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The Binding of Isaac: Rebirth: The Binding of Isaac: Afterbirth+

Edmund McMillen · Indie, Action, Action Roguelike

Overview

When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother. Gameplay The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements.

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Note: The Binding of Isaac: Rebirth AND Afterbirth ARE REQUIRED FOR AFTERBIRTH+ DLC! <3

Gameplay

The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

The latest expansion to The Binding of Isaac: Rebirth features:

  • 55+ new items
  • New final chapter with boss and ending
  • New playable character
  • Greed hard mode
  • 5 new challenges
  • Loads of new achievements
  • New bosses and other little editions
  • PLUS DEV TOOLS! so you can design, edit and play and endless number of mods, features and whole new games that the community will no doubt eventually design..
  • 100s of new rooms! ( tons of new ultra rare rooms )
  • New victory lap feature! (allows the game to continue when finished)
  • Bestiary! (enemy collection page that keeps track of everything you kill in game)
  • 2 new transformations!
  • Small monthly content updates! ( every month after release we will be updating the game with our favorite fan made designs, monsters, items maybe even challenges? who knows…)
  • 4+ new bosses and a new alt forms for existing bosses!
  • New enemies, features and new champion forms!
  • New cut scenes and music tracks!

From the game's Steam store page.

THE GAMEQ VERDICT3,265 reviews analyzed

What players are actually saying

GameQ verdict: Mixed

Workshop mods, the Forgotten and the path to Repentance carry it, but Delirium, Greedier mode and startup crashes drag it down.

69% positive on Steam · 7,189 reviews

1. Summary

Approval of Afterbirth+ has moved a lot over time. 58% of the reviews written in January and February 2017 recommend it, 83% of those written between late 2018 and Repentance's release in March 2021 do, and 70% of those written after Repentance's release do. Reviewers on both sides of the vote call Steam Workshop mod support its main reason to exist. They also value the Forgotten and the free Booster Packs that arrived after launch, the Found HUD stat display and Apollyon's Void item. Launch reviewers complained about the content itself: a final floor and boss built from existing rooms and bosses, enemy-spawning portals and trap chests that made early floors feel cheap, Delirium's teleporting hits, and a Greedier mode that starves runs of coins. Many of them measured it against Antibirth, a free fan expansion released shortly before. In later years the most frequent complaint is technical: 17% of the reviews written after Repentance's release say the game crashes or will not start with Afterbirth+ enabled.

Reviewers who compare the Rebirth expansions usually rank Afterbirth+ last, and they split on whether that matters. Some recommend it anyway because mods, the Forgotten and access to Repentance make it worth owning ("Good DLC but the weakest one"). Others vote no because it is the weakest, and warn buyers not to pick it up on its own.

2. What keeps coming up

What players praise
Workshop mod supportHigh

Mod support is the feature reviewers bring up most: 9% of all reviews name mod support, the Workshop or the mod tools directly. Positive reviews call it the main value ("Required for mod support, which is the best thing this DLC adds"; "Pretty hard, but also mods, so infinite content forever."), and several negative reviews say mods are the only reason to own it. Later reviewers describe what they use it for: item-description and HUD mods that make runs readable without a wiki, total-conversion mods, and the debug console.

At launch, reviewers said the Lua API was thin and barely documented ("There is no tutorial. NOTHING."), the room and animation editors crashed or did nothing, and anyone could upload .exe files to the Workshop. One Mac player found the editors were Windows-only. Launch reviewers also objected that any enabled mod, even a cosmetic one, switched off achievements and unlocks: "Mods disable unlocking achievements." Two later reviews note that mods stop blocking achievements once Mom has been beaten. In later years the complaints move to stability: long mod lists lag, outdated mods break, and a broken mods folder is blamed for crashes at startup. A smaller group objects to paying for mod support at all.

The Forgotten and the Booster PacksMedium

Reviewers credit the free Booster Packs that followed launch with turning the expansion around. One reviewer who updated a scathing launch review wrote that "the modding community saved this DLC", because the packs added community-made items to the game, and a few reviewers credit Antibirth's developers with work on the last ones. The Forgotten, the character added with the last pack, is praised as fun and unlike anyone else in the cast: "The Forgotten is the most fun I had with Isaac in years." A few reviews from late November 2018 are about him, and several later negative reviews make him their one exception. His unlock "is very hard to figure out without using a guide", one reviewer notes, and another felt shortchanged that "a tri-monthly booster pack was given instead" of the monthly updates first announced.

Found HUD, bestiary and victory lapsLow

Smaller additions get praise too: the Found HUD option that shows exact stats and devil/angel room chances, the bestiary, the victory lap rerun and the debug console. "FoundHUD is a godsend", one launch reviewer wrote. Another, who voted against the expansion, says these extras should have been part of a free update.

The soundtrackLow

Reviewers who are otherwise hard on the expansion still praise the music ("Music still slaps."), and the Void's track is singled out more than once. One reviewer disliked the Delirium theme.

Where players are split
Whether it is worth the priceMedium

At launch, several reviewers said the full price was too much and advised buying on sale: "Not worth $11... maybe $5." Some who paid the week-one discount said even that was more than it was worth. Others felt it held less content than Afterbirth for nearly the same money, or that it should have been a free update to Afterbirth. Defenders point to how many hours Isaac gives per dollar and how easy the DLC is to switch off: "Worth the asked price and if you don't enjoy it you can always turn it off." Price comes up in 18% of the launch-window reviews and 4% of those written after Repentance's release, where a few reviewers advise waiting for a sale.

The new itemsMedium

Fans name the Void, the Smelter and Jacob's Ladder as items that change how a run plays ("Void and Smelter are just...amazing."), and some argue a bigger pool with more weak items makes good finds feel earned. Critics say many items are recolors of existing ones (one reviewer calls Contagion a red Toxic Shock) or filler that waters down the item pools, so strong runs come along less often: "Now I can't have a single good run because the item pool is so bloated with trash." A few later reviewers say Repentance improved many of these items.

How much the patches fixedMedium

Afterbirth+ was patched within days of release, and 15% of the reviews written in January and February 2017 talk about patches, fixes or a changed verdict. Reviewers listed the changes: "Portals have nerfed health and limited spawns", along with weaker Sisters Vis and Big Horn bosses, a visual tell on mimic chests, better Greedier rewards and fixed Delirium animations. Some launch reviews were later edited from negative to positive, and a later reviewer wrote: "I refunded it, then bought it again later as it had markedly improved." Reviews from late 2018 to early 2021 repeatedly tell readers that the negative reviews date from the launch and no longer apply. Other reviewers hold that patches fixed bugs and left the design alone: "fixing the bugs won't solve the lackluster effort put into this dlc." Another launch reviewer's edit reads "Edit: lots of patches; still not great."

Apollyon and the Void itemMedium

Apollyon's starting item gets more praise than the character. The Void absorbs pedestal items, turning passives into stat boosts and adding actives' effects to its own, and reviewers call it fun, especially with combinations that break runs open. Several reviewers call Apollyon himself bland, or Isaac with a different item: "Apollyon is the most bland character in the game, period." A few launch reviewers complained that early patches nerfed the Void, and one was disappointed that the character came unlocked instead of having to be earned.

Buying it only to reach RepentanceMedium

11% of the reviews written after Repentance's release bring Repentance up, and only 45% of those recommend Afterbirth+. Advice like "Only get this if you are gonna get repentance" and "Don't buy Afterbirth+ on its own." appears in both positive and negative reviews, so the vote seems to depend on whether the reviewer judges the content or the path to Repentance. Some say its additions are part of "the full experience of modern isaac" once Repentance rebalances them; others resent the requirement: "If I could play Repentance while having everything from Afterbirth+ turned off I would".

The new challengesLow

Reviewers judge the five new challenges one at a time. Pong, April's Fool and Backasswards get praise ("the challenges are really well implemented and unique."), while Ultra Hard, which removes heart pickups and stacks curses, is called luck-based and miserable: "Ultra hard is the most tedious exercise i've ever attempted." A couple of reviewers call the rewards underwhelming.

What frustrates players
Thin, recycled content next to AntibirthHigh

25% of the reviews written in January and February 2017 call the content lazy, rushed or reskinned, or hold it up against Antibirth, the free fan expansion released shortly before, and 16% of that window's reviews name Antibirth outright. Reviewers point to enemies built from existing sprites, new bosses that are larger or merged versions of old ones (Big Horn from Little Horn, Rag Mega from Rag Man and the Haunt, Sisters Vis from the Cage), and recolored items. "It's sad when a free mod adds more interesting content then a paid dlc." Defenders answer that Afterbirth+ was announced as a small expansion built around mod tools and that Antibirth had years of development behind it. The comparison fades after 2017, and later reviewers mention that Antibirth's developers went on to work on the game's later content.

Crashes and a game that won't startHigh

Reviewers report startup failures in every period. At launch, many buyers could not start the game with Afterbirth+ installed ("I can't even launch Isaac if I have this DLC installed."), and the fixes passed around included reinstalling Visual C++ 2015 and working around antivirus programs that flagged a bundled editor. The store page listed only Rebirth as a requirement, so buyers without Afterbirth found the game refused to load. Early patches also hid or wiped some save files ("Purchasing A+ cost me my save file."), and a few reviewers lost runs to crashes in the Delirium fight. Reports kept coming after the launch patches, among them "Binding of Isaac Afterbirth+ cannot even launch.", written years later.

The share of crash reports grows after Repentance: 17% of the reviews written since its release describe a black screen, a game that closes itself, or a launch that only works with Afterbirth+ disabled, peaking at 28% of the reviews written in 2022. Reviewers disagree about the cause. Some say "For TboI to work with DLCs, you have to own every single one, including Repetance+ Beta." Others blame a broken mods folder ("it works fine without mods"), though more of them say deleting their mods changed nothing. Mac players say it stopped running ("Afterbirth Plus is no longer compatible for Mac users"), one of them after an operating system update, and Steam Deck players write that "afterbirth+ is broken on steamdeck since november and theres been no fix". 34% of these crash reports still recommend the expansion, and several of them say they like the game and ask for a fix.

Portals, trap chests and cheap damageHigh

22% of the reviews written in January and February 2017 bring up the ways Afterbirth+ made the game harder, mostly to complain. They name portals that spawn enemies from the first floor onward, invulnerable stone fatties that push the player around and block shots, chests that turn into spike chests ("No one slowly walks up to a chest to open it."), treasure rooms with no item, rooms packed with Blastocysts, tanky bosses with untelegraphed attacks, and an unlock that adds half soul hearts after repeated restarts, which one reviewer summed up as paying "to have your game actively penalize all of your future runs, forever." Their objection is that luck now counts for more than skill: "Portals increase the random factor and not the skill." A minority welcomed a harder game, told critics to "git gud", or wrote that "the portals aren't that hard and itemless item rooms almost never happen stop complaining". The early patches toned most of these down, and this complaint largely disappears after 2017.

Delirium and the VoidHigh

The new final floor and boss draw complaints in every period. At launch, reviewers objected that the Void stitches together rooms from earlier floors ("Final floor is a bunch of rooms from other levels stitched together with literally zero new assets added.") and that reaching it depended on beating Hush quickly or on a random portal. Reviewers describe Delirium, a boss that shifts between earlier bosses, teleporting onto the player, and complain about its huge health pool with damage scaling, its immunity to the Chaos Card and, at launch, its single frame of animation. "Delirium is the worst boss in the game, and despite the balance changes, he can and will telefrag you." Reviews written after Repentance still name it ("even in repentance delirium is still a horribly designed un-fun boss fight, even if the concept is cool"). A minority like the fight and its place in the story: "I genuinely enjoy The Void and Delirium, you guys are just mean".

Greedier modeMedium

Greedier, the hard version of Afterbirth's Greed mode, is described as Greed with fewer coins, faster waves, more champions and a second phase for Ultra Greed full of explosions: "greedier mode is just greed mode but less fun". Reviewers say a run is decided by whether an early item drops, and that the mode is required for unlocks, so completionists must grind it with every character. Some launch reviewers who found Greed too easy welcomed it ("This is the ACTUAL Greed Mode I was looking for in Afterbirth."), and one credits its lower jam chance with making the Holy Mantle and Keeper unlocks reachable. Later reviews still single it out, and a 2026 review asks for it to be rebuilt with the newer room types.

Bundle-only sales and paying for modsLow

Some reviewers complain about how the expansion is sold. Shortly after launch it became available only in bundles, so owners cannot gift it to friends who already own part of the set ("LET ME GIFT IT TO MY FRIEND WITHOUT BUYING THE BUNDLE"), and later buyers ask "Why in the kentucky fried fluck can you not buy this directly?" Others object to a DLC that requires another DLC and to paying for Workshop access ("Real nice i have to spend $10 just to use mods. Thanks"). A few launch reviewers said the store page's multiplayer listing implied online co-op when only local co-op was available. One later review asks to "PLEASE MAKE THE DLC PURCHASE PROCESS MORE STREAMLINED".

3. The player conversation

Launch week alone produced 1,076 reviews, a third of the total, and 57% of them were positive. Those reviews are long and heated, often from reviewers who describe hundreds of hours in Rebirth and Afterbirth, and they argue about difficulty, recycled content and Antibirth, with a defending camp calling the critics impatient and reminding them the expansion was billed as a mod-tools release. Patches landed over the following weeks, and some launch reviews were edited from negative to positive.

The reviews then go quiet until October 2018. Those written from late 2018 to early 2021 are the most positive of any period, and they are shorter, often framed as corrections to the old score; a few in late November 2018 praise the newly added Forgotten.

From Repentance's release onward, the expansion is judged mostly as a requirement: worth owning for mods and for Repentance, weak on its own. Balance complaints shrink to Delirium and Greedier, and startup failures become the main negative, often from buyers who just picked it up and ask other reviewers for a fix. 35% of the reviews from this period are under 15 characters, many of them one-line jokes or memes.

4. What the developers could do

  1. Make the game start whichever expansions a player owns. 17% of the reviews written after Repentance's release describe a crash or black screen at startup with Afterbirth+ enabled, and some reviewers trace it to not owning every later DLC.
  2. Detect a broken mods folder at startup instead of crashing. Deleting the mods folder is the workaround reviewers pass around for the startup crash, and more of them say they tried it and still could not play.
  3. Rework Delirium's teleport hits and damage scaling. Delirium draws complaints in every period, and reviews written after Repentance still describe being telefragged.
  4. Rebalance Greedier mode's coin income and wave timers. Reviewers say Greedier runs are decided by an early item drop and still ask for the mode to be rebuilt.
  5. Sell Afterbirth+ on its own, allow gifting, and state its requirements on the store page. Bundle-only sales, the DLC chain and the launch store page that listed only Rebirth as a requirement left buyers confused or unable to play.
  6. Give the Void its own rooms and art. The floor's reuse of earlier rooms was a launch complaint that later reviewers still repeat.
  7. Restore Mac and Steam Deck support, or flag the gap on the store page. Mac players report the expansion stopped running, one after a system update, and Steam Deck players report it broken.

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