RemakePC

The Binding of Isaac: Rebirth

Edmund McMillen · Indie, Action Roguelike, Dungeon Crawler

Overview

The Binding of Isaac: Rebirth is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

Read more

When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.

Gameplay

The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

About the Binding Of Isaac: Rebirth

The Binding of Isaac: Rebirth is the ultimate of remakes with an all-new highly efficient game engine (expect 60fps on most PCs), all-new hand-drawn pixel style artwork, highly polished visual effects, all-new soundtrack and audio by the the sexy Ridiculon duo Matthias Bossi + Jon Evans. Oh yeah, and hundreds upon hundreds of designs, redesigns and re-tuned enhancements by series creator, Edmund McMillen. Did we mention the poop?

Key Features:

  • Over 500 hours of gameplay
  • 4 BILLION Seeded runs!
  • 20 Challenge runs
  • 450+ items, including 160 new unlockables
  • Integrated controller support for popular control pads!
  • Analog directional movement and speed
  • Tons of feature film quality animated endings
  • Over 100 specialized seeds
  • 2-Player local co-op
  • Over 100 co-op characters
  • Dynamic lighting, visual effects and art direction
  • All-new game engine @60FPS 24/7
  • All-new soundtrack and sound design
  • Multiple Save slots
  • Poop physics!
  • The ultimate roguelike
  • A bunch of achievements

Uber secrets including:

  • 10 Playable Characters
  • 100+ enemies, with new designs
  • Over 50 bosses, including tons of new and rare bosses
  • Rooms FULL OF POOP!
  • Mystic Runes
  • Upgradeable shops

From the game's Steam store page.

THE GAMEQ VERDICT9,999 reviews analyzed

What players are actually saying

GameQ verdict: Essential

A bottomless roguelike with wild item synergies and one-more-run pull, though luck swings hard and the full game needs costly DLC.

97% positive on Steam · 462,876 reviews

1. Summary

More than a decade after its 2014 release, The Binding of Isaac: Rebirth is still the game many reviewers name when they reach for "the best roguelike ever made," and the 2026 summer sale brought in a wave of new players who mostly agree. They praise the amount of content and how often it still surprises them: more than 700 items that combine into absurd builds, dozens of characters and tainted variants, an unlock system that keeps adding floors, bosses and endings long after players think they have seen everything, and a Workshop whose mods add whole expansions' worth of content. Players a hundred or more hours in say they have not unlocked half the game. The tone is affectionate suffering. Reviews in the style of "I hate this game, 10/10" are common, and addiction jokes run through the whole corpus.

Few reviews dispute the core game, and the complaints fall into three groups. Veterans love to hate specific content: Jacob and Esau, Tainted Lost, Greed mode, the Bloat, spiders and Hosts. Smaller groups report technical trouble from the Repentance+ era, including online co-op that desyncs and cannot be rejoined, launch failures tied to DLC combinations, controllers and Steam Decks scrambled by an update, and lost saves or achievements. The third group argues about design and price: runs lean hard on luck, the game does not say what items do unless you check a wiki or install a mod, and the game is only "complete" with 40 to 50 dollars of DLC. The sale made that price painless, but it still bothers people who paid more.

2. What keeps coming up

What players praise
Near-endless content, item synergies and replayabilityHigh

Reviewers write "no two runs feel the same" and mean it. More than 700 items, trinkets, cards and pills stack into builds that turn a crying child into "an immortal, radioactive, laser-shooting, pill-popping abomination." Favourite items such as Brimstone, Sacred Heart, Polyphemus, Tech X and the D6 get named, and the payoff players describe is a run that "breaks" the game, a "broken run" that destroys even the final bosses. Players a few hundred hours in say they are less than halfway through or not even a quarter of the way, and one long-time player with four-figure hours says there is still stuff they haven't seen. A few long-haul players say it eventually went stale, and some newcomers find the rooms and enemies repetitive in their first runs.

The "one more run" loop players describe as an addictionHigh

Reviewers compare it to drugs and gambling, and under the jokes is a sincere point: short runs, instant restarts and a steady drip of unlocks make it hard to stop. They describe playing it in class, on lunch at work and on breaks. The love-hate framing ("best and worst game of all time," "It's like an abusive relationship. 10/10") is common enough that some negative thumbs are glowing reviews in disguise. A few genuinely negative reviews call the loop a waste of time, and a few completionists say the grind outlasted the fun.

A genre benchmark that still holds upHigh

Phrases like "best roguelike of all time," "the grandfather of roguelikes" and "the gold standard" come up in 248 reviews, and one calls it "the game every roguelike wants to be." A player who came to it after Hades 2 and Mewgenics expected it to be "incredibly simple and outdated" and calls it "actually timeless." Players who started with the Flash original say Rebirth improved on it. The dissent is small: a few negative reviewers call it "outdated and outdone," point to Hades, Enter the Gungeon or Nuclear Throne instead, or find the movement slippery.

Progression that keeps opening up the gameMedium

The game does not end at Mom, and reviewers pass that on as a tip for newcomers. Beating bosses repeatedly unlocks new floors, alternate paths, characters, tainted characters and more than 20 endings, and some reviewers describe the moment it clicked, often after a first Mom's Heart or Hush kill. Players like that every completion mark feeds new items into the pool, so the next run is different, and that the game works as a casual pick-up or as a chase toward "Dead God," sometimes on more than one save file. The same system is behind the grind complaints below.

Modding and the Steam WorkshopMedium

Mods are praised as a second game on top of the first. Several reviewers call External Item Descriptions essential, content mods like Fiend Folio and Revelations are treated as free expansions, and QoL, soundtrack and cosmetic mods keep veterans playing after Dead God (one asks for the Specialist dance on good items to be added to the base game). Some players bought the PC version for mods after hundreds of hours on Switch or PlayStation. The friction: full mod support requires the Repentance DLC, mods disable achievements until Mother has been beaten once, and some mods can break a save (see the split and tech themes).

Dark story, lore, endings and soundtrackMedium

Reviewers single out the biblical framing (one quotes Genesis 22), the story of Isaac's family told through endings and item flavor, and the final ending. A few say the lore made them cry, and one says it made them want to read the Bible again. The soundtrack gets steady praise, as does the fan-made Antibirth OST mod. A few warn that the imagery is deliberately uncomfortable, and at least one wishes Isaac got some good endings.

Value on sale, and it runs on almost anythingMedium

The sale produced a run of "best 5 bucks I've ever spent" reviews, often from people who had watched YouTubers play it for years or had pirated it and finally paid. Some say it is worth full price. Others note it runs on old laptops and "potato" PCs, though one adds that a single broken late-game build can drag a weak machine down.

Buying it again on PCLow

Players with hundreds or thousands of hours on Switch, PlayStation, Xbox or mobile rebuy it on Steam for mods or a fresh save, at least one on their third or fourth copy. One wishes their Xbox progress would carry over.

Where players are split
Luck versus skillHigh

One camp calls it a gambling game: the first few treasure rooms decide a run, bad items can wreck a good one, pills and trinkets can hurt you, and too many sessions turn into "holding r key till you get something solid." Luck is a regular complaint in the longer negative reviews, and some positive reviews list it as the game's main weakness. The other camp says knowledge shrinks the luck. Learning secret-room placement, item pools and "how to rig" a run lets you rescue bad starts, and one reviewer insists "there is no such thing as an unwinnable run." Some in that camp treat the swings as part of the appeal: "Huge RNG element but it's glorious."

DLC dependence and the total priceHigh

86 reviews tell readers to get the DLC, often "all the DLCs," and some say the base game is thin or "boring" without it. That advice is also the complaint. The complete game costs roughly 40 to 50 dollars, features such as fuller HUD information, item descriptions, full mod support and online co-op sit in paid expansions, and several DLCs must be owned together. One player who bought only the base game on sale found half the achievements out of reach once the DLC went back to full price. A negative review calls the structure a "DLC pyramid scheme," while fans say the expansions are "worth every penny" and that the game "gets better with every dlc." Price complaints center on the full-price stack ("not worth $50 for all the DLC so I can play with my friends"), and one reviewer asks for regional pricing.

Difficulty and the rough first hoursMedium

Reviews from players in their first two hours raise their own complaints: they cannot tell what items do or how the controls work, find movement and eight-direction shooting awkward, die repeatedly on the first floors, dislike the art, or find it repetitive and do not "get the hype." Some later players admit they bounced off at first, and a couple refunded before coming back. Veterans split the other way. Some call the game easy once learned, while others say Repentance made late-game content and hard mode "bullet-hellish" and punishing to the point of feeling like a chore.

Item obscurity: the wiki, mods and in-game descriptionsMedium

Players complain that items, trinkets, curses, sacrifice rooms and challenges go unexplained, that the stats screen gives only vague descriptions of what you hold, and that the game does not teach controls such as bombs or the card and pill key. One asks the developers to "add item descriptions so I do not have to go to the wiki every 5 seconds." Some treat the discovery as part of the charm, and several recommend the External Item Descriptions mod. Repentance+ added item descriptions to the game, but they have to be unlocked first, and one reviewer calls the game "wiki slop until you unlock item descriptions."

The completionist grind to Dead GodMedium

641 achievements, character completion marks, daily runs, Greed mode donation-machine grinding, Ultra Hard and challenges like "Pokey Mans" and "Solar System" divide the audience. Completionists describe Dead God as a high point and post their hour counts proudly. Others call it "pointless grinding that you can't even brag about," resent having to play Jacob and Esau for unlocks, and dread RNG-dependent unlocks such as The Lost's Missing Poster. A couple of reviewers advise skipping 100% entirely.

Online co-op: long-awaited, but unreliableMedium

Repentance+'s online co-op is a reason some reviewers give for buying the DLC, and several recommend playing with a friend or partner. The complaints come from a small group of reviews, and desync runs through most of them: runs end in desyncs, a multiplayer game cannot be saved and resumed, lag hits even friends in the same country, some items cause a desync when picked up, and unlocks earned in co-op can fail to register. A few report a co-op crash or online session overwriting their save file. Random lobbies are hard to find and sometimes hostile to newcomers ("You will get kicked just because you don't have over 1000 hours"), and mods cannot be used online.

Crude, gross-out art and humorLow

Poop, tears, fetuses and body horror are part of the appeal for fans ("My favorite poop filled Christian shooter"), and some say the style grew on them. A few short-playtime reviewers can't get past the look (one calls the art style "unbearable"), and a few warn sensitive players about self-harm and gore.

What frustrates players
Hated characters, enemies and modesHigh

Complaints about specific content come mostly from players with 50 hours or more, and most sit inside positive reviews. Jacob and Esau ("Jacob and Hitbox") are named more than any other character, and because they gate unlocks, players can't simply avoid them. Tainted Lost, Tainted Lazarus, Tainted Eden and Blue Baby also draw complaints. Among fights and modes, players curse Greed and Greedier mode (the donation machine in particular), the Bloat, Delirium, Mother, Hush, Ultra Hard and the April Fools challenge; among regular enemies, spiders, Hosts, bomb flies, red poops and the heart-and-mask enemies. Some veterans flip to negative over this content, and a few ask outright for Jacob and Esau to be reworked or removed ("Please remove Jacob and Esau tyty").

Launch failures, crashes and broken controlsMedium

The technical complaints cluster around DLC and the Repentance+ update, each reported by a handful of reviewers. Some say the game will not launch with Afterbirth+ or Repentance+ enabled (sometimes fixable only by owning or disabling every DLC) or hit a missing-file error. Others lose winning runs to crashes mid-run, or report CPU temperature spikes and random lag that one fixed only with the community REPENTOGON script. After the multiplayer update, Steam Decks and some controllers are detected as two players, menus and buttons are remapped, PS5 controllers lost native support, and Brimstone-style charged attacks misfire on controller. Players also mention no borderless fullscreen, unclear keybinds and no way to change language in Repentance+.

Lost saves and wiped achievementsMedium

A small group lost progress: saves deleted after buying DLC or updating, a Repentance+ upgrade that one player says deleted all their data, Steam Cloud failing to restore a file, achievements disappearing or re-unlocking all at once with wrong dates, and online sessions overwriting a local file. Reactions range from "Never been happier to lose a save file" to "Top 10 worst games," and several advise others to back up saves manually.

Mac and Linux left behindLow

Mac players note that Repentance and Repentance+ have never come to macOS, some after buying the full bundle, and a few say the Mac build crashes or stopped launching. On Linux, the native port only goes up to Afterbirth+, so players must force Proton (with some saying newer Proton versions struggle). Several feel their money bought content they cannot run.

Floaty movement, hitboxes and screen readabilityLow

Some players find movement slippery and hitboxes unforgiving, especially on Jacob and Esau and Tainted Lost. Others point to readability: red projectiles on red floors, dark enemies on dark backgrounds, tear effects hiding spikes, projectiles with a hidden "height," enemies that teleport or attack off-screen, and a lack of colorblind-friendly options.

Curses and "unfair" roomsLow

Curse of the Blind and other curses, enemies stuck behind rocks that must be waited out, and bosses that give little warning (the Bloat comes up by name) strike some players as difficulty that feels arbitrary rather than earned.

3. The player conversation

Most reviews are one-liners, memes ("the saac," "Isaac and his mother lived alone in a small house on a hill," the copypasta about becoming back one's money) or mock-hateful love letters, and the thumbs-down column includes ironic reviews from players who plainly adore the game ("i love this gaem"). Newcomers from the sale sound thrilled and a little overwhelmed, returning console and Flash-era players are nostalgic and rebuying, and veterans with hundreds of hours are affectionate but vocal about specific characters, modes and bugs.

The real disagreements are about luck, the DLC model and how much the game should explain itself. Much of the detailed criticism comes from players with hundreds of hours who know exactly what frustrates them. Reviews written before the sale ran about 89% positive, and those from the sale months about 95%. September ran slightly cooler than August (93.7% against 95.4%), a small dip that still leaves it well above the pre-sale figure.

4. What the developers could do

  1. Fix online co-op desync and add rejoin. Desyncs, lag between friends, no way to resume a multiplayer run and co-op unlocks failing to register come from players who bought the DLC specifically to play with friends.
  2. Teach items from the first run. Reviewers in their first hours say they could not tell what items do or how the controls work, and longer-time players send them to the wiki or the External Item Descriptions mod; making item descriptions available from the start and letting players inspect held items would remove that barrier.
  3. Stabilize launches and controller input after Repentance+. Reports of the game refusing to start with certain DLC combinations, Steam Decks detected as two controllers, lost PS5 controller support and charged attacks misfiring on controller cluster around the multiplayer update, and several of those reviews are negative.
  4. Protect saves and achievements. Players describe losing progress to DLC purchases, the Repentance+ save split, Steam Cloud failures and online sessions; a safe migration path, automatic backups and a fix for the achievement-desync bug would address all of these.
  5. Clarify and soften the DLC structure. Reviewers keep advising "buy every DLC," and the price complaints are about mods, co-op and quality-of-life features sitting behind a 40 to 50 dollar stack; clearer bundle messaging at purchase, and moving basic QoL and mod support closer to the base game, would answer the reviews that object to paying for QoL or needing Repentance to mod.
  6. Revisit the most-hated characters and modes. Jacob and Esau, Tainted Lost, Greed mode's donation grind, the Bloat and Ultra Hard recur in veterans' complaints, and players resent having to play them for unlocks; easing those gates or rebalancing the worst offenders would help without touching the core.
  7. Bring Repentance to Mac and update the Linux port. Mac and Linux players who bought the full bundle cannot run the newest expansions, and some ask for them directly.
  8. Add readability and display options. Colorblind and contrast settings, clearer projectile telegraphs, borderless fullscreen, visible keybinds and a language selector in Repentance+ are small changes a few reviewers ask for, and they address the "unfair" and "clunky" complaints.

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