentioned it: some liked it, others said it did not fit the game, and two asked for a way to turn it off.
Lilith and a playable LostMedium
Lilith attacks only through a familiar. Reviewers who like her call her a different way to play, especially in the new mode: "Greed mode is a fascinating new style of play compared to classic Isaac runs, and one that Lilith is uniquely suited for." Others found aiming through a familiar awkward, and a few reviews from 2015 object to an early patch that slowed the recharge on her Box of Friends. The Lost, Rebirth's one-hit secret character, got a simpler unlock and an unlockable Holy Mantle start, and most reviewers who mention the change say it made him worth playing: "Also, The Lost is finally fun to play." A couple questioned his new D4 starting item, which rerolls the items he holds, so a good run can turn bad as easily as a bad one turns good. Between them, Lilith and the Lost come up in 7% of the longer reviews.
Daily runs and leaderboardsMedium
"Daily runs are terrific, and are a necessity in this kind of game nowadays," one reviewer wrote. Most of the 5% of longer reviews that mention daily runs list them as a plus, and some as a reason to come back every day. Complaints are about the format: a single attempt per day ("It's too bad that you're only allowed one attempt at them, thus luck is still a bigger factor than skill."), no way to pause a daily run and resume it later, and, in the launch weeks, a few reports of obviously cheated scores at the top of the leaderboards.
Interface touches like the item HUDLow
A few reviews single out small additions: an optional on-screen list of collected items, item names and descriptions in the pause menu, a saved-seeds menu and a Continue option that shows the saved run. One reviewer noted the built-in item tracker replaced a fan-made one they had been running separately.
Where players are split
Greed ModeHigh
Each floor of Greed Mode is one arena where you clear waves of enemies, earn coins and spend them in a shop, ending in a fight with Ultra Greed. It is the most discussed single feature, in 15% of the longer reviews, and reviews that praise it outnumber those that criticize it by about three to one. Fans like the faster pace and the focus on money ("I like that Greed Mode puts the emphasis on money being important"), and Ultra Greed, the mode's final boss, has admirers of its own: "The final boss in Greed Mode has to be one of the best boss fight ever designed." Critics say the mode runs out of variety quickly ("Greed mode is interesting once, then you wont touch it again." and "It's very fun... for a while."), and a few call it an easier version of the main game. Other complaints are about the Greed Donation Machine at the end of each run. Feeding it unlocks the Lost's Holy Mantle and, at 1,000 coins, the Keeper, and in the launch period it jammed after a handful of coins, which turned the unlocks into dozens of repeat runs. Most jam reports date from 2015, though one player still wrote in 2019, "i got to the greed machine after half an hour with 58 coins and it jammed at 36". One critic later edited in that the machine had been patched to be more forgiving, while the rest of their complaints stood.
Value for moneyMedium
Pre-orders cost 6.66 dollars and the regular launch price was about 11, more than two thirds of Rebirth's price. Price comes up in 11% of the longer reviews, and those calling it worth the money outnumber those calling it too expensive or saying to wait for a sale by roughly three and a half to one. Launch-era critics compared it with the original game's much cheaper expansion: "Afterbirth, though, was no where near as game-changing as WoTL despite costing nearly 4 times as much." Later buyers judge it as part of the bundle. Sale buyers are happy ("this game is ABSOLUTELY worth the $5 ask for the complete bundle."), while players who priced every expansion together balk at the total: "its ridiculous to put 50$ Pricetag on DLCS." A number of positive reviews add that it is best bought on sale or in the bundle.
A harder game overallMedium
Afterbirth reshaped Rebirth's rooms, put tougher champion bosses such as Rag Man and The Stain on early floors, added harder enemy variants on the alternate floors, and shipped ten new challenges. Difficulty comes up in 10% of the longer reviews. Some welcome it: "The base game was getting to be a little TOO easy and this thankfully added to the difficulty." Another reviewer put it as "Afterbirth is like the Dark Souls version of Rebirth." Others feel the extra difficulty is padding: "harder bosses do not mean more fun." The new challenges (Guardian, Speed!, Blue Bomber, Onan's Streak and others) draw repeated complaints, and several reviewers call them luck-based or untested. A handful of reviewers advise newcomers to learn Rebirth on its own before turning the expansion on, though one who played them in that order wished they had started with everything at once.
Hush, Ultra Greed and damage scalingMedium
Hush and Ultra Greed both have defences that rise with your damage, so a strong build ends the fight only a little faster than a weak one. Hush also sits behind a time limit: you have to reach It Lives fast enough for the Blue Womb to open. The two bosses and their scaling come up in 6% of the longer reviews. Some players love the design because it forces dodging instead of melting the boss: "Hush and Ultra Greed are great and they're tough because of the scaling to your damage." Others feel it cancels the best part of a lucky run: "There is no penalty for having high health but a penalty for having high damage? What?" The objection appears in 12% of the longer negative reviews, and players who recommend the expansion raise it too; one called the scaling health "far more of an annoyance as opposed to making the boss harder".
Afterbirth next to Afterbirth+ and RepentanceMedium
Comparisons with the later expansions make up 6% of the longer reviews, mostly from 2017 onward. Some rank Afterbirth above Afterbirth+ ("better than afterbirth+") or place it in the middle of the series ("Third best Isaac DLC"). Others treat it purely as a required step, because Steam sells the later expansions only on top of it: "Only buy this DLC if you are intending to also buy Repentance." A few later buyers simply say to get the whole set: "Its aight but just buy the whole thing youre missing out if you dont".
Reworked devil, angel and curse roomsLow
A small group of detailed reviews argue over the room reworks. Supporters like the new sacrifice room rewards and angel deals. Critics say devil and angel rooms became less reliable, curse rooms stopped being worth the risk, and buttons, spikes and rocks now guard items that used to be free.
What frustrates players
Crashes, bugs and broken save importsHigh
At launch, the game closed on start for some players with the DLC enabled, crashed when entering the Blue Womb after It Lives, and imported Rebirth saves with scrambled completion marks or achievements players had not earned. Bugs, crashes or glitches come up in 13% of the longer reviews overall and in 23% of those from the month after launch day. Some players briefly thought their saves were gone until others pointed to the import button ("For those that are saying your save files are gone, there is an import data option on the file selection screen."), while others warned, "Do not import your save without backing it up first." Patches fixed some of this within weeks, and a few critics edited their reviews to say so. One reviewer only flipped a negative vote much later: "I cannot believe I had an oudated negative review sitting here for almost a year based on a problem that was resolved long ago." Launch failures never fully went away, though. 37 reviews written from 2016 onward still describe crashes or a game that will not start, some of them right after a DLC was installed, for example "GAME WILL NOT OPEN AFTER INSTALLING AFTERBIRTH PLUS." and "Buying all the dlc reset my save file".
Nerfs without patch notesMedium
Players name Azazel's attack, Lilith's Box of Friends, the Stopwatch and Judas's Book of Belial, and several argue a single-player game does not need nerfs at all: "they keep nerfing crap and apparently NO FUN ALLOWED". Nerfs come up in 6% of the longer reviews and 24% of the longer negative ones, and 90% of those mentions date from 2015. The lack of patch notes added to the anger, because players learned of a change only by picking up an item that no longer worked: "There have never been any patch notes for this." One reviewer added, "I still hold a grudge on the stopwatch nerf". A few defended the changes as necessary once the new synergies made some builds too strong.
Advertised content that arrived late, and a thin new chapterMedium
Part of the advertised item list and the second new character were missing for the first days and were patched in over the following weeks, and 4% of the longer reviews (15% of the longer negative ones) say the expansion was incomplete at launch. Some players enjoyed the community hunt for secrets around launch; others felt the missing content should have been stated on the store page: "this was not a complete product on launch." The promised new final area also disappointed people who expected a full floor: "The new chapter/area is a tiny prep room and a single boss room."
Steam ownership and DLC-chain problemsMedium
Some owners find the game still launching as Rebirth, or Steam listing the DLC in the library but not installing it, or Steam refusing Afterbirth+ and Repentance because it no longer recognizes Afterbirth: "it sucks i have afterbirth and its not letting me get afterbirth+ or repentence". Problems getting the content to run or to count come up in 4% of the longer reviews and in a steady trickle of short ones across the later years. Others report being told to buy again ("need to re-purchase if i want to play repentance or repentance+") or object to the later expansions being sold only as a bundle. A few Mac and Linux owners add that later expansions dropped their platforms, leaving them stuck on Afterbirth. From Repentance's launch onward, 42% of the negative reviews (35 of 84) are about launching, crashing, mods or Steam purchases, against 17% (14) that criticize the content itself.
Cramped rooms and hits you cannot dodgeMedium
3% of the longer reviews, and 10% of the longer negative ones, complain about room design that makes damage unavoidable: tiny, narrow and L-shaped rooms holding big bosses, enemies that spawn on top of Isaac, item pedestals fenced in by spikes, and devil deals that spawn outside a small boss room where they cannot be reached. One player put it sarcastically: "I'm sure everyone asked for smaller rooms that make enemies more difficult to dodge."
The KeeperLow
The Keeper is the secret character unlocked by feeding 1,000 coins into the Greed machine. He heals only with coins, holds at most two coin hearts and cannot use devil deals, and his own unlocks are described as weak. He comes up in 3% of the longer reviews, and the reviewers who judge him mostly dislike playing him: "the secret character is horribly unfun." Another reviewer wrote, "Keeper is broken, plain annoying to unlock, and rewards suck."
A diluted item poolLow
Weak, situational and joke items crowd out the strong ones, say 3% of the longer reviews, so good runs come along less often, and new pill effects make unknown pills riskier: "It dilutes the already existing pool with 120 more items, some great, some trash."
Local-only co-op and a flood of co-op babiesLow
The store lists multiplayer and co-op, but co-op is local only and the second player joins as a familiar ("they should only have the local co-op tag"). Co-op comes up in 2% of the longer reviews, and the other complaint is about rewards: many unlocks, including the rewards for beating Mega Satan, are new co-op babies that solo players never use: "Dozens upon dozens of disgusting and awesome babies that the vast majority of players will never even see in action".
3. The player conversation
Launch day was a flood of hype, jokes and "can't play yet" notes, written while Steam showed the DLC as installed but still loaded Rebirth (the line "have the dlc ,its installed ,cant play" appears word for word in three reviews). The real argument came in the month after launch day. Its 736 reviews were 83% positive, and they hold most of the long, itemized criticism: crashes and save imports, missing content, nerfs without patch notes, damage-scaling bosses and the Greed machine grind. About one in five of the longer reviews that raise nerfs, damage scaling or the grind mention finishing Rebirth or putting hundreds of hours into it. By 2016 the tone had settled, with 94% of that year's reviews positive. Through 2015 and 2016, jokes about rage, lost sleep and being killed by a single fly run alongside the praise, mostly in reviews that recommend the game.
After Afterbirth+ arrived in January 2017, and even more after Repentance in March 2021, reviewers increasingly treated Afterbirth as one step in a bundle rather than as an expansion in its own right. From Repentance's launch onward there are 752 reviews, 89% positive, and half of them are under 20 characters ("good", "peak", "more isaac"). Among the longer ones, comparisons with the later expansions and notes that Afterbirth is required to reach them are a recurring thread. The complaints in this period moved away from design: more of the negative reviews are about the game failing to start, Steam refusing to sell or recognize the next expansion, or mods requiring further purchases than about Greed Mode, Hush or room design.
4. What the developers could do
- Stop crashes and save resets when expansions are added or removed. Reviews written from 2016 onward still describe the game refusing to start or wiping progress after buying the full set.
- Publish patch notes for every balance change. Players said they discovered each nerf only by picking up an item that no longer worked.
- Let strong builds shorten the Hush and Ultra Greed fights. Players who object to the damage scaling felt a powerful run stopped mattering at the two new bosses.
- Cut the Greed Donation Machine grind and its random jams. The machine holds the Lost's Holy Mantle and the Keeper behind long repeat runs, and reviewers describe it jamming after a handful of coins at the end of a half-hour run.
- Retune the rooms that guarantee damage. Players point to big bosses in tiny rooms, enemies spawning on top of Isaac and spiked item pedestals as hits that no amount of skill avoids.
- Fix the Steam DLC chain so owners can launch and buy the later expansions. Reviewers throughout the later years report the game still opening as Rebirth, Steam not recognizing Afterbirth when they try to buy Afterbirth+ or Repentance, and prompts to buy content again.
- Price the full expansion set closer to its sale price. Critics say the 11-dollar launch price, and later the cost of every expansion together, only made sense on discount.
- Give the Keeper better tools or better unlock rewards. Reviewers who unlocked him describe a character who cannot heal normally or take devil deals and whose rewards are not worth the 1,000-coin grind.
Open the The Binding of Isaac: Afterbirth+ page
1. Summary
Approval of Afterbirth+ has moved a lot over time. 58% of the reviews written in January and February 2017 recommend it, 83% of those written between late 2018 and Repentance's release in March 2021 do, and 70% of those written after Repentance's release do. Reviewers on both sides of the vote call Steam Workshop mod support its main reason to exist. They also value the Forgotten and the free Booster Packs that arrived after launch, the Found HUD stat display and Apollyon's Void item. Launch reviewers complained about the content itself: a final floor and boss built from existing rooms and bosses, enemy-spawning portals and trap chests that made early floors feel cheap, Delirium's teleporting hits, and a Greedier mode that starves runs of coins. Many of them measured it against Antibirth, a free fan expansion released shortly before. In later years the most frequent complaint is technical: 17% of the reviews written after Repentance's release say the game crashes or will not start with Afterbirth+ enabled.
Reviewers who compare the Rebirth expansions usually rank Afterbirth+ last, and they split on whether that matters. Some recommend it anyway because mods, the Forgotten and access to Repentance make it worth owning ("Good DLC but the weakest one"). Others vote no because it is the weakest, and warn buyers not to pick it up on its own.
2. What keeps coming up
What players praise
Workshop mod supportHigh
Mod support is the feature reviewers bring up most: 9% of all reviews name mod support, the Workshop or the mod tools directly. Positive reviews call it the main value ("Required for mod support, which is the best thing this DLC adds"; "Pretty hard, but also mods, so infinite content forever."), and several negative reviews say mods are the only reason to own it. Later reviewers describe what they use it for: item-description and HUD mods that make runs readable without a wiki, total-conversion mods, and the debug console.
At launch, reviewers said the Lua API was thin and barely documented ("There is no tutorial. NOTHING."), the room and animation editors crashed or did nothing, and anyone could upload .exe files to the Workshop. One Mac player found the editors were Windows-only. Launch reviewers also objected that any enabled mod, even a cosmetic one, switched off achievements and unlocks: "Mods disable unlocking achievements." Two later reviews note that mods stop blocking achievements once Mom has been beaten. In later years the complaints move to stability: long mod lists lag, outdated mods break, and a broken mods folder is blamed for crashes at startup. A smaller group objects to paying for mod support at all.
The Forgotten and the Booster PacksMedium
Reviewers credit the free Booster Packs that followed launch with turning the expansion around. One reviewer who updated a scathing launch review wrote that "the modding community saved this DLC", because the packs added community-made items to the game, and a few reviewers credit Antibirth's developers with work on the last ones. The Forgotten, the character added with the last pack, is praised as fun and unlike anyone else in the cast: "The Forgotten is the most fun I had with Isaac in years." A few reviews from late November 2018 are about him, and several later negative reviews make him their one exception. His unlock "is very hard to figure out without using a guide", one reviewer notes, and another felt shortchanged that "a tri-monthly booster pack was given instead" of the monthly updates first announced.
Found HUD, bestiary and victory lapsLow
Smaller additions get praise too: the Found HUD option that shows exact stats and devil/angel room chances, the bestiary, the victory lap rerun and the debug console. "FoundHUD is a godsend", one launch reviewer wrote. Another, who voted against the expansion, says these extras should have been part of a free update.
The soundtrackLow
Reviewers who are otherwise hard on the expansion still praise the music ("Music still slaps."), and the Void's track is singled out more than once. One reviewer disliked the Delirium theme.
Where players are split
Whether it is worth the priceMedium
At launch, several reviewers said the full price was too much and advised buying on sale: "Not worth $11... maybe $5." Some who paid the week-one discount said even that was more than it was worth. Others felt it held less content than Afterbirth for nearly the same money, or that it should have been a free update to Afterbirth. Defenders point to how many hours Isaac gives per dollar and how easy the DLC is to switch off: "Worth the asked price and if you don't enjoy it you can always turn it off." Price comes up in 18% of the launch-window reviews and 4% of those written after Repentance's release, where a few reviewers advise waiting for a sale.
The new itemsMedium
Fans name the Void, the Smelter and Jacob's Ladder as items that change how a run plays ("Void and Smelter are just...amazing."), and some argue a bigger pool with more weak items makes good finds feel earned. Critics say many items are recolors of existing ones (one reviewer calls Contagion a red Toxic Shock) or filler that waters down the item pools, so strong runs come along less often: "Now I can't have a single good run because the item pool is so bloated with trash." A few later reviewers say Repentance improved many of these items.
How much the patches fixedMedium
Afterbirth+ was patched within days of release, and 15% of the reviews written in January and February 2017 talk about patches, fixes or a changed verdict. Reviewers listed the changes: "Portals have nerfed health and limited spawns", along with weaker Sisters Vis and Big Horn bosses, a visual tell on mimic chests, better Greedier rewards and fixed Delirium animations. Some launch reviews were later edited from negative to positive, and a later reviewer wrote: "I refunded it, then bought it again later as it had markedly improved." Reviews from late 2018 to early 2021 repeatedly tell readers that the negative reviews date from the launch and no longer apply. Other reviewers hold that patches fixed bugs and left the design alone: "fixing the bugs won't solve the lackluster effort put into this dlc." Another launch reviewer's edit reads "Edit: lots of patches; still not great."
Apollyon and the Void itemMedium
Apollyon's starting item gets more praise than the character. The Void absorbs pedestal items, turning passives into stat boosts and adding actives' effects to its own, and reviewers call it fun, especially with combinations that break runs open. Several reviewers call Apollyon himself bland, or Isaac with a different item: "Apollyon is the most bland character in the game, period." A few launch reviewers complained that early patches nerfed the Void, and one was disappointed that the character came unlocked instead of having to be earned.
Buying it only to reach RepentanceMedium
11% of the reviews written after Repentance's release bring Repentance up, and only 45% of those recommend Afterbirth+. Advice like "Only get this if you are gonna get repentance" and "Don't buy Afterbirth+ on its own." appears in both positive and negative reviews, so the vote seems to depend on whether the reviewer judges the content or the path to Repentance. Some say its additions are part of "the full experience of modern isaac" once Repentance rebalances them; others resent the requirement: "If I could play Repentance while having everything from Afterbirth+ turned off I would".
The new challengesLow
Reviewers judge the five new challenges one at a time. Pong, April's Fool and Backasswards get praise ("the challenges are really well implemented and unique."), while Ultra Hard, which removes heart pickups and stacks curses, is called luck-based and miserable: "Ultra hard is the most tedious exercise i've ever attempted." A couple of reviewers call the rewards underwhelming.
What frustrates players
Thin, recycled content next to AntibirthHigh
25% of the reviews written in January and February 2017 call the content lazy, rushed or reskinned, or hold it up against Antibirth, the free fan expansion released shortly before, and 16% of that window's reviews name Antibirth outright. Reviewers point to enemies built from existing sprites, new bosses that are larger or merged versions of old ones (Big Horn from Little Horn, Rag Mega from Rag Man and the Haunt, Sisters Vis from the Cage), and recolored items. "It's sad when a free mod adds more interesting content then a paid dlc." Defenders answer that Afterbirth+ was announced as a small expansion built around mod tools and that Antibirth had years of development behind it. The comparison fades after 2017, and later reviewers mention that Antibirth's developers went on to work on the game's later content.
Crashes and a game that won't startHigh
Reviewers report startup failures in every period. At launch, many buyers could not start the game with Afterbirth+ installed ("I can't even launch Isaac if I have this DLC installed."), and the fixes passed around included reinstalling Visual C++ 2015 and working around antivirus programs that flagged a bundled editor. The store page listed only Rebirth as a requirement, so buyers without Afterbirth found the game refused to load. Early patches also hid or wiped some save files ("Purchasing A+ cost me my save file."), and a few reviewers lost runs to crashes in the Delirium fight. Reports kept coming after the launch patches, among them "Binding of Isaac Afterbirth+ cannot even launch.", written years later.
The share of crash reports grows after Repentance: 17% of the reviews written since its release describe a black screen, a game that closes itself, or a launch that only works with Afterbirth+ disabled, peaking at 28% of the reviews written in 2022. Reviewers disagree about the cause. Some say "For TboI to work with DLCs, you have to own every single one, including Repetance+ Beta." Others blame a broken mods folder ("it works fine without mods"), though more of them say deleting their mods changed nothing. Mac players say it stopped running ("Afterbirth Plus is no longer compatible for Mac users"), one of them after an operating system update, and Steam Deck players write that "afterbirth+ is broken on steamdeck since november and theres been no fix". 34% of these crash reports still recommend the expansion, and several of them say they like the game and ask for a fix.
Portals, trap chests and cheap damageHigh
22% of the reviews written in January and February 2017 bring up the ways Afterbirth+ made the game harder, mostly to complain. They name portals that spawn enemies from the first floor onward, invulnerable stone fatties that push the player around and block shots, chests that turn into spike chests ("No one slowly walks up to a chest to open it."), treasure rooms with no item, rooms packed with Blastocysts, tanky bosses with untelegraphed attacks, and an unlock that adds half soul hearts after repeated restarts, which one reviewer summed up as paying "to have your game actively penalize all of your future runs, forever." Their objection is that luck now counts for more than skill: "Portals increase the random factor and not the skill." A minority welcomed a harder game, told critics to "git gud", or wrote that "the portals aren't that hard and itemless item rooms almost never happen stop complaining". The early patches toned most of these down, and this complaint largely disappears after 2017.
Delirium and the VoidHigh
The new final floor and boss draw complaints in every period. At launch, reviewers objected that the Void stitches together rooms from earlier floors ("Final floor is a bunch of rooms from other levels stitched together with literally zero new assets added.") and that reaching it depended on beating Hush quickly or on a random portal. Reviewers describe Delirium, a boss that shifts between earlier bosses, teleporting onto the player, and complain about its huge health pool with damage scaling, its immunity to the Chaos Card and, at launch, its single frame of animation. "Delirium is the worst boss in the game, and despite the balance changes, he can and will telefrag you." Reviews written after Repentance still name it ("even in repentance delirium is still a horribly designed un-fun boss fight, even if the concept is cool"). A minority like the fight and its place in the story: "I genuinely enjoy The Void and Delirium, you guys are just mean".
Greedier modeMedium
Greedier, the hard version of Afterbirth's Greed mode, is described as Greed with fewer coins, faster waves, more champions and a second phase for Ultra Greed full of explosions: "greedier mode is just greed mode but less fun". Reviewers say a run is decided by whether an early item drops, and that the mode is required for unlocks, so completionists must grind it with every character. Some launch reviewers who found Greed too easy welcomed it ("This is the ACTUAL Greed Mode I was looking for in Afterbirth."), and one credits its lower jam chance with making the Holy Mantle and Keeper unlocks reachable. Later reviews still single it out, and a 2026 review asks for it to be rebuilt with the newer room types.
Bundle-only sales and paying for modsLow
Some reviewers complain about how the expansion is sold. Shortly after launch it became available only in bundles, so owners cannot gift it to friends who already own part of the set ("LET ME GIFT IT TO MY FRIEND WITHOUT BUYING THE BUNDLE"), and later buyers ask "Why in the kentucky fried fluck can you not buy this directly?" Others object to a DLC that requires another DLC and to paying for Workshop access ("Real nice i have to spend $10 just to use mods. Thanks"). A few launch reviewers said the store page's multiplayer listing implied online co-op when only local co-op was available. One later review asks to "PLEASE MAKE THE DLC PURCHASE PROCESS MORE STREAMLINED".
3. The player conversation
Launch week alone produced 1,076 reviews, a third of the total, and 57% of them were positive. Those reviews are long and heated, often from reviewers who describe hundreds of hours in Rebirth and Afterbirth, and they argue about difficulty, recycled content and Antibirth, with a defending camp calling the critics impatient and reminding them the expansion was billed as a mod-tools release. Patches landed over the following weeks, and some launch reviews were edited from negative to positive.
The reviews then go quiet until October 2018. Those written from late 2018 to early 2021 are the most positive of any period, and they are shorter, often framed as corrections to the old score; a few in late November 2018 praise the newly added Forgotten.
From Repentance's release onward, the expansion is judged mostly as a requirement: worth owning for mods and for Repentance, weak on its own. Balance complaints shrink to Delirium and Greedier, and startup failures become the main negative, often from buyers who just picked it up and ask other reviewers for a fix. 35% of the reviews from this period are under 15 characters, many of them one-line jokes or memes.
4. What the developers could do
- Make the game start whichever expansions a player owns. 17% of the reviews written after Repentance's release describe a crash or black screen at startup with Afterbirth+ enabled, and some reviewers trace it to not owning every later DLC.
- Detect a broken mods folder at startup instead of crashing. Deleting the mods folder is the workaround reviewers pass around for the startup crash, and more of them say they tried it and still could not play.
- Rework Delirium's teleport hits and damage scaling. Delirium draws complaints in every period, and reviews written after Repentance still describe being telefragged.
- Rebalance Greedier mode's coin income and wave timers. Reviewers say Greedier runs are decided by an early item drop and still ask for the mode to be rebuilt.
- Sell Afterbirth+ on its own, allow gifting, and state its requirements on the store page. Bundle-only sales, the DLC chain and the launch store page that listed only Rebirth as a requirement left buyers confused or unable to play.
- Give the Void its own rooms and art. The floor's reuse of earlier rooms was a launch complaint that later reviewers still repeat.
- Restore Mac and Steam Deck support, or flag the gap on the store page. Mac players report the expansion stopped running, one after a system update, and Steam Deck players report it broken.
Open the The Binding of Isaac: Repentance page
1. Summary
Repentance is the last paid expansion for The Binding of Isaac: Rebirth, and it is sequel-sized. It adds an alternate route through the main chapters, a new final stretch with a proper ending, new characters plus a tainted version of every existing one, a large batch of items and a new soundtrack. 82% of its reviews recommend it. Of the things players praise, the amount of new material comes up most often, followed by the ending, Ridiculon's music and the tainted characters. Smaller groups single out the quality-of-life fixes and true local co-op.
Balance is where reviewers disagree. Repentance nerfed many of the strongest items, made hard mode much stingier with shops, soul hearts and pickups, and sped up enemy shots, and 45% of the negative reviews written in 2021 bring up balance or nerfs. Long-time players split between those who welcomed a real challenge and those who felt the fun had been taken out. Some reviewers say later patches eased part of it, and reviews written from 2022 on ran between 87% and 90% positive in every calendar year. The expansion also dropped the native Mac and Linux versions earlier Isaac releases had, which became the most common complaint in negative reviews after 2021. Launch brought crashes, unfinished characters and items and mods switched off, and some buyers had trouble gifting the DLC or carrying old saves over.
2. What keeps coming up
What players praise
A sequel's worth of new contentHigh
30% of longer reviews talk about the expansion's content. The ones that list it name alternate floors, new bosses and enemies, a large batch of new items, new challenges and a far larger roster. "This DLC is more like The Binding of Isaac 2. The amount of content it adds is staggering!" one reviewer wrote. Several compare it with Afterbirth+ and call Repentance what that expansion should have been, or say it fixed Afterbirth+'s problems. A smaller group thinks the item pool was already too big: "The game is more bloated than the bloat now."
The true ending and the new final bossesMedium
Some long-time players read the new last chapter as an ending for the whole series, going back to the original Flash game, and describe being moved by it: "This DLC's ending is one of the few times a fictional series has made me cry." The ending, the new final bosses or the sense of closure come up in 12% of longer reviews. Reviewers call the last fights a fitting climax, and one nearly leapt out of their seat when the game switched from top-down to side-scrolling. The complaints here are about the long route needed to reach it.
Ridiculon's soundtrack and the visual overhaulMedium
"Ridiculon really outdid themselves with the new tracks," one reviewer wrote, and another called the new music "an actual banger." The music or soundtrack comes up in 7.5% of longer reviews. Players also praise the new floors' look, lighting and effects, calling the graphical rework beautiful and the new spritework gorgeous. Some Antibirth fans missed that mod's original score: "Also, the great Antibirth soundtrack is missing." Some of the same lighting effects draw visibility complaints.
Tainted characters and a much bigger rosterMedium
The tainted characters, alternate versions of every existing character with their own rules, come up in 5.4% of longer reviews. One reviewer joked about how many there are: "False advertisement. It shouldn't say 2 new playable characters, it should say 19 new playable characters." Fans say the tainted versions play nothing like the originals and make them rethink strategies they had used for years. A few characters draw complaints. Jacob and Esau are named in 3.1% of longer reviews, and the detailed complaints describe two hitboxes, two health bars and brothers that get separated by terrain and enemies: "Please fix Jacob&Esau. It's universally agreed that it's the most frustrating character to play as." Tainted Lazarus and some others drew criticism in 2021 for feeling unfinished, with one reviewer calling several tainted characters "obvious placeholders thrown in just to fill up the roster."
Quality-of-life fixes and true co-opLow
Smaller groups praise changes that remove old annoyances, such as spike-room damage no longer costing devil deal chances and the first-floor shop no longer being locked. One reviewer found normal mode easier "due to some of the balance changes, like curse doors and blood banks no longer taking away devil deal chances." True co-op, where every player controls a full character, gets brief, happy mentions ("True coop is amazing."), though one buyer who got the DLC for co-op reported crashes and called the mode "VERY bugged." Online play only arrived later with Repentance+.
Where players are split
The nerfs and a much harder hard modeHigh
35% of longer reviews talk about balance, rebalancing or nerfs, and in 2021 the subject came up in 45% of negative reviews (379 of 851). Critics name the same changes: nerfs to long-time favourite items and builds, hard mode shops and tinted rocks giving less, fewer soul hearts, faster enemy shots and higher boss health ("Lets just get this out of the way, remove boss hp scaling please."). For them runs feel poorer and more dependent on luck, and 14% of all negative reviews call the game, or parts of it, no fun or less fun than before. "I paid $14 to make one of my all-time favorite games a miserable chore to play," one wrote. A player who had used Isaac to wind down for years wrote: "This game that I want to play just to kick back and relax is gone." Another compared it to starting over: "Learning how to play Repentance is as difficult as learning Isaac for the first time but without the joy of discovering the game."
Defenders answer that the old hard mode had become too easy, and the line "hard mode is actually hard" (or a close variant) turns up in 17 reviews. Some dismiss the backlash ("the negative reviews are just people whining about how their meta has been broken"), and others tell struggling players to switch to normal mode. One praised the end state outright: "The balance that they've crafted for Repentance once you have everything unlocked is pretty much perfect." Some reviewers say patches fixed part of the problem. One edited a review after a fix ("Now that they have fixed the shop and the tinted rock drop rates i think that normal mode is somewhat balanced."), and another wrote that it "was filled with to many nerfs to really be fun... but after multiple updates and changes it do really like where it is at now". Complaints about shops and tinted rocks almost all date from 2021 (158 of the 166 reviews that mention them), and from 2022 on balance appears in only 12% of negative reviews (42 of 345).
Antibirth folded in, and whether it is worth the priceMedium
Antibirth, the free fan mod Repentance grew out of, is mentioned in 10% of longer reviews, and 243 of the 281 reviews that name it come from 2021. Supporters are glad to have its content made official and tied to a new ending. Players who had already played the mod are less convinced: "While i enjoy the content its hard to recommend it given the content already existed as a free mod (Binding of Isaac - Antibirth)." Others liked the new ending more than the adapted mod material, summed up as "Antibirth bad, final chapter good." Price comes up in 5.9% of longer reviews. The complaints are about paying for what was mostly a free mod, and several point out that newcomers must also buy Rebirth, Afterbirth and Afterbirth+ first. About 6% of longer reviews call the expansion "worth it" or use a similar phrase, against 1.7% that say it is "not worth" it.
The alternate path, Mother and the knife piecesMedium
Players like the new floors' atmosphere and music, and the alternate floors, Mother or the knife pieces that open the route come up in 11% of longer reviews. The route itself draws steady complaints. It needs keys and bombs early ("Going through the first 2 floors (even on normal) without finding a single key and/or bomb is simply not fun."), the knife pieces and chase sequences must be repeated every run ("The cave chase is an annoyance at this point and I hate doing it everytime I want to fight mother"), and Mother fights in a cramped arena with a lot of health. "The mother fight is an abomination that's 10 times harder to get through than any other boss in the game," one reviewer wrote.
The unlock grind and secrets that need a wikiLow
Unlocks depend on long chains of specific runs and hidden conditions, and some reviewers say they could not work out the way to the new areas without a guide or the wiki. 3.3% of longer reviews use the words grind or chore, about the unlocks on every character, the steps to reach Mother, or the game as a whole after the nerfs. Completionists who enjoy that work count the long unlock list as part of the value.
Repentance+ and online co-opLow
Repentance+, the later add-on that brought online co-op, is named in only 11 reviews, 9 of them written from 2024 on. Some welcome it ("Repentance+ has genuinely fixed most issues I've had with the game!"), while a Steam Deck player found that after the update "Previously working controls are ABSOLUTELY screwed". Before it arrived, the lack of online play was a complaint of its own: "Last expansion and still no online co-op for PC."
What frustrates players
A rough launch: crashes, unfinished pieces and mods switched offMedium
Launch reviewers describe crashes, broken item interactions and content that felt incomplete, including "various unfinished items (the worst offender being Birthright)." Bugs, crashes or glitches come up in 7.3% of longer reviews, and 59 of the 83 reviews that mention crashes were written in 2021. Mod support was also switched off at launch. Nearly every review about it (53 of 58) dates from 2021, and later ones report that "Mod support got readded and the community goes wild with mods!"
No Mac or Linux versionMedium
Rebirth and its earlier expansions ran natively on Mac and Linux, and Repentance is Windows-only. Only 4.1% of longer reviews bring it up, but its share of the negative reviews grew: 6% of 2021's negative reviews mention it, against 23% of negative reviews from 2022 on (81 of 345), more than any other complaint in those years. "Not sure why macOS and Linux support are gone for this one," one reviewer wrote, and another asked the store to "put in the description in bold letters or something that this doesn't run on linux." Mac owners describe buying it and then finding they cannot play. Linux players report mixed results through Steam's Proton layer, from "it runs perfectly on Proton so that doesn't even bother me that much" to "Running this via proton results in waaaay to many crashes."
Hard to see what is hitting youLow
"I CANT SEE WHATS HITTING ME," one reviewer wrote in launch week. These complaints name Curse of the Darkness, dark new floors, reflections and lightning flashes on the water levels, and projectiles that blend into backgrounds. They turn up in 3.5% of longer reviews, and 75 of the 93 reviews raising them were written in the launch month. A few raise photosensitivity, and one colorblind player wrote: "The game is still impossible to play when colorblind without mods".
Buying, gifting and carrying saves overLow
Repentance requires every earlier expansion and was sold through bundles, and a small group of reviews ran into trouble around that. Players could not gift it on its own ("cant buy as a gift due to dlc being only listed in a bundle."). Reports of saves wiped on install, or old Rebirth progress that would not carry over, run from launch through reviews written in 2026. One review headed its warning "BE CAREFUL IF YOU'RE BUYING THE COMPLETE BUNDLE AFTER PLAYING THE BASE GAME" and explained: "I guess the devs couldn't figure out how to make a rebirth save transfer seamlessly from vanilla to repentance."
3. The player conversation
Most of the conversation happened at launch. 38% of all reviews arrived in the first month, and 62% are under 100 characters: launch-night cheers ("Let me in."), thanks to the team and jokes that say little about the expansion. Launch-month reviews were 76% positive, and among weeks with at least 50 reviews the lowest was the week of 3 May 2021, at 68% (99 reviews). Longer reviews are more critical, at 69% positive against 82% overall, and the balance arguments happen in those detailed write-ups.
In 2021 the debate was among long-time players. The balance complaints compare Repentance with the Afterbirth+ builds and habits their writers had, and defenders answer that hard mode finally deserves its name. Returning and casual players add the learning curve and the loss of a game they could relax with. Even some negative reviews about the balance call the new content great. From 2022 on, balance faded from the negative reviews, and the missing Mac and Linux versions became the most common grievance, raised mostly by players on those systems. Save losses on install keep turning up in later years too.
4. What the developers could do
- Loosen hard mode's resource economy. Shops, tinted rocks, soul hearts and early keys and bombs are the concrete complaints behind the 2021 balance backlash, and one reviewer who updated a review after the shop and tinted-rock fixes called normal mode somewhat balanced.
- Restore native Mac and Linux builds, or label the store page plainly. From 2022 on, the missing ports are the most common complaint in negative reviews, and one reviewer asked for the Linux caveat in bold on the store page.
- Finish and test big updates before release, on every input. Launch reviews describe crashes, unfinished characters and items, and mods switched off, and a later Steam Deck player found working controls broken by the Repentance+ update.
- Cut the repeated chores on the alternate route. Players object to rebuilding the knife pieces and redoing the chase on every attempt, to needing keys and bombs early, and to Mother's cramped, high-health fight.
- Carry saves over automatically when the DLC is installed. Reports of wiped saves and Rebirth progress that would not transfer continue years after launch, and one reviewer described uninstalling every DLC and reinstalling them one by one to move a save by hand.
- Add visibility and accessibility options. Darkness curses, dark floors, water reflections and lightning flashes make projectiles hard to see, flashing troubles photosensitive players, and one colorblind player says the game is unplayable without mods.
- Rework Jacob and Esau's controls. Reviews that complain about them describe juggling two hitboxes and two health bars, and one called them "the most frustrating character to play as."
- Let players buy or gift Repentance on its own. Buyers could not gift the expansion outside a bundle, and one reviewer could not get a friend into multiplayer because of it.
Open the The Binding of Isaac: Repentance+ page
1. Summary
Repentance+ is the add-on that brought online co-op to The Binding of Isaac. It also buffs many weak items, guarantees a Void portal after the final bosses, builds in item descriptions and adds other quality-of-life changes. Owners of the earlier expansions get it at no extra cost, and 57% of its English reviews recommend it. The praise centers on finally playing full runs online with friends and on the item buffs. Launch week brought a wave of short, excited posts and ran 64% positive.
The online mode also draws the most complaints: half of the longer reviews discuss it, and 65% of those bring up lag, desyncs or crashes. Players describe every input arriving late, the whole lobby slowing to the worst connection, and desyncs or crashes that end runs, sometimes at the final chest. Away from online play, installing the add-on stopped the game from launching for some players, including people who claimed the free listing without owning the earlier expansions. Others lost saves or could not carry them over, had controllers and Steam Deck inputs scrambled, or saw their mods stop working. Balance changes split players, especially after a set of nerfs in late April 2025, and reviewers disagree on whether a free, optional beta has earned their patience.
2. What keeps coming up
What players praise
Playing Isaac online with friendsHigh
Besides the short launch-week posts celebrating it, longer reviews that praise the online mode describe chaotic four-player runs, splitting items over chat and emotes, reviving dead teammates, and unlocks that count for everyone. One group started fresh files just for co-op because "progress benefits everyone's saves." Another player wrote that "my buddy and I couldn't stop playing and we ended up playing all night," and a third found it "extremely chaotic but just playable enough to be extremely fun with 4 people." The praise usually comes with a caveat about lag, desyncs or crashes.
Buffs for weak items and quality-of-life fixesMedium
Some reviewers say the balance and quality-of-life changes alone are worth installing it for, even without touching online play. The changes they name include the Abyss rework, a stronger Lil Portal, Mega Bean opening the way to Boss Rush and Hush, a better Data Miner, a Void portal guaranteed after every final boss, spawn markers in wave rooms and built-in item descriptions. "They did a great job of making bad items still useful (without being completely busted)," one reviewer wrote, and another called it "a strict upgrade to Repentance." Some found the built-in item descriptions thinner than the community's External Item Descriptions mod, and some asked why changes of this size shipped as a separate DLC instead of a patch.
No extra cost for existing ownersMedium
12% of longer reviews mention that it is free, often as a reason to go easy on it ("At least it's free."). The catch is the prerequisite list for anyone new to Isaac. "Good thing its free (if you own all the other dlc), I guess," one reviewer wrote, and another put "the total buy in cost is around $50 bucks."
Where players are split
Whether a free beta deserves patienceMedium
The beta label comes up in 15% of longer reviews. One side points to the warning shown at first launch, the fact that it costs nothing and the option to switch it off: "did half of the downvotes even READ the disclaimer that first pops up?" The other side notes that online tests ran before release and that the add-on is the version the game boots into once installed. "Why is this still in beta after 2 years?" one reviewer asked in August 2026, and others ask why a balance patch with online play became a separate DLC with its own save files and mod folder. Some reviewers changed their verdict as patches landed, in both directions.
Nerfs and item quality changesMedium
Nerfs, item quality tiers and the guaranteed Delirium portal are argued over in 7.8% of longer reviews. The argument peaked after a late April 2025 patch that took Book of Shadows and Glowing Hourglass out of Tainted Lost's item pool and stopped Glitched Crown from being paused. 51% of the 41 reviews written that week discuss balance, and 20% of that week's reviews recommend the add-on. Critics say "every single update is a downgrade to some degree" and ask "Why would you remove Hourglass and Shadow Book from Tainted Lost's item pool?" Defenders answer that "the whole point of tainted lost is that you dont get defensive items". At launch, the reshuffled quality tiers drew complaints such as "Dark arts at 1? Blue map at 1?", and the guaranteed Delirium portal splits players between "an insanely welcome change" and "making 100% chance delirium portal is... stupid". A handful also dislike the new enemy sound effects and the armor added to some bosses.
The end-of-run deathmatchLow
After a winning online run, players are dropped into a short PvP minigame. Under 1% of reviews (23) mention it, and more of them enjoy it than not: "i love the castle crashers PVP at the end of runs, its stupid fun." Others call it tacked on, or say it "was fun the first few times but gets boring fast" and cannot be switched off.
What frustrates players
Input delay and lag in online playHigh
Lag and input delay come up in 36% of longer reviews, more than any other problem, and most of those reviews complain about it. Players describe the online mode keeping everyone in sync by delaying every input, "giving everybody about half a second of input lag, akin to how most Nintendo online games work," and slowing the whole lobby to its worst connection, which one reviewer called "several minutes of The Binding of Powerpoint for everyone in the lobby." Hosts, players alone in an online lobby and friends who live in the same town report the delay too. In a game built on dodging projectiles, one reviewer wrote, "the input delay with this ruins the fun of it." 5% of longer reviews compare the mode with Steam Remote Play or Parsec, and most of them say the workaround played better: "Somehow official online has worse input lag than steam remote play." A smaller group pushes back, calling the delay tolerable, blaming slow connections, or reporting that it improved once an input delay setting arrived: "Finally they added a how much input lag option in the settings which is weird but it fixed the issue!" Lag mentions fell over time, from 53% of longer launch-week reviews to 16% of longer reviews written in 2026.
Desyncs, disconnects and crashes that end runsMedium
15% of longer reviews describe online runs breaking apart. A desync splits the lobby into separate solo games, a dropped player can only rejoin at the next floor ("you have to wait for the next FLOOR to reconnect"), and online runs are not saved. Reviewers name triggers such as holding R to restart, Ipecac and certain trinkets, and several describe crashes at the worst moment: "game CONSISTENTLY crashes when touching chest after defeating the final boss." In another run "the game crashed at the perfect moment during The Beast cutscene," and only the reviewer's friend got the achievement. "If the game is going to be unstable, it needs a quick-reconnect option," one player wrote. These reports did not fade with time: they went from 13% of longer launch-week reviews to 18% of longer reviews written in 2026.
Installing it can stop the game from launchingMedium
5% of longer reviews report the game failing to start after installing Repentance+ or telling them to buy the earlier expansions, and the share rose to 9% of longer reviews written in 2026. A recurring group is players who claimed the free listing without owning Afterbirth, Afterbirth+ and Repentance: "the store page has it listed as free DLC to TBoI Rebirth, but it bricks your game if you do." One player's friend bought Afterbirth when a pop-up asked for it, and then "the pop-up changed to say Afterbirth+ was required." Another wrote that "new players constantly mess up and claim the dlc without noticing it requires previous dlc." Owners of every expansion report it too: "it launches a white screen for half a second then instantly closes. I have all the DLCs". Reviewers trade fixes such as unticking Repentance+ in the game's DLC properties, deleting its files or reinstalling, and several could not work out how to remove it at all.
Mods broken and banned from onlineMedium
Mod complaints appear in 12% of longer reviews, and more than half were written in launch week, when 17.5% of longer reviews raised them. Repentance+ moved the mod folder, changed the modding API and broke the community's Repentogon extender at launch; one reviewer called it "probably one of the worst things that has happened to modding this game since Afterbirth+ released." Online play also requires turning every mod off and restarting, even in a private lobby with friends, and a recurring request is an exception for client-side helpers: "QOL mods like EID or Planetarium Chance should be allowed since they help rather than add to the game." Some later and edited reviews say single-player mods work again ("now that the mods work native for single player i can recommend this to everyone"), and mod complaints fell to 7% of longer reviews written in 2026, though reviews from 2026 still ask for mods in online play.
Saves that don't carry over or get wipedMedium
Repentance+ copies the Repentance save the first time it is installed and keeps its own file after that, so progress made later in Repentance does not follow. One player's copy "did not update with any of my single-player progress following about 50 more hours of playtime." Others describe online sessions replacing their file ("The game overwrites your save with someone else's from multiplayer.") or crashes rolling progress back. Fixes circulate, such as syncing unlocks from Steam achievements in the Secrets menu, but one reviewer summed up the process: "getting your saves to transfer is like diffusing a bomb." A few defenders note that the game warns about the separate save at first launch.
Controllers and Steam Deck inputs scrambledMedium
7% of longer reviews say Repentance+ broke their controller, and the share rose to 15% of longer reviews written in 2026. The reports are specific: sticks rotated 90 degrees, the B button registering as a direction so menus cannot be exited, and a single pad detected as two players. A Steam Deck owner wrote: "Up was left, left was up, right was down and you cant pause!" Another found that "uninstalling the DLC fixed everything and made the game playable," a fix several others repeat. Some got their pad working through Steam Input settings or an older Proton version.
Co-op rules and strangersLow
Players who stick with online play raise design problems. Treasure rooms give one item to the whole team while bosses drop one per player ("Bosses drop double loot so each player gets an item (free item rooms give 1 item only)."), so the best items pile onto one character. "for the love of god make item rooms have more than one item and the mode will be fun," one reviewer asked. Identical characters are hard to tell apart, public lobbies bring players who grab items and leave, the online daily run cannot be played with friends only ("PLEASE LET US PLAY THE DAILY CHALLENGE WITH JUST OUR FRIENDS WITHOUT RANDOM PEOPLE JOINING"), and the chat filter blocks mild swearing in an M-rated game.
Higher CPU load and slowdowns offlineLow
A smaller group reports the add-on running hotter and slower than Repentance even in single player. One measured "Constant 93 degrees on CPU for no reason (compared to 50-55 on regular Repentance)", and others describe fans ramping up at launch and frame drops on the first floor.
Online achievements needed for 100%Low
4% of longer reviews bring up the three online achievements and the online completion marks. Some object that these put full completion of a long single-player game behind an online mode ("Please remove multiplayer-only achievements," one player asked), and others report achievements failing to unlock after an online win.
Mac players and non-English readers left outLow
Repentance+ has no macOS version, and Mac owners say the store does not make that clear: "does not work on mac. this information is not easy to find." It also shipped in English only and dropped the translations Repentance had. "I'm stuck on repentance because translations were removed in this DLC," one reviewer wrote, and Chinese is the language reviewers ask for most often.
3. The player conversation
Launch week brought a rush of mostly short reviews, but its longer reviews were already about input delay (53%) and broken mods. After that the subjects shifted. Lag mentions shrank, and some edited reviews credit an input delay setting added after launch, while desyncs, crashes and save problems held steady or grew.
The late April 2025 argument over the Tainted Lost and Glitched Crown nerfs produced one of the lowest-rated weeks. So did the three weeks from 13 April 2026, after an update that added crossplay with the Epic Games Store version: between 19% and 25% of reviews were positive, and reviewers reported launch failures and scrambled controls. A burst of 209 reviews between 22 June and 12 July 2026 was 64% positive and 80% short, and its negative reviews name launch failures and broken controllers more often than lag.
Completionists and long-time players bring up the online achievements, the nerfs and lost saves. Modders and mod users bring up the API changes and the online mod ban. Newcomers who had just bought Rebirth report the game refusing to start. Lag cuts across groups: a few reviewers say co-op works when everyone lives close together, but others call it unplayable with a friend in the same town, house or network. Some negative reviewers open by saying how much they love Isaac, and their complaints are about this add-on.
4. What the developers could do
- Replace delay-based online sync with rollback or client-side prediction. Lag is the most common complaint, and reviewers who discuss netcode name rollback and prediction as the fix.
- Stop the free listing from breaking games that lack the earlier expansions. Launch failures and prerequisite confusion became more common in 2026, and players ask for it to be sold only in a bundle with the expansions it needs, or at least to be warned before installing.
- Let players rejoin a desynced run and save online runs between floors. Run-ending desyncs and crashes did not fade after launch, and players ask for a quick reconnect and saves at each floor.
- Make saves move between Repentance and Repentance+ in both directions and protect them during online play. Reviewers report saves that would not carry over, were overwritten by another player's file, or rolled back after a crash.
- Fix controller and Steam Deck input mapping. Controller reports rose in 2026, and several of those players could only play by turning the add-on off.
- Allow client-side mods such as External Item Descriptions in online lobbies, at least private ones. Mod complaints fell after launch, but requests for mods in online play continued into 2026.
- Give every co-op player a treasure-room item and allow friends-only online daily runs. Co-op players describe one-item treasure rooms leaving teammates underpowered, and daily runs that can only be played with strangers.
- Take the online achievements out of the 100% requirement. Completionists object to full completion depending on an online mode they find unstable.
Also on GameQ
- DLC
Same game
The Binding of Isaac: Rebirth
The Binding of Isaac: Repentance+
- Major Expansion
Same game
The Binding of Isaac: Rebirth
The Binding of Isaac: Repentance
- DLC
Same game
The Binding of Isaac: Rebirth
The Binding of Isaac: Afterbirth+
- Major Expansion
Same game
The Binding of Isaac: Rebirth
The Binding of Isaac: Afterbirth






